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Bug
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Resolution: Works As Intended
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None
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1.14.21.0, 1.14.30, 1.14.60, 1.16.0, 1.16.1
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Confirmed
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324320
Custom items created with a behavior pack do not exist when loaded into a bedrock dedicated server that has enabled experimental features.
This issue is fairly easy to reproduce.
- On Minecraft for Windows 10, create a new world with experimental features enabled.
- Create a new minimal behavior pack that simply adds an item to the game.
- Load the pack into the local behavior packs folder, add it to the world within the Windows 10 game, and make sure the pack is working within the game.
- Exit the game, transfer both the world and the behavior pack to a BDS instance.
- Launch the server and connect with a client.
- Try to use the `give` command for the item that was created (even though it was created without an accompanying resource pack, the item should still exist within the game).
- For extra verification, validate that other experimental features work within the server (such as saving/loading structures), and add a simple function to the behavior pack to validate that it has loaded in properly.
Note: This was only tested on an Ubuntu 18.04 bedrock dedicated server, I don't know if the Windows version will experience the same issue.
- is duplicated by
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BDS-3514 Dedicated Bedrock Server only supporting some experimental gameplay features
- Resolved
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BDS-5525 Specific addon does not work
- Resolved
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BDS-5633 Experimental Features while using Addons
- Resolved
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BDS-6702 Added custom weapons are not held correctly when using Bedrock Dedicated server.
- Resolved
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BDS-6942 Custom Items not working properly [Without Experimental]
- Resolved