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  1. Bedrock Dedicated Server
  2. BDS-18632

Movement corrections are not smoothed out on the client

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.12 Hotfix, 1.20.15 Hotfix, 1.20.30, 1.20.41, 1.20.50, 1.20.51, 1.20.60, 1.20.62, 1.20.71
    • Community Consensus
    • 1087949

      Issue: Movement corrections sent to the client are not smoothed out

      Observed Result: The client will replay its inputs and teleport the player to the final position after replay.

      This teleporting is especially noticeable on higher latencies, when attempting to correct movement for something like knockback during combat (as shown in https://streamable.com/3miw7w)

      This is reproducible on a BDS server while having high latency - "set server-authoritative-movement" to "server-auth-with-rewind", and "correct-player-movement" to true, use some sort of tool (such as clumsy or a VPN) to get high latency to the BDS server, and then taking knockback (to a mob or a player). The same behavior will show as in the last video (see https://streamable.com/be72t0)

            Unassigned Unassigned
            ethaniccc Benjamin Saulon
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              Created:
              Updated: