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Bug
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Resolution: Duplicate
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None
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1.16.201 Hotfix
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None
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Unconfirmed
Steps to reproduce:
- Download world at https://drive.google.com/file/d/17cezewkfLQDhh9zkjxpr6vBb2TCgn_FM/view?usp=sharing and extract it
- Set it up to be served by a vanilla install of Bedrock server (Ubuntu) v1.16.201, all default settings
- Join the server from a Win10 client v1.16.201
- Teleport to coordinates 438, 63, 84 (or walk east from the world spawn to reach that point)
- Stand there doing nothing for about 20 seconds
Result:
Server crashes with the following message in the console:
[2020-12-30 22:43:28 INFO] Starting Server [2020-12-30 22:43:28 INFO] Version 1.16.201.2 [2020-12-30 22:43:28 INFO] Session ID a70105f4-b251-4bfa-b2ec-c934e67568fa [2020-12-30 22:43:28 INFO] Level Name: Bedrock level [2020-12-30 22:43:28 INFO] Game mode: 0 Survival [2020-12-30 22:43:28 INFO] Difficulty: 1 EASY [INFO] opening worlds/Bedrock level/db [INFO] IPv4 supported, port: 19132 [INFO] IPv6 supported, port: 19133 [INFO] IPv4 supported, port: 40149 [INFO] IPv6 supported, port: 41515 [INFO] Server started. [INFO] Player connected: DroppedHornet19, xuid: 2535444430021753 teleport PlayerName 357 5 84 Teleported PlayerName to 357.50, 5.00, 84.50 [INFO] Package: com.mojang.minecraft.dedicatedserver Version: 1.16.201.2 OS: Linux Server start: 2020-12-30 22:43:28 EST Dmp timestamp: 2020-12-30 22:44:43 EST Upload Date: 2020-12-30 22:44:43 EST Session ID: a70105f4-b251-4bfa-b2ec-c934e67568fa Commit hash: Build id: development CrashReporter Key: a53a4d64-3972-3525-ac57-bc08e0cd8f32 Crash [INFO] at std::__shared_count<[__gnu_cxx::_Lock_policy]2>::__shared_count[std::__weak_count<[__gnu_cxx::_Lock_policy]2> const&, std::nothrow_t] (UnknownFile:?) at std::__shared_ptr<POIInstance, [__gnu_cxx::_Lock_policy]2>::__shared_ptr[std::__weak_ptr<POIInstance, [__gnu_cxx::_Lock_policy]2> const&, std::nothrow_t] (UnknownFile:?) at std::shared_ptr<POIInstance>::shared_ptr[std::weak_ptr<POIInstance> const&, std::nothrow_t] (UnknownFile:?) at std::weak_ptr<POIInstance>::lock[] const (UnknownFile:?) at Village::getBedPOICount[] const (UnknownFile:?) at Village::tick[Tick, BlockSource&] (UnknownFile:?) at VillageManager::tickVillages[Tick const&, Vec3 const&, BlockSource&] (UnknownFile:?) at ServerPlayer::tickWorld[Tick const&] (UnknownFile:?) at std::function<bool [Player&]>::operator[][Player&] const (UnknownFile:?) at Level::forEachPlayer[std::function<bool [Player&]>] (UnknownFile:?) at Level::tick[] (UnknownFile:?) at ServerLevel::tick[] (UnknownFile:?) at GameSession::tick[] (UnknownFile:?) at Minecraft::tickSimtime[int, int] (UnknownFile:?) at Minecraft::update[] (UnknownFile:?) at ServerInstance::_update[] (UnknownFile:?) at clone (UnknownFile:?) a7b6cfa0-6993-4e94-89f1-e63874399b2a
Using the same world file on a Windows bedrock server works fine. Only the Ubuntu server seems to crash.
- duplicates
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BDS-10666 Server bedrock crash during the game
- Resolved