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  1. Minecraft: Java Edition
  2. MC-94278

Going to fullscreen crash

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.8.9
    • None
    • Windows 10
      Java 8
    • Unconfirmed

      ---- Minecraft Crash Report ----
      // Ooh. Shiny.

      Time: 13/12/15 12:40
      Description: Updating screen events

      java.lang.IllegalStateException: Mouse must be created before you can read events
      at org.lwjgl.input.Mouse.next(Mouse.java:444)
      at axu.p(SourceFile:389)
      at ave.s(SourceFile:1498)
      at ave.av(SourceFile:889)
      at ave.a(SourceFile:325)
      at net.minecraft.client.main.Main.main(SourceFile:124)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------

      – Head –
      Stacktrace:
      at org.lwjgl.input.Mouse.next(Mouse.java:444)
      at axu.p(SourceFile:389)

      – Affected screen –
      Details:
      Screen name: ayb
      Stacktrace:
      at ave.s(SourceFile:1498)
      at ave.av(SourceFile:889)
      at ave.a(SourceFile:325)
      at net.minecraft.client.main.Main.main(SourceFile:124)

      – System Details –
      Details:
      Minecraft Version: 1.8.9
      Operating System: Windows 10 (amd64) version 10.0
      Java Version: 1.8.0_25, Oracle Corporation
      Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
      Memory: 158497048 bytes (151 MB) / 283570176 bytes (270 MB) up to 1060372480 bytes (1011 MB)
      JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
      IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
      Launched Version: 1.8.9
      LWJGL: 2.9.4
      OpenGL: ~ERROR~ RuntimeException: No OpenGL context found in the current thread.
      GL Caps: Using GL 1.3 multitexturing.
      Using GL 1.3 texture combiners.
      Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
      Shaders are available because OpenGL 2.1 is supported.
      VBOs are available because OpenGL 1.5 is supported.

      Using VBOs: No
      Is Modded: Probably not. Jar signature remains and client brand is untouched.
      Type: Client (map_client.txt)
      Resource Packs:
      Current Language: English (US)
      Profiler Position: N/A (disabled)
      CPU: 2x Intel(R) Pentium(R) CPU B960 @ 2.20GHz

            Unassigned Unassigned
            LewisMines Lewis
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              Created:
              Updated:
              Resolved: