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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MCPE-992] Mobs can&apos;t move through deep water</title>
                <link>https://bugs.mojang.com/browse/MCPE-992</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;All the animals in my world seem to have a preference for sea over land... please fix! Means I have to dive underwater to collect drops and difficult to herd.&lt;/p&gt;</description>
            <key id="10601">MCPE-992</key>
            <summary>Mobs can&apos;t move through deep water</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                            <reporter username="tomapi">Tom</reporter>
                        <labels>
                    </labels>
                <created>Mon, 17 Sep 2012 11:26:12 +0200</created>
                <updated>Mon, 21 Jul 2014 22:30:29 +0200</updated>
                            <resolved>Mon, 21 Jul 2014 22:30:29 +0200</resolved>
                                    <version>0.5.0</version>
                    <version>0.6.0</version>
                    <version>0.6.1</version>
                    <version>0.7.1</version>
                    <version>0.7.2</version>
                    <version>0.7.3</version>
                    <version>0.7.4</version>
                    <version>0.7.5</version>
                                    <fixVersion>0.8.0 beta build 2</fixVersion>
                                                        <votes>33</votes>
                                    <watches>17</watches>
                                                                            <comments>
                            <comment id="120174" author="tommaso checchi" created="Thu, 21 Nov 2013 16:06:32 +0100"  >&lt;p&gt;New AI!&lt;/p&gt;</comment>
                            <comment id="108518" author="vicr123" created="Fri, 4 Oct 2013 02:28:14 +0200"  >&lt;p&gt;&lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/sad.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;br/&gt;
&lt;font color=&quot;blue&quot;&gt;This bug is getting a little &lt;b&gt;annoying&lt;/b&gt;.&lt;/font&gt; I have &lt;b&gt;WAY&lt;/b&gt; too many animals in the water - including a brown sheep. (Just to clarify, this one was naturally spawned - no mods) It gets annoying because you can&apos;t get the sheep to regrow their wool until they find grass.&lt;/p&gt;

&lt;p&gt;Oh, and Vegard&apos;s idea is a &lt;em&gt;pretty good idea&lt;/em&gt;. At least any new coloured/colored (Australian English!) sheep will not get stuck in the water.&lt;/p&gt;</comment>
                            <comment id="108419" author="vbakke" created="Thu, 3 Oct 2013 14:11:35 +0200"  >&lt;p&gt;Please, if proper AI handling is too much work to make it into 0.8, then please make a quick fix in 0.8.&lt;/p&gt;

&lt;p&gt;If any mob falls into water, and a land block is nearby, make the mob go to the land block and not to another water block.&lt;/p&gt;

&lt;p&gt;Won&apos;t be as realistic, but at least the most voted bug can be ticked as fixed.  Then improvements can be added in 0.9.&lt;/p&gt;</comment>
                            <comment id="108399" author="absurdb1rd" created="Thu, 3 Oct 2013 12:45:31 +0200"  >&lt;p&gt;A really annoying bug, hard to get wool because once I sheer the sheep it won&apos;t go back to land to eat and if I eventually push it back it goes back in before eating :/&lt;/p&gt;</comment>
                            <comment id="108270" author="tommaso checchi" created="Wed, 2 Oct 2013 16:02:12 +0200"  >&lt;p&gt;It isn&apos;t fixed yet, hopefully it will be fixed for 0.8 though.&lt;/p&gt;</comment>
                            <comment id="107900" author="vbakke" created="Mon, 30 Sep 2013 09:52:25 +0200"  >&lt;p&gt;Yiihaaaa!  We&apos;re all looking forwards to go shearing the sheep and still keep our boots dry! &lt;/p&gt;

&lt;p&gt;Thank you! : )))&lt;/p&gt;</comment>
                            <comment id="105819" author="1234567" created="Mon, 23 Sep 2013 19:34:57 +0200"  >&lt;p&gt;The bug is in 0.7.5.&lt;/p&gt;</comment>
                            <comment id="103951" author="busmap23" created="Mon, 16 Sep 2013 13:01:21 +0200"  >&lt;p&gt;No, unless Mojang decides to add it as a feature. Mob AI is basicly how mobs behave after they are spawned in, such as how they move and react to different circumstances.&lt;/p&gt;</comment>
                            <comment id="103814" author="stink400" created="Sun, 15 Sep 2013 23:32:48 +0200"  >&lt;p&gt;Does this mean mobs can wear armour and hold items&lt;/p&gt;</comment>
                            <comment id="102169" author="luisrobles" created="Tue, 10 Sep 2013 20:49:32 +0200"  >&lt;p&gt;So with the AI system, mobs will walk over deep water, and hostile mobs will be more intelligent!? :O&lt;/p&gt;</comment>
                            <comment id="102156" author="jan kowalski" created="Tue, 10 Sep 2013 18:59:40 +0200"  >&lt;p&gt;I have exactly the same problem. Only animals on the sea....&lt;/p&gt;</comment>
                            <comment id="100719" author="tommaso checchi" created="Tue, 3 Sep 2013 14:40:40 +0200"  >&lt;p&gt;We will redo the AI system to port the new PC code to MCPE in either 0.8 or 0.9, it will probably be fixed in those versions!&lt;/p&gt;</comment>
                            <comment id="100717" author="vbakke" created="Tue, 3 Sep 2013 14:25:31 +0200"  >&lt;p&gt;The bug still applies to v.0.7.4.&lt;/p&gt;</comment>
                            <comment id="99051" author="anherv3" created="Fri, 16 Aug 2013 04:21:29 +0200"  >&lt;p&gt;also in 0.7.3!!!!&lt;/p&gt;</comment>
                            <comment id="98513" author="vbakke" created="Mon, 12 Aug 2013 14:50:32 +0200"  >&lt;p&gt;I can confirm that cows, pigs, sheep and chickens stay in the water in version 0.7.2 alpha.&lt;/p&gt;

&lt;p&gt;(Only on rare occasions, a couple of them manage to exit the water themselves.)&lt;/p&gt;</comment>
                            <comment id="97087" author="busmap23" created="Sun, 4 Aug 2013 14:15:34 +0200"  >&lt;p&gt;This is an issue when with 0.7.0 and 0.7.1 .  I&apos;m not sure about 0.7.2, but if someone would like to add if they have that version.  Also, it says on the wiki that it was intentional that mobs are attracted to water.&lt;/p&gt;</comment>
                            <comment id="96991" author="coolcam6578" created="Sun, 4 Aug 2013 01:27:28 +0200"  >&lt;p&gt;Yea, when I spawn animals in the water, they act like if there were &quot;Bobbing&quot; on that level of water. Anyone get what I&apos;m saying?&lt;/p&gt;</comment>
                            <comment id="62784" author="mrolive" created="Tue, 23 Apr 2013 03:29:28 +0200"  >&lt;p&gt;This has been an issue ever since pocket edition was released&lt;/p&gt;</comment>
                            <comment id="59813" author="busmap23" created="Wed, 10 Apr 2013 21:16:38 +0200"  >&lt;p&gt;It is still a problem in 0.6.1, although mobs can get out of stationary water if land is near. Mobs in oceans, though, don&apos;t move.&lt;/p&gt;</comment>
                            <comment id="59728" author="bljat" created="Wed, 10 Apr 2013 18:22:39 +0200"  >&lt;p&gt;Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.&lt;/p&gt;</comment>
                            <comment id="48365" author="r-dog" created="Thu, 28 Feb 2013 18:01:09 +0100"  >&lt;p&gt;I&apos;ve been working on my farm and having animals in the water maks them much easier to trap and push trough long tunnels &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/biggrin.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="46136" author="cultist_o" created="Sat, 16 Feb 2013 22:36:19 +0100"  >&lt;p&gt;Ya, it seems that mobs fail to understand their position when they are in deep water or lava, which results in them not moving.&lt;/p&gt;</comment>
                            <comment id="41924" author="minecraftpe123" created="Thu, 31 Jan 2013 21:16:42 +0100"  >&lt;p&gt;I think the world needs less water(maybe only 10% water) but at the edges have water like on classic.&lt;/p&gt;</comment>
                            <comment id="38621" author="busmap23" created="Sun, 20 Jan 2013 20:08:06 +0100"  >&lt;p&gt;It all makes sense that the mobs would act that way since they forget there AL when in stationary water. The lands should have less water per meter (block) anyways.&lt;/p&gt;</comment>
                            <comment id="27985" author="madi33" created="Thu, 13 Dec 2012 02:16:08 +0100"  >&lt;p&gt;I think it&apos;s because of this issue...&lt;a href=&quot;https://mojang.atlassian.net/browse/MCPE-934&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;https://mojang.atlassian.net/browse/MCPE-934&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="27962" author="do" created="Wed, 12 Dec 2012 20:59:19 +0100"  >&lt;p&gt;I made a little progress in testing this and wrote some comments on &lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-934&quot; title=&quot;Mobs will not move through stationary water blocks (id 9)&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MCPE-934&quot;&gt;&lt;del&gt;MCPE-934&lt;/del&gt;&lt;/a&gt;. I&apos;ll probably link the rest of these tickets as duplicates of that one eventually...&lt;/p&gt;</comment>
                            <comment id="27959" author="kumasasa" created="Wed, 12 Dec 2012 20:47:14 +0100"  >&lt;p&gt;Reopened / Pulled out of archive.&lt;/p&gt;</comment>
                            <comment id="25486" author="craftpereports" created="Wed, 28 Nov 2012 05:07:10 +0100"  >&lt;p&gt;good point, its werid how animals stay in water all the time.&lt;/p&gt;</comment>
                            <comment id="23585" author="guysimtristan" created="Tue, 20 Nov 2012 11:06:13 +0100"  >&lt;p&gt;Fix this!!!&lt;/p&gt;</comment>
                            <comment id="23584" author="guysimtristan" created="Tue, 20 Nov 2012 11:04:15 +0100"  >&lt;p&gt;So will mojang will fix this freaking bug that bug happens on the first passive mobs &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/tongue.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="23583" author="guysimtristan" created="Tue, 20 Nov 2012 11:02:33 +0100"  >&lt;p&gt;Hatest bug ever!&lt;/p&gt;</comment>
                            <comment id="22795" author="3nz020" created="Sun, 18 Nov 2012 04:41:42 +0100"  >&lt;p&gt;Happens to me all the time, in different worlds and mcpe versions, this must be solved now!&lt;/p&gt;</comment>
                            <comment id="10707" author="troyp" created="Thu, 4 Oct 2012 05:53:28 +0200"  >&lt;p&gt;Yeah, I had 2 chickens in the ocean which I spent 30 mins trying to get into a pen just outside the water. As soon as I get them to land, they just jump back in the water and swim back to the same place! (so I just killed those 2 suckers, so annoying). Argh, chickens are the hardest animal to round up. Need to lure them with wheat!&lt;/p&gt;</comment>
                            <comment id="10705" author="avlor" created="Thu, 4 Oct 2012 04:42:29 +0200"  >&lt;p&gt;My animals seem to prefer water too.  I&apos;ve pushed animals to shore while swimming.  Then I was able to sheer a sheep that had been at sea most of it&apos;s life.  Some of the &quot;rescued&quot; animals just jumped right back into the water.  Silly creatures!&lt;/p&gt;</comment>
                            <comment id="10617" author="troyp" created="Tue, 25 Sep 2012 18:38:51 +0200"  >&lt;p&gt;Animals in water surely are annoying. Need to make them smarter than that. They should be attracted to grassy areas, and possibly wheat plantations.&lt;/p&gt;</comment>
                            <comment id="10542" author="do" created="Wed, 19 Sep 2012 19:50:21 +0200"  >&lt;p&gt;It sure seems like they get &quot;stuck&quot; in the water to me. Makes me wonder if they are looking at the elevation of the underwater terrain and deciding it&apos;s too steep to navigate, as if it were above ground, or something similar...&lt;/p&gt;</comment>
                            <comment id="10539" author="mhzesent" created="Wed, 19 Sep 2012 16:20:03 +0200"  >&lt;p&gt;It may be connected with a world renderer annoyance - world like 256x256 should not have much water, instead more land (it will be easier to find mushrooms, cacti etc if there will be more land). So if you somehow got a world with extreme lot of water then they will spawn on woter. But it&apos;s only my thoughts. and i noticed it too. diving just to get my food...&lt;/p&gt;</comment>
                            <comment id="10532" author="bluebirdy17" created="Wed, 19 Sep 2012 06:00:36 +0200"  >&lt;p&gt;I also noticed and am frustrated with this tendency. I thought animals like and spawn on grass only to see them constantly swimming. It makes it difficult like mentioned to sheer sheep since have to dive for wool after locking the sheers on em long enough. Then is a big task to coax the sheep on land long enough to eat grass before returning to the water. Think this would make it hard for chickens to lay eggs too if that is possible. (I&apos;m on ios ipod G4)&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="19403">MCPE-1118</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="29701">MCPE-2289</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="29871">MCPE-2300</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="30446">MCPE-2322</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="32608">MCPE-2417</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="36312">MCPE-4312</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="42103">MCPE-4569</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="50276">MCPE-5181</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="50468">MCPE-5248</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="50482">MCPE-5261</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="53988">MCPE-5429</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="12518">MCPE-431</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="15012">MCPE-588</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="15527">MCPE-725</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="15584">MCPE-744</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="16361">MCPE-934</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17033">MCPE-990</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17312">MCPE-1003</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17777">MCPE-1029</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
                    </issuelinks>
                <attachments>
                            <attachment id="10205" name="IMG_1520[1].PNG" size="584072" author="bluebirdy17" created="Wed, 19 Sep 2012 06:02:26 +0200"/>
                            <attachment id="10204" name="IMG_1526[1].PNG" size="629084" author="bluebirdy17" created="Wed, 19 Sep 2012 06:01:22 +0200"/>
                            <attachment id="10206" name="IMG_1528[1].PNG" size="438011" author="bluebirdy17" created="Wed, 19 Sep 2012 06:03:35 +0200"/>
                            <attachment id="10201" name="Screenshot_2012-09-07-20-09-33.png" size="422647" author="tomapi" created="Mon, 17 Sep 2012 11:26:12 +0200"/>
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