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        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-8509] Game difficulty hostile mobs spawning</title>
                <link>https://bugs.mojang.com/browse/MCPE-8509</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;I spawned large and small slimes. Then I set the game difficulty to easiest or so called &quot;peaceful&quot; and the larger slimes despawned BUT the smaller ones remained. Aren&apos;t small slimes hostile mobs to? I am also able to spawn creepers, zombies, skeletons etc in difficulty mode peaceful, switching back and forth has no effect on their part; either way they stay spawned and do not despawn. All hostile mobs should despawn when the game difficulty is set to peaceful do you agree? For example you already despawn the larger slimes on a certain difficulty mode, I would just do that with the rest of the hostile mobs that are the same difficulty etc. Otherwise the difficulty setting isn&apos;t very useful.&lt;/p&gt;</description>
            <key id="110171">MCPE-8509</key>
            <summary>Game difficulty hostile mobs spawning</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="3">Duplicate</resolution>
                                            <reporter username="gatharian">gatharian</reporter>
                        <labels>
                    </labels>
                <created>Wed, 20 May 2015 10:51:19 +0200</created>
                <updated>Wed, 20 May 2015 23:53:26 +0200</updated>
                            <resolved>Wed, 20 May 2015 20:45:05 +0200</resolved>
                                    <version>0.11.0 Beta 11</version>
                                                                        <votes>0</votes>
                                    <watches>2</watches>
                                                                            <comments>
                            <comment id="227772" author="illidicia" created="Wed, 20 May 2015 23:53:26 +0200"  >&lt;p&gt;Small slimes &lt;em&gt;are&lt;/em&gt; hostile, though they are unable to damage the player. As of 0.9.1, hostile mobs from spawn eggs should not despawn when on peaceful.&lt;/p&gt;</comment>
                            <comment id="227768" author="hypercamel" created="Wed, 20 May 2015 23:23:22 +0200"  >&lt;p&gt;Small slimes are NOT hostile, but the bigger counterparts are, as is the same in the PC edition of Minecraft, prompting me to suggest this works as intended&lt;/p&gt;</comment>
                            <comment id="227715" author="gatharian" created="Wed, 20 May 2015 11:21:21 +0200"  >&lt;p&gt;this was tested in creative mode using difficulty setting&lt;/p&gt;</comment>
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                            <attachment id="91292" name="Screenshot_2015-05-20-01-26-26.png" size="1200940" author="gatharian" created="Wed, 20 May 2015 10:51:19 +0200"/>
                            <attachment id="91293" name="Screenshot_2015-05-20-01-26-37.png" size="1259754" author="gatharian" created="Wed, 20 May 2015 10:51:19 +0200"/>
                            <attachment id="91294" name="Screenshot_2015-05-20-01-30-30.png" size="1168670" author="gatharian" created="Wed, 20 May 2015 10:51:19 +0200"/>
                            <attachment id="91295" name="Screenshot_2015-05-20-01-48-36.png" size="1059188" author="gatharian" created="Wed, 20 May 2015 10:51:19 +0200"/>
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