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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-8108] Compass leads secondary player to different point from primary player</title>
                <link>https://bugs.mojang.com/browse/MCPE-8108</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;I have Minecraft installed on two iPad Minis, and we have been playing a creative world as a multiplayer local-wifi game.  The player on the secondary iPad has flown a very long way from the world spawn point and now wants to return to that point to rejoin the other player.  We&apos;ve tried to use compasses to return to the world spawn point, but on the secondary iPad the compass points to a different point from the one on the primary iPad.  &lt;/p&gt;

&lt;p&gt;This seems to contradict all other descriptions of the compass I&apos;ve found, which say that it points to the world spawn point, not just back to the last bed slept in.  &lt;/p&gt;

&lt;p&gt;I&apos;ve tried joining the game from yet another iPad; on it, the compass was consistent with the primary iPad.  So I&apos;m not sure what&apos;s necessary to reproduce this problem.  I suspect I can provide saved level files, though, since I can extract them via the iPhone Backup Extractor &amp;lt;&lt;a href=&quot;http://supercrazyawesome.com&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://supercrazyawesome.com&lt;/a&gt;&amp;gt;.&lt;/p&gt;</description>
            <key id="108021">MCPE-8108</key>
            <summary>Compass leads secondary player to different point from primary player</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                            <reporter username="jsam">Sam Bushell</reporter>
                        <labels>
                            <label>farlands</label>
                    </labels>
                <created>Thu, 26 Mar 2015 07:48:51 +0100</created>
                <updated>Sat, 9 May 2015 17:53:13 +0200</updated>
                            <resolved>Mon, 30 Mar 2015 10:39:16 +0200</resolved>
                                    <version>0.10.4</version>
                                    <fixVersion>0.11.0</fixVersion>
                                                        <votes>0</votes>
                                    <watches>2</watches>
                                                                            <comments>
                            <comment id="223294" author="darngeek" created="Mon, 30 Mar 2015 10:39:16 +0200"  >&lt;p&gt;the issue with seperate compas-spawn points seems to have been fixed in 0.11. &lt;/p&gt;</comment>
                            <comment id="223131" author="rplatham" created="Fri, 27 Mar 2015 18:36:38 +0100"  >&lt;p&gt;Thanks Sam,&lt;/p&gt;

&lt;p&gt;Looks like the two devices disagree on where the spawn chunk (the 16x16x128 chunk of blocks where players enter the game) is located.  That&apos;s helpful info for our developers to figure out the problem.&lt;/p&gt;

&lt;p&gt;For your purposes, I recommend marking those two spawn areas so you can relocate eachother later and so you can tell us if the spawn location changes again!&lt;/p&gt;</comment>
                            <comment id="223103" author="jsam" created="Fri, 27 Mar 2015 06:44:04 +0100"  >&lt;p&gt;Further exploration: resuming the game, on the secondary iPad I forced the player to re spawn by destroying any recent bed and digging through the bottom, through bedrock, and falling through. The respawn point was indeed near where that player&apos;s compass said it would be. &lt;/p&gt;

&lt;p&gt;Then I took off flying more or less at random and happened to find the way back to the other player. What I found then was that even when the two players were near each other, the compasses still disagreed about where they should point to. The primary iPad&apos;s player&apos;s compass pointed to a point nearby that could be walked around; the secondary iPad&apos;s player&apos;s compass stayed pointing in a consistent direction (consistent with pointing to that same far-away place).&lt;/p&gt;</comment>
                            <comment id="223056" author="rplatham" created="Thu, 26 Mar 2015 17:41:47 +0100"  >&lt;p&gt;Short answer is no, or at least not without installing a modification or add-on.  So far, we don&apos;t know if there&apos;s an exact distance that problems start happening.&lt;/p&gt;</comment>
                            <comment id="223051" author="jsam" created="Thu, 26 Mar 2015 17:04:08 +0100"  >&lt;p&gt;The idea that there is a distance threshold after which this problem starts happening is interesting. &lt;br/&gt;
Is there a way to view player coordinates in MCPE on iOS?&lt;/p&gt;</comment>
                            <comment id="223048" author="rplatham" created="Thu, 26 Mar 2015 16:53:28 +0100"  >&lt;p&gt;Confirmed by the illustrious Pat N who has my most sincere apologies for my incorrect assumption when selecting a 3rd person pronoun.&lt;/p&gt;</comment>
                            <comment id="223032" author="illidicia" created="Thu, 26 Mar 2015 14:31:25 +0100"  >&lt;p&gt;Confirmed for 0.10.4 on iPhone 6 plus (iOS 8.2) and iPad Mini (iOS 8.1.3). Reproduced in survival mode using the &apos;infinite&apos; world type.&lt;/p&gt;</comment>
                            <comment id="223027" author="rplatham" created="Thu, 26 Mar 2015 13:44:31 +0100"  >&lt;p&gt;Hi Sam,&lt;/p&gt;

&lt;p&gt;There are several issues related to travelling large distances from the original spawn location.  I will try to reproduce this bug as well and maybe Pat N can try too.  She&apos;s been quite good at identifying and reproducing these types of farlands bugs.&lt;/p&gt;

&lt;p&gt;Although there is general consensus that problems start happening after travelling large distances from spawn, as yet there is no solution or common problem identified.  I&apos;ve linked your bug report to others that are related.&lt;/p&gt;</comment>
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