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        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-4338] Mobs draw distance greater than stone.  Creates x-ray vision</title>
                <link>https://bugs.mojang.com/browse/MCPE-4338</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;Put the summary of the bug you&apos;re having here&lt;/p&gt;

&lt;p&gt;&lt;b&gt;What I expected to happen was...:&lt;/b&gt;&lt;br/&gt;
Mobs inside a stone building would not be visible&lt;/p&gt;

&lt;p&gt;&lt;b&gt;What actually happened was...:&lt;/b&gt;&lt;br/&gt;
I can see mobs through the stone&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Steps to Reproduce:&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;1. Create a stone building without windows.  In my case a mob grinder about 30 blocks above ground&lt;/p&gt;

&lt;p&gt;2. Move away from the building.  When you are just past the draw distance for the building, the stone is no longer visible but the enclosed mobs can be seen.&lt;/p&gt;

&lt;p&gt;3. The effect is more pronounced when viewing the area from near the edge of the screen.&lt;/p&gt;
</description>
            <key id="36624">MCPE-4338</key>
            <summary>Mobs draw distance greater than stone.  Creates x-ray vision</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                            <reporter username="Nubo">John A.</reporter>
                        <labels>
                            <label>rendering</label>
                    </labels>
                <created>Mon, 17 Jun 2013 23:35:48 +0200</created>
                <updated>Thu, 7 May 2015 21:56:00 +0200</updated>
                            <resolved>Thu, 9 Jan 2014 08:13:59 +0100</resolved>
                                    <version>0.7.1</version>
                                    <fixVersion>0.8.0</fixVersion>
                                                        <votes>1</votes>
                                    <watches>3</watches>
                                                                            <comments>
                            <comment id="129665" author="luisrobles" created="Thu, 9 Jan 2014 00:47:44 +0100"  >&lt;p&gt;Now its fixed in 0.8.x versions with the new options of render distances&lt;/p&gt;</comment>
                            <comment id="102090" author="tommaso checchi" created="Tue, 10 Sep 2013 09:37:45 +0200"  >&lt;p&gt;This actually shouldn&apos;t be happening &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/biggrin.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;br/&gt;
Mobs should disappear at rougly halfway of the rendering distance, I&apos;ll look at it.&lt;/p&gt;</comment>
                            <comment id="102022" author="luisrobles" created="Tue, 10 Sep 2013 05:20:07 +0200"  >&lt;p&gt;This is working as intended, because the render distance you are using is the longest you can set in the option menu.&lt;/p&gt;</comment>
                            <comment id="76110" author="boombangboi" created="Sat, 22 Jun 2013 04:50:13 +0200"  >&lt;p&gt;Confirmed.  I see spiders in my cobblestone tower that doesn&apos;t have any openings.&lt;/p&gt;</comment>
                            <comment id="74883" author="gamefreak667" created="Mon, 17 Jun 2013 23:57:02 +0200"  >&lt;p&gt;The same thing happens with paintings.&lt;/p&gt;</comment>
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