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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-368] Torch light does not pass from chunk to chunk</title>
                <link>https://bugs.mojang.com/browse/MCPE-368</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;See screenshot. The torches were placed the day before that night. Deleting the torch and placing again in night solve the problem, but it may appear again in further nightes.&lt;/p&gt;</description>
            <key id="11025">MCPE-368</key>
            <summary>Torch light does not pass from chunk to chunk</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="3">Duplicate</resolution>
                                            <reporter username="apomelov">Alexey Pomelov</reporter>
                        <labels>
                    </labels>
                <created>Wed, 17 Oct 2012 08:23:31 +0200</created>
                <updated>Tue, 14 Jan 2014 20:26:52 +0100</updated>
                            <resolved>Tue, 14 Jan 2014 20:26:25 +0100</resolved>
                                    <version>0.5.0</version>
                    <version>0.4.0</version>
                    <version>0.6.0</version>
                    <version>0.6.1</version>
                    <version>0.7.6</version>
                                                                        <votes>3</votes>
                                    <watches>3</watches>
                                                                            <comments>
                            <comment id="131061" author="luisrobles" created="Mon, 13 Jan 2014 00:27:51 +0100"  >&lt;p&gt;Duplicate of &lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-179&quot; title=&quot;Something wrong with illumination...&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MCPE-179&quot;&gt;&lt;del&gt;MCPE-179&lt;/del&gt;&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="117566" author="jackietheboy" created="Mon, 4 Nov 2013 17:41:05 +0100"  >&lt;p&gt;Confirmed on iPad 2; still happening as of 0.7.6&lt;/p&gt;</comment>
                            <comment id="59789" author="ixalmida" created="Wed, 10 Apr 2013 19:27:02 +0200"  >&lt;p&gt;Still exists in 0.6.1.  A little more detail...the lighting glitch occurs in a horizontal line that marks the division between chunks (for example, between Y-16 and Y-17 or X-16 and X-17).&lt;/p&gt;</comment>
                            <comment id="59669" author="bljat" created="Wed, 10 Apr 2013 17:23:21 +0200"  >&lt;p&gt;Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.&lt;/p&gt;</comment>
                            <comment id="37090" author="ixalmida" created="Wed, 16 Jan 2013 03:05:27 +0100"  >&lt;p&gt;I can confirm that it will happen in a 2x17 tunnel in a straight line (in the bottom two non-bedrock layers mined from end to end).  Even after replacing torches to fix the lighting, after quitting and starting back up, the glitch will often reappear in the same place.  With the bug, mobs manage to spawn even when spacing torches in a 6x6 grid.  Haven&apos;t tried 5x5 yet.&lt;/p&gt;</comment>
                            <comment id="20937" author="mrralphman" created="Mon, 12 Nov 2012 15:14:30 +0100"  >&lt;p&gt;I can confirm that this happens on Android PE 0.4.0 within a 2x1 tunnel.  This is about 12 levels up from the bedrock.&lt;/p&gt;</comment>
                            <comment id="11900" author="apomelov" created="Mon, 22 Oct 2012 10:17:05 +0200"  >&lt;p&gt;I haven&apos;t play enough on Android, I&apos;ve bought the full version for iPad immediately&lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/smile.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;br/&gt;
I can try to reproduce on the Android&apos;s free version...&lt;/p&gt;</comment>
                            <comment id="11703" author="troyp" created="Sun, 21 Oct 2012 05:42:41 +0200"  >&lt;p&gt;To fix this, the chunks would need to be connected BEFORE the torch light rendering is done.&lt;/p&gt;</comment>
                            <comment id="11693" author="do" created="Sat, 20 Oct 2012 20:34:11 +0200"  >&lt;p&gt;Alexey, you&apos;re probably right, &lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-179&quot; title=&quot;Something wrong with illumination...&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MCPE-179&quot;&gt;&lt;del&gt;MCPE-179&lt;/del&gt;&lt;/a&gt; just seems to be ghost torches.&lt;/p&gt;

&lt;p&gt;Does this only affect iOS? I&apos;m pretty sure I would have noticed something like this, but haven&apos;t seen it on Android...&lt;/p&gt;</comment>
                            <comment id="11689" author="zchbrntmr" created="Sat, 20 Oct 2012 18:26:15 +0200"  >&lt;p&gt;Aha!  I always saw this in my mines, where the light abruptly stops.  I had no idea it meant I was at the end of the chunk.  Allowing light to travel past each chunk could easily fix this problem.&lt;/p&gt;</comment>
                            <comment id="11678" author="troyp" created="Sat, 20 Oct 2012 05:52:24 +0200"  >&lt;p&gt;Another classic example in a 2x1 tunnel (bedrock level). Light from the torch stops at the chunk&lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/help_16.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;. It can be corrected by removing/placing the torch again, but the problem will appear again next time you connect to the game.&lt;/p&gt;</comment>
                            <comment id="11590" author="apomelov" created="Thu, 18 Oct 2012 08:36:38 +0200"  >&lt;p&gt;I&apos;ve not noticed anything about chunk connection on screenshots from &lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-179&quot; title=&quot;Something wrong with illumination...&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MCPE-179&quot;&gt;&lt;del&gt;MCPE-179&lt;/del&gt;&lt;/a&gt;...&lt;/p&gt;</comment>
                            <comment id="11558" author="do" created="Wed, 17 Oct 2012 20:05:07 +0200"  >&lt;p&gt;Possibly related to &lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-179&quot; title=&quot;Something wrong with illumination...&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MCPE-179&quot;&gt;&lt;del&gt;MCPE-179&lt;/del&gt;&lt;/a&gt;?&lt;/p&gt;</comment>
                            <comment id="11512" author="troyp" created="Wed, 17 Oct 2012 10:53:24 +0200"  >&lt;p&gt;This is very easily to simulate. Do the same pattern as above. Quit the game and load the map again. You&apos;ll see the problem displayed in the picture. removing the torch and placing it back again will correct the lighting. Seems to have something to do with connected chunks?&lt;/p&gt;</comment>
                    </comments>
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                                        <issuelink>
            <issuekey id="10505">MCPE-179</issuekey>
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            <issuekey id="11200">MCPE-386</issuekey>
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                            <attachment id="10501" name="image.jpg" size="195343" author="apomelov" created="Wed, 17 Oct 2012 08:23:31 +0200"/>
                            <attachment id="10511" name="screenshot-1.jpg" size="110468" author="troyp" created="Sat, 20 Oct 2012 05:52:24 +0200"/>
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