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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-20971] Shaders pack&apos;s animations freeze</title>
                <link>https://bugs.mojang.com/browse/MCPE-20971</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;Water and leaf animations in shaders packs are now frozen. Galaxy s7&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Edit by&lt;/b&gt; &lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=depressed-pho&quot; class=&quot;user-hover&quot; rel=&quot;depressed-pho&quot;&gt;depressed-pho&lt;/a&gt;:&lt;br/&gt;
&lt;b&gt;Steps to reproduce:&lt;/b&gt;&lt;/p&gt;

&lt;ol&gt;
	&lt;li&gt;Install &lt;a href=&quot;http://mcpedl.com/seus-shader/&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;SEUS PE&lt;/a&gt; &quot;Ultra&quot; or &quot;1.1 Test&quot;.&lt;/li&gt;
	&lt;li&gt;Look at water, leaves, grass, or vines.&lt;/li&gt;
&lt;/ol&gt;


&lt;p&gt;&lt;b&gt;What I expect to happen:&lt;/b&gt;&lt;br/&gt;
Those things are rendered with waving animation. Actually on &#8806; 1.0.9 the animation was working correctly.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;What actually happens:&lt;/b&gt;&lt;br/&gt;
They don&apos;t wave at all, completely still. &lt;tt&gt;uniform highp float TIME&lt;/tt&gt; in &lt;tt&gt;renderchunk.fragment&lt;/tt&gt; seems not to be updated along the time.&lt;/p&gt;

&lt;p&gt;See also the comment from &lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=jocopa3&quot; class=&quot;user-hover&quot; rel=&quot;jocopa3&quot;&gt;jocopa3&lt;/a&gt; below.&lt;/p&gt;</description>
            <key id="167202">MCPE-20971</key>
            <summary>Shaders pack&apos;s animations freeze</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                            <reporter username="Reuven224">Reuven</reporter>
                        <labels>
                    </labels>
                <created>Wed, 5 Apr 2017 13:57:57 +0200</created>
                <updated>Fri, 24 Apr 2020 17:44:09 +0200</updated>
                            <resolved>Mon, 21 May 2018 07:15:52 +0200</resolved>
                                    <version>1.1.0.0</version>
                    <version>1.1.0.55</version>
                    <version>1.1.3.52</version>
                    <version>1.1.5.0</version>
                    <version>1.2.0.31</version>
                                    <fixVersion>1.5.0.4</fixVersion>
                                                        <votes>5</votes>
                                    <watches>3</watches>
                                                                            <comments>
                            <comment id="679347" author="graylen" created="Fri, 24 Apr 2020 17:44:09 +0200"  >&lt;p&gt;There is a bug now with shaders on the same platform and the shaders won&apos;t load any chunks &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/sad.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="454206" author="drawesome4333" created="Mon, 21 May 2018 07:15:53 +0200"  >&lt;p&gt;I can confirm this as fixed as of 1.5.0.4 though it was likely fixed earlier.&lt;/p&gt;</comment>
                            <comment id="398835" author="fizzylizzy" created="Fri, 11 Aug 2017 12:51:12 +0200"  >&lt;p&gt;Yess, I seem to have this bug as well. It&apos;s is pressisting in version 1.1.5.1 &lt;br/&gt;
Sony Xperia z3 &lt;br/&gt;
Android 5.1.1&lt;/p&gt;</comment>
                            <comment id="397000" author="reuven224" created="Wed, 2 Aug 2017 14:28:05 +0200"  >&lt;p&gt;This seems to be fixed in 1.2&lt;/p&gt;</comment>
                            <comment id="394043" author="mastercraft_874" created="Fri, 14 Jul 2017 14:35:52 +0200"  >&lt;p&gt;Yeah mee too.. Im using Alto Shaders. But the animations is frozen&lt;/p&gt;</comment>
                            <comment id="388394" author="aidols" created="Mon, 12 Jun 2017 13:18:02 +0200"  >&lt;p&gt;Yep. This affects even non shader clouds. Big issue for most shaders. On my iPad Pro 12.9 in. 1st Generation, it seems to sometimes be fixed and sometimes it isn&apos;t. Sometimes works, sometimes doesn&apos;t.&lt;/p&gt;</comment>
                            <comment id="385917" author="depressed-pho" created="Fri, 2 Jun 2017 05:47:52 +0200"  >&lt;p&gt;Confirmed to be affecting the released 1.1 on iOS.&lt;/p&gt;</comment>
                            <comment id="376946" author="jocopa3" created="Sun, 9 Apr 2017 08:28:57 +0200"  >&lt;p&gt;It seems the game no longer updates the &lt;tt&gt;TIME&lt;/tt&gt; uniform; its value is always 0. Consequently, any shaders which rely on that uniform for animation appear &quot;frozen&quot;.&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="173155">MCPE-22545</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="175709">MCPE-23417</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="175730">MCPE-23428</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="180702">MCPE-26038</issuekey>
        </issuelink>
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