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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MCPE-20537] Villages and Villagers ignore Y (or vertical) coordinate</title>
                <link>https://bugs.mojang.com/browse/MCPE-20537</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;In v1.04, villagers attempt to path-find towards a village that is more than 80 blocks away vertically. (While villagers will not path-find to a village 80 blocks away horizontally)  In addition, villagers located 80 blocks below a village are counted in the size of the village affecting breeding mechanics.&lt;/p&gt;

&lt;p&gt;Villages cannot be stacked on top of one another without affecting one another. (For instance an iron farm and a villager breeder)  Villagers cannot be used as farmers without effect if a village is located 80 blocks above the villager.&lt;/p&gt;</description>
            <key id="165755">MCPE-20537</key>
            <summary>Villages and Villagers ignore Y (or vertical) coordinate</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="5">Cannot Reproduce</resolution>
                                            <reporter username="HoosaSnitch">Hoosa Snitch</reporter>
                        <labels>
                            <label>village</label>
                            <label>villager</label>
                    </labels>
                <created>Wed, 22 Mar 2017 17:35:34 +0100</created>
                <updated>Thu, 20 Feb 2020 09:23:20 +0100</updated>
                            <resolved>Thu, 20 Feb 2020 09:23:20 +0100</resolved>
                                    <version>1.0.4.11</version>
                    <version>1.0.5.54</version>
                    <version>1.1.0.0</version>
                    <version>1.0.6.52</version>
                    <version>1.1.4.51</version>
                    <version>1.2.6.55</version>
                    <version>1.2.9.1</version>
                    <version>1.9.0</version>
                                                                        <votes>29</votes>
                                    <watches>14</watches>
                                                                            <comments>
                            <comment id="636655" author="mega_spud" created="Thu, 20 Feb 2020 09:23:20 +0100"  >&lt;p&gt;Cleaning up old tickets:  This ticket has not been updated recently (~1 year+) so is being closed as &lt;em&gt;Cannot Reproduce&lt;/em&gt;.  If you feel this is still a valid issue then please comment, or create a new ticket following the &lt;a href=&quot;http://help.mojang.com/customer/portal/articles/801354-writing-helpful-bug-reports-for-minecraft&quot; title=&quot;How To Write helpful bug reports&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Issue Guidelines&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Quick Links&lt;/b&gt;:&lt;br/&gt;
&#128211; &lt;a href=&quot;http://help.mojang.com/customer/portal/articles/801354-writing-helpful-bug-reports-for-minecraft&quot; title=&quot;How To Write Awesome Tickets! &#128175;&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Issue Guidelines&lt;/a&gt; &amp;#8211; &#128172; &lt;a href=&quot;https://help.minecraft.net/hc/en-us/requests/new&quot; title=&quot;Account Support &#128377;&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Mojang Support&lt;/a&gt; &amp;#8211; &#128231; &lt;a href=&quot;https://feedback.minecraft.net/&quot; title=&quot;Feedback and Suggestions &#9997;&#65039;&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Suggestions&lt;/a&gt; &amp;#8211; &#128214; &lt;a href=&quot;http://minecraft.gamepedia.com/Minecraft_Wiki&quot; title=&quot;Official Minecraft Wiki &#127891;&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Minecraft Wiki&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="521543" author="pet_" created="Sun, 24 Feb 2019 05:26:28 +0100"  >&lt;p&gt;Having the same problem with stacked iron farms. Village centers are approx 75-80 blocks apart vertically. Villages are both contained in one chunk. Lower village spawns golems normally, upper village does not spawn golems at all. Upper village will spawn golems if all lower village doors are removed. Playing in 1.9 on iOS. iPad Pro 2&#160;&lt;/p&gt;</comment>
                            <comment id="519951" author="silentwisperer" created="Mon, 18 Feb 2019 07:58:55 +0100"  >&lt;p&gt;Affects 1.9!&lt;/p&gt;</comment>
                            <comment id="488822" author="gruva" created="Thu, 13 Sep 2018 22:14:17 +0200"  >&lt;p&gt;Ok this isn&apos;t a fix but it is more information on this bug&#160;&lt;a href=&quot;https://youtu.be/pt3RyyJnQYU&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;https://youtu.be/pt3RyyJnQYU&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="488293" author="boidster" created="Mon, 10 Sep 2018 19:21:58 +0200"  >&lt;p&gt;That was my understanding as well. FlnDutch has posted a .mcworld file in that thread which he says contains a working, stacked pair of villages (both producing golems at the expected rate). My Win10 machine is not easily available for playing MC so I haven&apos;t been able to try his world. I have not been able to duplicate the results on my own. I get behavior that would be expected if only the lowest village was active - only it produces golems. Villagers in the upper village will breed, however, up to the point where the villager count (total across both villages) matches the # of doors in both villages. Seems consistent with @Annie Ellico&apos;s comment.&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;Edit: he now reports that the upper village&apos;s population did transfer to the bottom village, as expected. He has some interesting results using water to phase the upper village in and out of existence, but it&apos;s not really a solution to this bug. So...nevermind I guess?&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;</comment>
                            <comment id="488282" author="eyeth" created="Mon, 10 Sep 2018 19:04:26 +0200"  >&lt;p&gt;Everything counts or fall within cylinderial area.  &lt;/p&gt;</comment>
                            <comment id="488044" author="majellico" created="Sun, 9 Sep 2018 05:08:41 +0200"  >&lt;p&gt;Whilst villages will not merge with others 64+m away vertically in 1.6.0, all villagers will move to the lowest villages population, effectively making 0 population villages for those above.&#160;&#160;&lt;/p&gt;

&lt;p&gt;All villagers physically remain at their respective y-level but only count to the lowest villages in data&lt;/p&gt;</comment>
                            <comment id="488030" author="boidster" created="Sun, 9 Sep 2018 03:04:10 +0200"  >&lt;p&gt;For what it&apos;s worth, someone (FlnDutch on the forums) has found that this is fixed in 1.6. I haven&apos;t been able to duplicate the results yet, but probably I am doing something wrong.&lt;/p&gt;

&lt;p&gt;The relevant thread is here:&#160;&lt;a href=&quot;https://www.minecraftforum.net/forums/minecraft/discussion/2923856-why-does-this-golem-farm-not-spawn-golems?page=4&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;https://www.minecraftforum.net/forums/minecraft/discussion/2923856-why-does-this-golem-farm-not-spawn-golems?page=4&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="480798" author="mcgrog" created="Thu, 9 Aug 2018 05:20:54 +0200"  >&lt;p&gt;Can confirm this is still occurring on all platforms running bedrock 1.5.3, tested on ios, pc, xbox, android. Hurry up Mojang! in the time since this bug report has been open with an iron farm above an iron farm at each cardinal direction of an active area i could have generated&#160;1938522 ingots by now!&lt;/p&gt;</comment>
                            <comment id="477832" author="lunelily" created="Sun, 29 Jul 2018 21:10:36 +0200"  >&lt;p&gt;Happening on my creative world for Nintendo Switch :c drat. And it looks like it has been going on for a while now...hope they can fix it soon!&lt;/p&gt;</comment>
                            <comment id="429855" author="jackiedeanwestjr" created="Fri, 19 Jan 2018 01:12:36 +0100"  >&lt;p&gt;Still occurring in 1.2.9&lt;/p&gt;</comment>
                            <comment id="422038" author="rboxman" created="Thu, 7 Dec 2017 23:57:48 +0100"  >&lt;p&gt;Still occurring in 1.2.6... Come on mojang, actually pretend like you care.&lt;/p&gt;</comment>
                            <comment id="413121" author="jjewett27" created="Wed, 18 Oct 2017 06:28:33 +0200"  >&lt;p&gt;To add to this, when making a villager breeder, even if a villager is 100 blocks above the center of the village, it will still be counted as part of the village population. But if you move a villager 100 blocks horizontally, it is no longer part of the population. All village boundaries seem to ignore y height&lt;/p&gt;

&lt;p&gt;Confirmed for 1.2.2&lt;/p&gt;</comment>
                            <comment id="395208" author="sjbutts2000" created="Sun, 23 Jul 2017 01:22:44 +0200"  >&lt;p&gt;I built two villages in survival, The first village was built near bead rock, I got the population up to spawn 3 Iron golems at each attempt. I built a second village 80 block vertically above the first village. And put two villagers up there. &lt;/p&gt;

&lt;p&gt;From My Observation, The top village started spawning one Iron golem at each attempt, where the bottom village stopped spawning any.  &lt;/p&gt;

&lt;p&gt;Version 1.1.4, Win 10 and Android&lt;/p&gt;</comment>
                            <comment id="377517" author="hoosasnitch" created="Wed, 12 Apr 2017 16:48:30 +0200"  >&lt;p&gt;Confirmed still an issue in 1.0.6 on Win 10 64 bit.&lt;/p&gt;</comment>
                            <comment id="376236" author="zebulanstanphill@gmail.com" created="Wed, 5 Apr 2017 15:38:52 +0200"  >&lt;p&gt;&lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=5tr4&quot; class=&quot;user-hover&quot; rel=&quot;5tr4&quot;&gt;5tr4&lt;/a&gt;, that is intended behavior. Villagers will consider pretty much anything as a house, as long as it includes a door.&lt;/p&gt;</comment>
                            <comment id="376217" author="5tr4" created="Wed, 5 Apr 2017 14:38:21 +0200"  >&lt;p&gt;Even worse , they detect stronghold doors as a house.&lt;/p&gt;</comment>
                            <comment id="376069" author="hoosasnitch" created="Tue, 4 Apr 2017 16:54:47 +0200"  >&lt;p&gt;Thanks for attaching the test world.  Please also note the following items in addition to your observations:&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;If villagers on the ground are released from the enclosure, they will attempt to path-find to the village above walking at a fast pace.&lt;/li&gt;
	&lt;li&gt;If a brown-coated villager is placed on the ground near crops, he will not harvest but will rather continue path-finding at a fast pace making villager powered auto-farms impossible.&lt;/li&gt;
	&lt;li&gt;Even with only 5 villagers in the sky village, Iron golems will spawn in the village in the sky if there are at least 5 villagers below. (you&apos;ll need to add spawnable blocks for the golems in the middle of the village to observe)&lt;/li&gt;
&lt;/ul&gt;
</comment>
                            <comment id="376048" author="depressed-pho" created="Tue, 4 Apr 2017 15:35:29 +0200"  >&lt;p&gt;Attached a test world where you can observe three oddities:&lt;/p&gt;
&lt;ol&gt;
	&lt;li&gt;Villagers in the village (in the sky) stop breeding when the number of villagers on the ground increases, which should not happen because the bottom part of the contraption should not be a part of the village.&lt;/li&gt;
	&lt;li&gt;Villagers on the ground can breed when they have food, which also should not happen because they shouldn&apos;t be inside any villages.&lt;/li&gt;
	&lt;li&gt;Iron golems will spawn in the village, which also should not happen because there are not enough villagers in the village.&lt;/li&gt;
&lt;/ol&gt;
</comment>
                            <comment id="374449" author="hoosasnitch" created="Wed, 29 Mar 2017 03:39:05 +0200"  >&lt;p&gt;Confirmed still an issue in 1.0.5 on Win 10 64 bit.  Please mark as a continued issue affecting 1.0.5.&lt;/p&gt;</comment>
                            <comment id="374419" author="rboxman" created="Tue, 28 Mar 2017 23:39:33 +0200"  >&lt;p&gt;A quick test shows that it&apos;s still a problem in 1.0.5 I think.  I threw together a simple world and looks like it&apos;s broken but you should test with your setup in case I&apos;m seeing something else. &lt;/p&gt;</comment>
                            <comment id="374334" author="hoosasnitch" created="Tue, 28 Mar 2017 05:12:11 +0200"  >&lt;p&gt;Yes hopefully this is the same issue that has been resolved in 1.05, however the issue and release notes specify only hostile mobs, and do not mention villages, villagers, or passive mobs. I&apos;m not able to test using Win 10 edition yet since beta program is not available to Win 10 edition users yet. Will test once 1.05 is released to Win 10 edition.&lt;/p&gt;</comment>
                            <comment id="373400" author="rboxman" created="Wed, 22 Mar 2017 19:36:48 +0100"  >&lt;p&gt;Hopefully this is the same as &lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-12422&quot; title=&quot;Vertical distance is ignored by the hostile mobs spawning rule&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MCPE-12422&quot;&gt;&lt;del&gt;MCPE-12422&lt;/del&gt;&lt;/a&gt; &amp;#8211; which should be fixed as of 1.0.5 (in beta on Android).  See the Fixes in the release notes @ &lt;a href=&quot;http://minecraft.gamepedia.com/Pocket_Edition_1.0.5_build_1&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://minecraft.gamepedia.com/Pocket_Edition_1.0.5_build_1&lt;/a&gt; &lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10103">
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            <issuekey id="131512">MCPE-12422</issuekey>
        </issuelink>
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                                                        </issuelinktype>
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                <attachments>
                            <attachment id="136458" name="Villagers-Ignoring-Y.mcworld" size="441604" author="depressed-pho" created="Tue, 4 Apr 2017 15:35:14 +0200"/>
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