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    <title>Mojang Studios Jira</title>
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        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-19828] Blocks after x/z +-4194304 are non-solid</title>
                <link>https://bugs.mojang.com/browse/MCPE-19828</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;YES I SEARCHED FOR THIS, I SEARCH ALL THE TIME BEFORE REPORTING BUGS, DONT GIVE ME ANY OF THAT&lt;/p&gt;

&lt;p&gt;So basically, if you travel more than 2^22 blocks from spawn in any direction, block physics start to screw up and blocks become sometimes solid and sometimes not. You can stand on the blocks normally sometimes, but moving will cause you to fall through the ground. After 8388608 it&apos;s pretty much a guaranteed fall.&lt;/p&gt;</description>
            <key id="161002">MCPE-19828</key>
            <summary>Blocks after x/z +-4194304 are non-solid</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="6">Works As Intended</resolution>
                                            <reporter username="Awesoman3000">Connor Steppie</reporter>
                        <labels>
                    </labels>
                <created>Mon, 23 Jan 2017 17:40:22 +0100</created>
                <updated>Tue, 26 Nov 2024 13:20:28 +0100</updated>
                            <resolved>Tue, 24 Jan 2017 10:12:14 +0100</resolved>
                                    <version>1.0.2</version>
                                                                        <votes>0</votes>
                                    <watches>4</watches>
                                                                            <comments>
                            <comment id="1053272" author="JIRAUSER676138" created="Wed, 11 Aug 2021 10:51:02 +0200"  >&lt;p&gt;Mojang seriously needs to let go of 32 bit eventually&lt;/p&gt;</comment>
                            <comment id="911779" author="doubletoad74" created="Thu, 4 Feb 2021 01:21:50 +0100"  >&lt;p&gt;&#8594;&#160;&lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-39299&quot; title=&quot;Fall through world at certain coordinates (usually X and Z = power of 2 - 1).&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MCPE-39299&quot;&gt;&lt;del&gt;MCPE-39299&lt;/del&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This issue is still open.&lt;/p&gt;</comment>
                            <comment id="910633" author="JIRAUSER556145" created="Wed, 3 Feb 2021 04:17:55 +0100"  >&lt;p&gt;Can anyone provide a source to when they said they wont fix bugs that involve distance in bedrock?&lt;/p&gt;</comment>
                            <comment id="851112" author="JIRAUSER490949" created="Thu, 26 Nov 2020 22:20:38 +0100"  >&lt;p&gt;Works as intended? Are you serious Mojang?&lt;/p&gt;</comment>
                            <comment id="827093" author="JIRAUSER561503" created="Mon, 19 Oct 2020 22:31:10 +0200"  >&lt;p&gt;He says that anything past 8 million is just unplayable...&lt;/p&gt;

&lt;p&gt;8 million is pretty far sure, but it&apos;s not unheard of for people to travel much farter than that in survival Java servers. You can get to 8 million overworld in under 12 hours if you fly with elytra through the nether, which really isn&apos;t extreme enough to justify this game-breaking bug imo&lt;/p&gt;

&lt;p&gt;My point is that with modern vanilla features, 8 million (and maybe even 22 million and 30 million) blocks isn&apos;t a massive, unobtainable distance that it used to be, so the game really shouldn&apos;t be breaking at that distance, especially considering the game encourages exploration&lt;/p&gt;</comment>
                            <comment id="355720" author="jocopa3" created="Tue, 24 Jan 2017 22:36:52 +0100"  >&lt;p&gt;This is a duplicate of &lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-11418&quot; title=&quot;Weird behavior at high X/Z coordinates (&amp;quot;far lands&amp;quot;).&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MCPE-11418&quot;&gt;&lt;del&gt;MCPE-11418&lt;/del&gt;&lt;/a&gt;. The developers have stated before that they have no intention of fixing issues that occur when teleporting past a certain distance. Under normal playing conditions, there is no way this would be a valid issue for the vast majority of players; it&apos;s highly unrealistic to expect players to reach 4 million blocks from the origin in normal play without explicitly teleporting to those locations. On top of that, there is no easy or practical way to fix the issue; it&apos;s a limitation of the both the platform the game runs on and the game engine itself.&lt;/p&gt;</comment>
                    </comments>
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                                        <issuelink>
            <issuekey id="375932">MCPE-101723</issuekey>
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