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        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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            <title>[MCPE-18703] Skeleton Horses Keep Multiplying</title>
                <link>https://bugs.mojang.com/browse/MCPE-18703</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;Skeleton Horses keep getting struck by lightning and multiplying by 4 whenever I get near one. It&apos;s actually starting to get annoying and lag my world. There&apos;s at least 50 skeleton horses right now.&lt;/p&gt;

&lt;p&gt;The lightning is also occurring when it isn&apos;t raining at all. (I&apos;m in creative and I use /weather clear)&lt;/p&gt;</description>
            <key id="156360">MCPE-18703</key>
            <summary>Skeleton Horses Keep Multiplying</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="3">Duplicate</resolution>
                                            <reporter username="Donut_">Alvin Vo</reporter>
                        <labels>
                    </labels>
                <created>Thu, 24 Nov 2016 20:25:35 +0100</created>
                <updated>Fri, 9 Dec 2016 13:45:30 +0100</updated>
                            <resolved>Fri, 9 Dec 2016 13:45:30 +0100</resolved>
                                    <version>0.16.2</version>
                                                                        <votes>0</votes>
                                    <watches>1</watches>
                                                                            <comments>
                            <comment id="347997" author="depressed-pho" created="Fri, 9 Dec 2016 13:45:30 +0100"  >&lt;p&gt;It turned out to be a duplicate of &lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-17638&quot; title=&quot;Skeleton horse traps can&amp;#39;t be activated until world reload and can be activated multiple times&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MCPE-17638&quot;&gt;&lt;del&gt;MCPE-17638&lt;/del&gt;&lt;/a&gt;. Closing.&lt;/p&gt;</comment>
                            <comment id="347996" author="depressed-pho" created="Fri, 9 Dec 2016 13:32:52 +0100"  >&lt;p&gt;But &lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=Donut_&quot; class=&quot;user-hover&quot; rel=&quot;Donut_&quot;&gt;Donut_&lt;/a&gt;, trap horses don&apos;t need it to rain to trigger. See &lt;a href=&quot;http://minecraft.gamepedia.com/Horse#Skeleton_trap&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://minecraft.gamepedia.com/Horse#Skeleton_trap&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="347995" author="depressed-pho" created="Fri, 9 Dec 2016 13:30:23 +0100"  >&lt;p&gt;Confirmed on 0.16.2 / iOS.&lt;br/&gt;
Skeleton trap horses should transform themselves into skeleton horsemen when triggered. They should lose the ability to spawn other horsemen. However in 0.16.2 their &quot;trap&quot; state is permanent and keep spawning others.&lt;/p&gt;</comment>
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