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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-18396] Overworld mobs spawn in the end</title>
                <link>https://bugs.mojang.com/browse/MCPE-18396</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;Over world mobs are being born in The End&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Edit by &lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=SuperGeniusZeb&quot; class=&quot;user-hover&quot; rel=&quot;SuperGeniusZeb&quot;&gt;SuperGeniusZeb&lt;/a&gt;:&lt;/b&gt;&lt;br/&gt;
It would appear that this bug is caused by ocean biomes generating in The End. This would explain why only some chunks seem to be affected. Some chunks have the correct biome, but others have the ocean biome, which spawns overworld mobs. A more in-depth technical analysis would be nice, if anyone can provide one.&lt;/p&gt;</description>
            <key id="154509">MCPE-18396</key>
            <summary>Overworld mobs spawn in the end</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="5">Cannot Reproduce</resolution>
                                            <reporter username="MasterAndcon">Anderson Bierhals With</reporter>
                        <labels>
                            <label>end</label>
                            <label>entity-spawning</label>
                    </labels>
                <created>Mon, 14 Nov 2016 13:49:43 +0100</created>
                <updated>Thu, 17 Feb 2022 20:30:02 +0100</updated>
                            <resolved>Tue, 28 Aug 2018 17:50:47 +0200</resolved>
                                    <version>0.17.0.1</version>
                    <version>1.0.0.7</version>
                    <version>1.0.0</version>
                    <version>1.0.2</version>
                    <version>1.0.3</version>
                    <version>1.0.4.0</version>
                    <version>1.0.4.11</version>
                    <version>1.0.5.0</version>
                    <version>1.0.6.52</version>
                    <version>1.1.0.5</version>
                    <version>1.2.0.22</version>
                                    <fixVersion>1.0.5.54</fixVersion>
                                                        <votes>28</votes>
                                    <watches>17</watches>
                                                                            <comments>
                            <comment id="1142200" author="JIRAUSER572100" created="Thu, 17 Feb 2022 17:33:56 +0100"  >&lt;p&gt;Updated my dedicated server to 1.18.12 and now spiders &#160;zombi creeper skellet in the end&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;</comment>
                            <comment id="485510" author="mega_spud" created="Tue, 28 Aug 2018 17:50:47 +0200"  >&lt;p&gt;Cleaning up old tickets:  This ticket has not been updated recently (1 year+) so is being closed as &lt;em&gt;Cannot Reproduce&lt;/em&gt;.  If you feel this is still a valid issue then please comment, or create a new ticket following the &lt;a href=&quot;http://help.mojang.com/customer/portal/articles/801354-writing-helpful-bug-reports-for-minecraft&quot; title=&quot;How To Write helpful bug reports&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Issue Guidelines&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Quick Links&lt;/b&gt;:&lt;br/&gt;
&#128211; &lt;a href=&quot;http://help.mojang.com/customer/portal/articles/801354-writing-helpful-bug-reports-for-minecraft&quot; title=&quot;How To Write Awesome Tickets! &#128175;&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Issue Guidelines&lt;/a&gt; &amp;#8211; &#128172; &lt;a href=&quot;https://www.reddit.com/r/MCPE/&quot; title=&quot;Help From the Minecraft Community &#128377;&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Community Support&lt;/a&gt; &amp;#8211; &#128231; &lt;a href=&quot;https://feedback.minecraft.net/&quot; title=&quot;Feedback and Suggestions &#9997;&#65039;&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Feedback&lt;/a&gt; &amp;#8211; &#128214; &lt;a href=&quot;http://minecraft.gamepedia.com/Minecraft_Wiki&quot; title=&quot;Official Minecraft Wiki &#127891;&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Game Wiki&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="378790" author="rubalon" created="Wed, 19 Apr 2017 09:19:05 +0200"  >&lt;p&gt;The chunks directly around the portals used to enter the outer rim areas are also ocean, both pre and post 1.0.6 generated portals.&lt;/p&gt;</comment>
                            <comment id="378788" author="rubalon" created="Wed, 19 Apr 2017 09:02:44 +0200"  >&lt;p&gt;I guess I can chip in with some more info if it helps. I can see ocean biomes also created in the outer island areas, however, only in places where there have been built (cobblestone) bridges to cover gaps between the islands. I have no chunks without bridges that are ocean biome.&lt;/p&gt;

&lt;p&gt;This is also observed in the same fashion in a new outer-island sector that was first accessed in (through a new respawned ender dragon portal) in 1.0.6.&lt;/p&gt;</comment>
                            <comment id="378680" author="rubalon" created="Tue, 18 Apr 2017 14:39:29 +0200"  >&lt;p&gt;This has to be reopened.&lt;/p&gt;

&lt;p&gt;After my second (sigh) enderfarm attempt, this time in chunks generated with 1.0.6 (ios release), and again overworld chunks were generated.&lt;/p&gt;

&lt;p&gt;Before I explored these chunks in 1.0.6, I examined the world in mcpe viz, where I planned my farm into an area of verified unexplored chunks. (Btw, here I can see that my first farm attempt is infested with various &quot;ocean biome&quot; chunks).&lt;/p&gt;

&lt;p&gt;Now, after the chunks for my new farm were explored, again I parsed the world in mcpe viz, and could see that many of the newly 1.0.6 explored chunks were also &quot;ocean biome&quot;.&lt;/p&gt;

&lt;p&gt;So, from my perspective, this does not seem to be fixed or in any way remedied at all.&lt;/p&gt;</comment>
                            <comment id="376738" author="hoosasnitch" created="Fri, 7 Apr 2017 20:03:00 +0200"  >&lt;p&gt;This issue may need to be reopened for v1.0.5 Win 10 64 bit... Overworld mobs are still spawning in newly explored areas although they are spawning at much reduced rates than we were seeing before.  I created a new world today to test an enderman farm.  Blocked out 144 blocks from island, then created a spawning pad at least 144 blocks out.  Enderman spawn there at higher rates as expected, however overworld mobs also do spawn at times.  I&apos;ve seen skeletons, creepers, spiders and zombies so far.&lt;/p&gt;</comment>
                            <comment id="374867" author="zebulanstanphill@gmail.com" created="Fri, 31 Mar 2017 02:39:31 +0200"  >&lt;p&gt;Fixed as of 1.0.5.54.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Important Note:&lt;/b&gt; This bug has been fixed, and new chunks should spawn endermen as expected, but existing chunks will still be affected by this bug, since their biome or something was messed up. Unfortunately I don&apos;t think these chunks can be retroactively fixed in any future updates. Anyone who built an enderman farm in previous versions will just have to go build it somewhere else, I&apos;m afraid. On the bright side, maybe you could make an overworld hostile mob farm in the older chunks instead?&lt;/p&gt;</comment>
                            <comment id="374540" author="zebulanstanphill@gmail.com" created="Wed, 29 Mar 2017 23:45:44 +0200"  >&lt;p&gt;&lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=HoosaSnitch&quot; class=&quot;user-hover&quot; rel=&quot;HoosaSnitch&quot;&gt;HoosaSnitch&lt;/a&gt;, as far as I know, it doesn&apos;t. There was a biome-corrupting bug back during the 1.0 beta, if I remember correctly, and worlds from that version still have their old chunks with messed-up biomes.&lt;/p&gt;

&lt;p&gt;Also, can anyone else confirm that this bug is fixed for new chunks in 1.0.5.54 and/or 1.0.6.0?&lt;/p&gt;</comment>
                            <comment id="374498" author="hoosasnitch" created="Wed, 29 Mar 2017 14:50:31 +0200"  >&lt;p&gt;I can confirm this remains an issue in 1.0.5 within explored chunks.  The issue is however resolved within unexplored (or newly explored) chunks. (Only enderman and no overworld mobs will spawn in newly explored chunks)  If this is a biome issue, does the code allow for previously explored chunks in existing worlds to be updated with the correct biome type when opened in an upcoming version?&lt;/p&gt;</comment>
                            <comment id="373596" author="eldon96" created="Fri, 24 Mar 2017 01:59:24 +0100"  >&lt;p&gt;I&apos;m not building my Enderman farm in my realm until I can confirm a resolution. Therefore, it is full of unexplored chunks so I just downloaded a copy to my iPad with version 1.0.4. It did work a bit differently than I saw in 1.0.3. The platform I constructed did spawn Endermen, though slowly. Whereas it still spawns overworld mobs prolifically.&lt;/p&gt;</comment>
                            <comment id="373594" author="zebulanstanphill@gmail.com" created="Fri, 24 Mar 2017 01:18:18 +0100"  >&lt;p&gt;&lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=bilts&quot; class=&quot;user-hover&quot; rel=&quot;bilts&quot;&gt;bilts&lt;/a&gt;, was this farm built in the release version of 1.0.4 or earlier? Newly-explored chunks should not be affected by this bug, as far as I can tell from my testing.&lt;/p&gt;</comment>
                            <comment id="373528" author="bilts" created="Thu, 23 Mar 2017 19:03:55 +0100"  >&lt;p&gt;This is also affecting 1.0.4 (Win 10, Realm)&lt;/p&gt;

&lt;p&gt;I set up an enderman farm in the end, near Y=0 and about 200 blocks from the main island. I have yet to see an enderman spawn on the pad, but I&apos;ve got plenty of creepers, zombies, and spiders.&lt;/p&gt;</comment>
                            <comment id="360610" author="eldon96" created="Tue, 14 Feb 2017 06:53:57 +0100"  >&lt;p&gt;Confirmed 1.0.3. Interestingly, I tried to build an ender farm with an endermite. &quot;Mitey&quot; was only about 100 blocks from the mainland. I was getting endermen to spawn on the platform but nothing like the rates on the mainland. So I looked on the wiki and saw that it should be at least 128 blocks away. So I counted this time and moved &quot;Mitey&quot; out 30 more blocks. I haven&apos;t had a single enderman spawn on the new platform. Only overworld mobs. On the platform that was on the cusp of the 128 block range, I would get a mix of endermen and overworld mobs. Probably depended on which blocks were on which side of the 128 block range as to if it spawned an enderman or an overworld mob.&lt;/p&gt;</comment>
                            <comment id="357922" author="aspergerian" created="Tue, 7 Feb 2017 08:22:57 +0100"  >&lt;p&gt;Is this affecting 1.0.3.0?&lt;/p&gt;</comment>
                            <comment id="356063" author="anirudh.martin" created="Fri, 27 Jan 2017 09:32:17 +0100"  >&lt;p&gt;I have the same problem of a lower spawn rate of enderman with additional mobs spawning in my farm on windows 10 version 1.0.2&lt;/p&gt;</comment>
                            <comment id="355449" author="mega_spud" created="Sun, 22 Jan 2017 23:07:14 +0100"  >&lt;p&gt;Affects 1.0.2&lt;/p&gt;</comment>
                            <comment id="353417" author="nofear99" created="Tue, 10 Jan 2017 15:33:03 +0100"  >&lt;p&gt;I was attempting to create an Ender man farm (Ender Ender) but overworked mobs were spawning and not enough Ender men were spawning. In the PC Ender men get afro on Ender mites up to 64 blocks away yet I did some testing by making a semi circle with a radius of 30 about the center island height above the void so that I was out of range of the island and even then I had one Ender men out of about 30 other overworld mobs so if you could fix that, that would be great and make Ender men afro if within at least 32 blocks of an endermite.&lt;/p&gt;</comment>
                            <comment id="352438" author="zebulanstanphill@gmail.com" created="Wed, 4 Jan 2017 18:38:45 +0100"  >&lt;p&gt;Attached a world created in 1.0.0 where I was able to repro the bug for testing purposes.&lt;/p&gt;</comment>
                            <comment id="351237" author="stefaa" created="Wed, 28 Dec 2016 12:15:45 +0100"  >&lt;p&gt;It happened to me also tried making enderman farm but nothing has spawned. &lt;/p&gt;</comment>
                            <comment id="351001" author="zebulanstanphill@gmail.com" created="Mon, 26 Dec 2016 22:00:27 +0100"  >&lt;p&gt;My theory is that the problem is that the biome in the empty areas of The End is incorrect. This would explain why everything appears normal on the End Islands, but spawning occurs like the Overworld (including its rather low Enderman spawn rate) everywhere else. And this effect is only noticeable when platforms are built away from the End Islands, since the biomes in the areas with the End Islands are correct.&lt;/p&gt;</comment>
                            <comment id="350346" author="piravinth" created="Fri, 23 Dec 2016 12:38:24 +0100"  >&lt;p&gt;Issue confirmed and occurs on MCPE 1.0.0.&lt;br/&gt;
While building an endermen farm around 100+blocks away from the mainland, few zombies and skeleton spawned on the platform.&lt;/p&gt;</comment>
                            <comment id="349300" author="jjewett27" created="Tue, 20 Dec 2016 01:49:13 +0100"  >&lt;p&gt;Can confirm for 1.0.0 release. Zombie broke my enderman farm &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/sad.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt; iPhone 4s on iOS 9&lt;/p&gt;</comment>
                            <comment id="349125" author="576874" created="Sun, 18 Dec 2016 20:44:01 +0100"  >&lt;p&gt;Can confirm for 1.0.0.7 on a Nvidia Shield tablet K1&lt;/p&gt;

&lt;p&gt;According to the wiki&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;The End is home to only 3 naturally occurring mobs: the endermen, the ender dragon, and shulkers &lt;/p&gt;&lt;/blockquote&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10101">
                    <name>Cloners</name>
                                            <outwardlinks description="clones">
                                        <issuelink>
            <issuekey id="154451">MCPE-18364</issuekey>
        </issuelink>
                            </outwardlinks>
                                                        </issuelinktype>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
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        </issuelink>
            <issuelink>
            <issuekey id="158480">MCPE-19374</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="158696">MCPE-19409</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="159288">MCPE-19547</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="159531">MCPE-19593</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="159706">MCPE-19621</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="168890">MCPE-21401</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="179216">MCPE-25256</issuekey>
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