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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-1759] In multiplayer game, if one player crashes for some reason, all the others get disconnected.</title>
                <link>https://bugs.mojang.com/browse/MCPE-1759</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;We have four tablets at home.  Three various Asus Transformer Pads (an TF200, TF300 and TF700), plus a Nexus 7.  We often play three at a time; one on each Asus Transformer, with the Nexus 7 being the host.  We are carefull to move the &quot;NPC&quot; from the Nexus 7 from time to time to prevent it from turning off.&lt;/p&gt;

&lt;p&gt;Sometimes, the TF700 will crash playing the game.  This is the only situation/game that this is happening, so I don&apos;t think it is our particular unit that has a problem.  When the TF700 crashes, we will all get disconnected maybe 10 seconds later.&lt;/p&gt;

&lt;p&gt;We stay in the game, but cannot open the chests and that means we lose everything currently in our inventory.&lt;/p&gt;


&lt;p&gt;There should be a way to reconnect into the game while in game after a disconnect.&lt;/p&gt;

&lt;p&gt;Or, maybe even better; a disconnect should be treated like a death =&amp;gt; all the inventory of the disconnected player should be available where the player last disconnected/die, so we would at least have an opportunity to get it back.&lt;/p&gt;

&lt;p&gt;Being disconnected is frustrating.  Losing precious materials (when you were down mining, or moving/constructing things) is downright GRRRRR!&lt;/p&gt;

&lt;p&gt;We haven&apos;t updated to 0.6.1 yet, seeing as there was a lot of bugs, plus we want to stock up on nether spires obsidian &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/smile.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;

&lt;p&gt;Has something been made in regard to disconnection from 0.5.0 to 0.6.1?&lt;/p&gt;

&lt;p&gt;This is very frustrating for multiplayer users.&lt;/p&gt;

&lt;p&gt;This is not the only way we get disconnects, only the more frequent one.  We have had some disconnects while opening chests too, but they are less frequent.  Actually, when these happens, we are usually back to the Android desktop (application crashed?)&lt;/p&gt;


&lt;p&gt;So, to sum it up:&lt;/p&gt;
&lt;ul class=&quot;alternate&quot; type=&quot;square&quot;&gt;
	&lt;li&gt;We get disconnects from time to time (not very frequent) for no apparent reasons.  We are still in the game, but without any interaction with the other players (cannot see them, cannot open chests, ...) so everything is lost.&lt;/li&gt;
	&lt;li&gt;We get disconnects from time to time when opening chests (not very frequent, but when it happens to one of our three player, it seems that if he comes back right away (having lost everything), and right away try to open a chest once again, he&apos;ll go back to the Android desktop right away.  When we get these kind of disconnects (when opening a chests), it usually means that the app crashed.&lt;/li&gt;
	&lt;li&gt;We get disconnects when the TF700 MCPE seems to freeze, crashes and reboot a couple of seconds later.  When this happen, the other two tablets will get disconnected maybe 10-15 seconds later, effectively losing everything we were carrying.&lt;/li&gt;
&lt;/ul&gt;



&lt;p&gt;Sorry, but there are no way to easily reproduce this.  The TF700 will crash every 1-10h of play (we play *&lt;b&gt;a lot&lt;/b&gt;*)  We&apos;re now a bit freak for putting our stuff into chests (the only way to have &quot;persistent&quot; characters), but still, it&apos;s frustrating.&lt;/p&gt;

&lt;p&gt;The Nexus 7 host is always fine.&lt;/p&gt;

&lt;p&gt;Please add something so that the disconnected characters are treated like deaths =&amp;gt; objects left in place so there&apos;s a way to salvage it.&lt;/p&gt;

&lt;p&gt;Thanks.&lt;/p&gt;</description>
            <key id="22845">MCPE-1759</key>
            <summary>In multiplayer game, if one player crashes for some reason, all the others get disconnected.</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="5">Cannot Reproduce</resolution>
                                            <reporter username="ralosmaps">Pascal Roy</reporter>
                        <labels>
                            <label>disconnect</label>
                    </labels>
                <created>Wed, 6 Feb 2013 19:00:31 +0100</created>
                <updated>Wed, 11 Oct 2017 18:28:51 +0200</updated>
                            <resolved>Thu, 17 Jul 2014 10:31:15 +0200</resolved>
                                    <version>0.5.0</version>
                    <version>0.6.0</version>
                    <version>0.6.1</version>
                                                                        <votes>0</votes>
                                    <watches>3</watches>
                                                                            <comments>
                            <comment id="176353" author="tommaso checchi" created="Thu, 17 Jul 2014 10:31:15 +0200"  >&lt;p&gt;Cleaning up all the old issues - please reply if this affects 0.9.3.&lt;/p&gt;</comment>
                            <comment id="44114" author="do" created="Thu, 7 Feb 2013 00:26:51 +0100"  >&lt;p&gt;There isn&apos;t really a good place for suggestions at the moment. The problem is that there are a finite number of actual bugs, but an infinite number of possible suggestions, and all of those suggestions create too much of a diversion from tracking bugs.&lt;/p&gt;

&lt;p&gt;This particular suggestion is probably a moot point now anyway, since online multiplayer is being worked on and should address the problem once it&apos;s added.&lt;/p&gt;</comment>
                            <comment id="44073" author="ralosmaps@hotmail.com" created="Wed, 6 Feb 2013 23:10:51 +0100"  >&lt;p&gt;Thanks,&lt;/p&gt;

&lt;p&gt;Is there a place for suggestions submission?  I&apos;m glad to know others (you) were thinking the same thing.  Sad to know that it never went anywhere.&lt;/p&gt;</comment>
                            <comment id="44037" author="do" created="Wed, 6 Feb 2013 21:11:36 +0100"  >&lt;p&gt;You&apos;re right, I was probably too quick to close this. Reopened.&lt;/p&gt;

&lt;p&gt;For the record, I really like the idea of having disconnected players drop their stuff, essentially treating disconnects like death. I suggested it back when we were accepting suggestions, but it never went anywhere.&lt;/p&gt;</comment>
                            <comment id="44024" author="ralosmaps@hotmail.com" created="Wed, 6 Feb 2013 20:40:53 +0100"  >&lt;p&gt;Recap:&lt;br/&gt;
    4 tablets: one host plus three other players.  One of the players crashes and reboot =&amp;gt; other two players get also disconnected from the host.  Only the host gets to keep his stuff.&lt;/p&gt;

&lt;p&gt;That&apos;s the bug.&lt;/p&gt;

&lt;p&gt;The rest of the description were workaround suggestions.&lt;/p&gt;</comment>
                            <comment id="44021" author="ralosmaps@hotmail.com" created="Wed, 6 Feb 2013 20:28:03 +0100"  >&lt;p&gt;Really feels like this has been put to &quot;Duplicate =&amp;gt; resolved&quot; a bit too fast here.&lt;/p&gt;</comment>
                            <comment id="44020" author="ralosmaps@hotmail.com" created="Wed, 6 Feb 2013 20:27:14 +0100"  >&lt;p&gt;And I failed to see why it is a duplicate of &lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-55&quot; title=&quot;Joining player&amp;#39;s inventory doesn&amp;#39;t get saved&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MCPE-55&quot;&gt;&lt;del&gt;MCPE-55&lt;/del&gt;&lt;/a&gt;.  I didn&apos;t say that a joining player should have his last inventory, which of course would be nice, but that a disconnected player should have his stuff left where he was, as if he died, so that anybody could come and save the stuff instead of it being lost.&lt;/p&gt;

&lt;p&gt;This is a suggestion for a workaround that would minimize the frustration caused by the &lt;b&gt;bug&lt;/b&gt; that others gets disconnected too for no reason.&lt;/p&gt;</comment>
                            <comment id="44019" author="ralosmaps@hotmail.com" created="Wed, 6 Feb 2013 20:25:29 +0100"  >&lt;p&gt;Excuse me, but the main problem is that if &lt;b&gt;one&lt;/b&gt; of the three player crashes, the other 2 get also disconnected.  All this time, the host (fourth player) has no problem whatsoever.&lt;/p&gt;</comment>
                            <comment id="44007" author="luisrobles" created="Wed, 6 Feb 2013 19:07:54 +0100"  >&lt;p&gt;It,s not a bug, if the host gets disconected it automatically dissapear the server and all the players that where connected, it gets disconnected. So the disconnecting issue you&#180;re talking about is not a bug! &lt;/p&gt;

&lt;p&gt;AND PLEASE PLEASE UPDATE TO 0.6.1.&lt;/p&gt;</comment>
                    </comments>
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                            <attachment id="148686" name="PicsArt_10-02-02.07.18.png" size="887393" author="FenixYt" created="Wed, 11 Oct 2017 18:28:51 +0200"/>
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