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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-17368] Guardians do not respawn</title>
                <link>https://bugs.mojang.com/browse/MCPE-17368</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;DEVICE: Samsung Galaxy Tab A&lt;/p&gt;

&lt;p&gt;Guardians do not respawn in and around Ocean Mouments like they are supposed to.  I noticed this when raiding a monument in MCPE.&lt;/p&gt;

&lt;p&gt;STEPS TO REPRODUCE:&lt;/p&gt;

&lt;p&gt;1. Use the seed: -1436927780 &lt;br/&gt;
2. Go to the Ocean Monument that is in the ocean to the right.&lt;br/&gt;
3. Now use the /kill command to kill all of the guardians.  /kill @e&lt;br/&gt;
4. None will respawn like they are supposed to.&lt;/p&gt;

&lt;p&gt;EDIT:  In the screen shot, I used commands to remove the blocks of the Ocean Monument.  This is not required to test the bug however, I just did it after the fact to make sure there were none inside that I hadn&apos;t found.&lt;/p&gt;

&lt;p&gt;EDIT: In 0.15.90.8, Ocean Monuments don&apos;t generate for some reason. So will have to wait until that is fixed to reconfirm.&lt;/p&gt;</description>
            <key id="151226">MCPE-17368</key>
            <summary>Guardians do not respawn</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                            <reporter username="SlapDashMC">John S.</reporter>
                        <labels>
                            <label>Guardian</label>
                            <label>respawn</label>
                    </labels>
                <created>Wed, 5 Oct 2016 19:17:34 +0200</created>
                <updated>Mon, 19 Dec 2016 12:10:00 +0100</updated>
                            <resolved>Sun, 20 Nov 2016 11:56:17 +0100</resolved>
                                    <version>0.15.90.7</version>
                    <version>0.16.2</version>
                                    <fixVersion>0.17.0.2</fixVersion>
                                                        <votes>0</votes>
                                    <watches>3</watches>
                                                                            <comments>
                            <comment id="345015" author="mega_spud" created="Sun, 20 Nov 2016 11:56:17 +0100"  >&lt;p&gt;This was fixed in the 0.17.0.* beta (&lt;a href=&quot;http://pocketbeta.minecraft.net/2016/11/10-beta-changelog-build-1-aka-01701.html&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Changelog&lt;/a&gt;)&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Good news: guardians, wither skeletons &amp;amp; blazes respawn naturally again when switching from peaceful game mode to easy/normal/hard. Bad news: they will only do this in newly generated structures, not ones that have already been discovered. &lt;/p&gt;&lt;/blockquote&gt;</comment>
                            <comment id="344553" author="slapdashmc" created="Fri, 18 Nov 2016 17:53:36 +0100"  >&lt;p&gt;Fixed in 0.17.0.2&lt;/p&gt;</comment>
                            <comment id="344363" author="aman4700" created="Fri, 18 Nov 2016 05:34:38 +0100"  >&lt;p&gt;This is a bulk resolve of issues that haven&apos;t been updated to 0.16.0+ yet. Please comment below (To open the ticket) and update your affected versions. If you cannot reproduce the bug, please write in the comments so we can resolve it as &quot;Cannot Reproduce&quot;. Thank You!&lt;/p&gt;</comment>
                            <comment id="336980" author="slapdashmc" created="Sun, 23 Oct 2016 01:43:00 +0200"  >&lt;p&gt;Fixed in 0.16.0!&lt;/p&gt;</comment>
                            <comment id="333602" author="slapdashmc" created="Thu, 6 Oct 2016 18:53:54 +0200"  >&lt;p&gt;Read the edit.  And there is water.  That&apos;s what underwater looks like when wearing Respiration 3 on a helmet and after drinking a night vision potion.  &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/smile.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="333478" author="jjewett27" created="Thu, 6 Oct 2016 06:02:03 +0200"  >&lt;p&gt;Maybe I&apos;m misinterpreting the screenshot but I can&apos;t help but notice there is no water nor do I see a ocean monument. Guardians require both to spawn&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="157961">MCPE-19250</issuekey>
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                            <attachment id="125850" name="Screenshot_20161005-131103.png" size="1017482" author="SlapDashMC" created="Wed, 5 Oct 2016 19:17:34 +0200"/>
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