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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-17307] Skeletons Armor Changes When Reloading World</title>
                <link>https://bugs.mojang.com/browse/MCPE-17307</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;This bug is VERY odd. Skeletons (or at least the ones that come from skeleton horse traps) will sometimes have their armor completely change when you exit and reload the world. One moment they&apos;ll be wearing a gold chestplate and helmet, and then if you quit and rejoin they may be clad in a full set of enchanted chain armor. &lt;/p&gt;

&lt;p&gt;See video for repeated demonstration:&lt;br/&gt;
&lt;a href=&quot;https://youtu.be/-2OaQ_oHBjE&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;https://youtu.be/-2OaQ_oHBjE&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I have never seen this bug occur with anything other than skeleton-horse riders, though I can confirm it happens even if the skeleton is no longer riding the horse. No idea if it happens with other mobs or even with other generic skeletons. This might have something to do with how the skeletons&lt;/p&gt;</description>
            <key id="150659">MCPE-17307</key>
            <summary>Skeletons Armor Changes When Reloading World</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                            <reporter username="SuperGeniusZeb">Zeb</reporter>
                        <labels>
                            <label>skeleton</label>
                            <label>world-loading</label>
                    </labels>
                <created>Thu, 29 Sep 2016 18:42:26 +0200</created>
                <updated>Tue, 25 Oct 2016 16:57:34 +0200</updated>
                            <resolved>Tue, 25 Oct 2016 16:57:34 +0200</resolved>
                                    <version>0.15.9</version>
                    <version>0.15.10</version>
                                    <fixVersion>0.16.0</fixVersion>
                                                        <votes>0</votes>
                                    <watches>2</watches>
                                                                            <comments>
                            <comment id="337689" author="zebulanstanphill@gmail.com" created="Tue, 25 Oct 2016 16:57:34 +0200"  >&lt;p&gt;After having tested it many many times, i have been unable to reproduce the bug in 0.16.0. So it looks like this is fixed! &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/biggrin.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="337411" author="zebulanstanphill@gmail.com" created="Mon, 24 Oct 2016 02:01:21 +0200"  >&lt;p&gt;&lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=gatharian&quot; class=&quot;user-hover&quot; rel=&quot;gatharian&quot;&gt;gatharian&lt;/a&gt; Unable to test bug due to &lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-17638&quot; title=&quot;Skeleton horse traps can&amp;#39;t be activated until world reload and can be activated multiple times&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MCPE-17638&quot;&gt;&lt;del&gt;MCPE-17638&lt;/del&gt;&lt;/a&gt;.&lt;/p&gt;</comment>
                            <comment id="337324" author="gatharian" created="Sun, 23 Oct 2016 21:12:43 +0200"  >&lt;p&gt;&lt;b&gt;Does this bug affect 0.16.0?&lt;/b&gt; If so please respond below.&lt;/p&gt;</comment>
                            <comment id="332312" author="zebulanstanphill@gmail.com" created="Fri, 30 Sep 2016 05:16:22 +0200"  >&lt;p&gt;&lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=rplatham&quot; class=&quot;user-hover&quot; rel=&quot;rplatham&quot;&gt;rplatham&lt;/a&gt; Ah, ok. Thanks! I had a feeling I was doing it wrong... &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/tongue.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="332293" author="rplatham" created="Fri, 30 Sep 2016 03:32:26 +0200"  >&lt;p&gt;Thanks, I was just hopeful to get lucky and squash another strange bug.  &lt;/p&gt;

&lt;p&gt;To tag a person (although it doesn&apos;t ping them) Use [~USERNAME and then a closed square bracket &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/wink.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;  You should click the &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/help_16.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt; button below the comments to see the formatting choices &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/smile.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="332218" author="zebulanstanphill@gmail.com" created="Thu, 29 Sep 2016 22:06:01 +0200"  >&lt;p&gt;@rplatham: Tried multiple times... could not get the skeletons equipped tools to change from bows, and I don&apos;t think their tools ever changed at all, not even changing from non-enchanted to enchanted. So this may be a different bug, though possibly caused by a similar root cause.&lt;/p&gt;</comment>
                            <comment id="332172" author="rplatham" created="Thu, 29 Sep 2016 19:13:35 +0200"  >&lt;p&gt;Take a look to see if their weapon changes too... &lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-17045&quot; title=&quot;Skeletons wielding fishing rods.&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MCPE-17045&quot;&gt;&lt;del&gt;MCPE-17045&lt;/del&gt;&lt;/a&gt;.&lt;/p&gt;</comment>
                    </comments>
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