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        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-16306] Multiplayer crash if change difficulty after a player dies</title>
                <link>https://bugs.mojang.com/browse/MCPE-16306</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;sometimes if you are playing multiplayer survival mode (ANY) with the difficulty set to easy or higher, a player might die (Not including the game host), and drop all of their items. Whenever this happens to players on my game, i quickly turn the difficulty off to collect the person&apos;s items easily without dying. Though, it seems that every time that I turn the difficulty off too soon to collect their items, the game crashes. Then, when I relaunch the game, ALL of the items that the player dropped, are all gone and cannot be regained. This gets very annoying and hard to do and makes survival harder to play. Please fix this soon. (NOTE: a player has to die before you turn off the difficulty otherwise this won&apos;t work.)&lt;/p&gt;</description>
            <key id="146802">MCPE-16306</key>
            <summary>Multiplayer crash if change difficulty after a player dies</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="4">Incomplete</resolution>
                                            <reporter username="NoUser">No User</reporter>
                        <labels>
                    </labels>
                <created>Wed, 20 Jul 2016 19:10:17 +0200</created>
                <updated>Sun, 1 Oct 2017 19:37:59 +0200</updated>
                            <resolved>Sun, 1 Oct 2017 19:37:59 +0200</resolved>
                                    <version>0.15.3</version>
                                                                        <votes>0</votes>
                                    <watches>1</watches>
                                                                            <comments>
                            <comment id="339110" author="gatharian" created="Sat, 29 Oct 2016 23:32:22 +0200"  >&lt;p&gt;&lt;b&gt;Does this bug affect 0.16.0?&lt;/b&gt; If so please respond.&lt;/p&gt;</comment>
                            <comment id="321602" author="mega_spud" created="Thu, 21 Jul 2016 18:50:21 +0200"  >&lt;p&gt;I&apos;ve experienced this.  I think the crash happens because of trying to process removing all of the hostile mobs at once, as well as the client&apos;s inventory and dropped items. &lt;/p&gt;</comment>
                            <comment id="321599" author="rplatham" created="Thu, 21 Jul 2016 18:32:29 +0200"  >&lt;p&gt;Does this happen if you increase the difficulty?  I.e. client dies on peaceful by falling damage, then host changes difficulty to hard.&lt;/p&gt;</comment>
                            <comment id="321508" author="rplatham" created="Wed, 20 Jul 2016 21:02:20 +0200"  >&lt;p&gt;Augie, what type of multiplayer is this? Realms, an Xbox game, a LAN game?  Does changing the difficulty crash the game even if the player has not recently died?  The more specific information you give, the easier it is for us to identify the cause of the bug.  Also, I don&apos;t thin you&apos;ve once identified the version of iOS you are running.  Please include that in your bug reports.  Here is the information I provide in tickets about my iPad: Apple iPad3 (MC705C/A) iOS 9.3.2 &lt;/p&gt;</comment>
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