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    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-16024] Weird Husk &amp; Zombie AI</title>
                <link>https://bugs.mojang.com/browse/MCPE-16024</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;It could be intended, however whilst testing out husk and stray spawned eggs I found that once the husks and zombies targeted a villager they would keep going after that same one even if there are others nearby. After re-logging into the game the group split up and started following nearer villagers then continued to ignore others again. So simply, they only update to the nearest villager when entering the game.&lt;/p&gt;

&lt;p&gt;Edit:&lt;br/&gt;
Zombies and husks ignore target villager once they move far enough away, likely 40 blocks&lt;/p&gt;</description>
            <key id="145803">MCPE-16024</key>
            <summary>Weird Husk &amp; Zombie AI</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="6">Works As Intended</resolution>
                                            <reporter username="NoodlearFusion">NoodlearFusion</reporter>
                        <labels>
                    </labels>
                <created>Sat, 2 Jul 2016 10:08:48 +0200</created>
                <updated>Sat, 21 Jan 2017 07:32:46 +0100</updated>
                            <resolved>Sat, 21 Jan 2017 07:32:46 +0100</resolved>
                                    <version>0.15.0</version>
                                                                        <votes>0</votes>
                                    <watches>2</watches>
                                                                            <comments>
                            <comment id="355209" author="zebulanstanphill@gmail.com" created="Sat, 21 Jan 2017 07:32:46 +0100"  >&lt;p&gt;This behavior is &lt;b&gt;works as intended&lt;/b&gt;. This is how it works in the Java edition, and is also how many other mobs behave... they find and pick a target, and they pursue it until it is killed or they lose track of it, ignoring other potential targets in most cases.&lt;/p&gt;</comment>
                            <comment id="344159" author="aman4700" created="Fri, 18 Nov 2016 05:34:21 +0100"  >&lt;p&gt;This is a bulk resolve of issues that haven&apos;t been updated to 0.16.0+ yet. Please comment below (To open the ticket) and update your affected versions. If you cannot reproduce the bug, please write in the comments so we can resolve it as &quot;Cannot Reproduce&quot;. Thank You!&lt;/p&gt;</comment>
                            <comment id="327733" author="noodlearfusion" created="Wed, 31 Aug 2016 11:33:49 +0200"  >&lt;p&gt;I can reproduce it in 0.15.6&lt;/p&gt;</comment>
                            <comment id="323984" author="aman4700" created="Mon, 8 Aug 2016 03:49:50 +0200"  >&lt;p&gt;Please respond and add the current version if you can reproduce this issue.&lt;/p&gt;</comment>
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