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    <title>Mojang Studios Jira</title>
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    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-15594] Tripwire not triggered by player in minecart or pig riding, but does for horses and boats</title>
                <link>https://bugs.mojang.com/browse/MCPE-15594</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;Tripwires are not being tripped by the body of a passenger seated in a Minecart.  The Minecart and its passenger pass through the Tripwire as if the Minecart is empty and passing under the Tripwire.  As a pedestrian (not in a Minecart), the player&apos;s body does trip a Tripwire upon passing through it.... It&apos;s the player as passenger in a Minecart that is the problem.&lt;/p&gt;

&lt;p&gt;Also, upon close proximity to a Button, the user is engulfed by the image of the button as if the user is inside the Button.&lt;/p&gt;</description>
            <key id="144053">MCPE-15594</key>
            <summary>Tripwire not triggered by player in minecart or pig riding, but does for horses and boats</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                            <reporter username="turnstile">Mike</reporter>
                        <labels>
                    </labels>
                <created>Fri, 17 Jun 2016 13:15:26 +0200</created>
                <updated>Mon, 3 Oct 2016 20:22:46 +0200</updated>
                            <resolved>Sun, 2 Oct 2016 12:35:24 +0200</resolved>
                                    <version>0.15.1 Beta 1</version>
                    <version>0.15.1</version>
                                    <fixVersion>0.15.90.0</fixVersion>
                                                        <votes>1</votes>
                                    <watches>3</watches>
                                                                            <comments>
                            <comment id="333080" author="mega_spud" created="Mon, 3 Oct 2016 20:22:46 +0200"  >&lt;p&gt;That&apos;s correct, the 0.16 beta (called 0.15.90.x) is only available on Android.  If you wish to participate in the testing, you can do so &lt;a href=&quot;http://pocketbeta.minecraft.net/p/how-to-join-and-leave-beta.html&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;The current version of the Windows 10 version is 0.15.9  - We will (hopefully) see this issue fixed on Win10 when the 0.16.x version is released fully.&lt;/p&gt;</comment>
                            <comment id="333079" author="turnstile" created="Mon, 3 Oct 2016 20:15:26 +0200"  >&lt;p&gt;It is still an unfixed problem in Windows 10 Beta version.  It wasn&apos;t a problem prior to mid-June 2016, but as of the update that occurred at that time, it became a problem.  I don&apos;t know the particulars regarding versions, but if &quot;0.16 beta&quot; refers to Windows 10 Beta, and if it is purportedly fixed, then updates are not happening... or, at least not automatically.&lt;/p&gt;</comment>
                            <comment id="332886" author="mega_spud" created="Sun, 2 Oct 2016 12:35:24 +0200"  >&lt;p&gt;This is purportedly fixed in the 0.16 beta (&lt;a href=&quot;http://pocketbeta.minecraft.net/2016/08/changelog-what-is-new-in-0160-update.html&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;0.15.90 changelog&lt;/a&gt;)&lt;/p&gt;</comment>
                            <comment id="332879" author="wakeup77" created="Sun, 2 Oct 2016 11:22:10 +0200"  >&lt;p&gt;Very terrible functional bug, faced it when was creating rail rotation system based on empty/w player minecart, it dosent detect player in minecart passing through it, not tested with other mobs. iPhone OS 10.0.2, MCPE 0.15.9&lt;/p&gt;</comment>
                            <comment id="319535" author="rplatham" created="Tue, 5 Jul 2016 19:26:42 +0200"  >&lt;p&gt;Tripwire does trigger when riding a horse or a boat, but doesn&apos;t trigger when riding a pig.&lt;/p&gt;</comment>
                            <comment id="319533" author="rplatham" created="Tue, 5 Jul 2016 19:23:00 +0200"  >&lt;p&gt;Confirmed in MCPE 0.15.1 Samsung Galaxy S6 (SM-G920W8), Android 5.1.1.&lt;/p&gt;</comment>
                            <comment id="315180" author="turnstile" created="Mon, 20 Jun 2016 18:16:56 +0200"  >&lt;p&gt;Prior to the most recent updates (about 16 June 2016) I did not experience the button problem.  From my perspective, it came with the June 2016 update(s).  Riding a horse in close proximity to a button does not result in the same visual &quot;in the button&quot; experience.  Functionally, the button problem is an annoyance, but it&apos;s not critical or fatal.... On the other hand, the Tripwire problem is functionally critical.&lt;/p&gt;</comment>
                            <comment id="315136" author="drawesome4333" created="Mon, 20 Jun 2016 16:49:28 +0200"  >&lt;p&gt;The button thing is a different bug that has been reported many times before. Does this happen when riding a horse to?&lt;/p&gt;</comment>
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