<!-- 
RSS generated by JIRA (9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13) at Sat Jan 11 14:08:49 UTC 2025

It is possible to restrict the fields that are returned in this document by specifying the 'field' parameter in your request.
For example, to request only the issue key and summary append 'field=key&field=summary' to the URL of your request.
-->
<rss version="0.92" >
<channel>
    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MCPE-147] Swimming and in Inventory?</title>
                <link>https://bugs.mojang.com/browse/MCPE-147</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;When you are holding up, to swim forward or holding jump to swim, and hit the 3 dots with the other thumb your character keeps swimming while the Inventory is up.&lt;/p&gt;</description>
            <key id="10461">MCPE-147</key>
            <summary>Swimming and in Inventory?</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="5">Cannot Reproduce</resolution>
                                            <reporter username="mrpixelation">Andrew Robinson</reporter>
                        <labels>
                    </labels>
                <created>Sun, 9 Sep 2012 08:29:17 +0200</created>
                <updated>Thu, 17 Jul 2014 10:30:59 +0200</updated>
                            <resolved>Thu, 17 Jul 2014 10:30:59 +0200</resolved>
                                    <version>0.4.0</version>
                                                                        <votes>0</votes>
                                    <watches>1</watches>
                                                                            <comments>
                            <comment id="176252" author="tommaso checchi" created="Thu, 17 Jul 2014 10:30:59 +0200"  >&lt;p&gt;Cleaning up all the old issues - please reply if this affects 0.9.3.&lt;/p&gt;</comment>
                            <comment id="59645" author="bljat" created="Wed, 10 Apr 2013 17:07:26 +0200"  >&lt;p&gt;Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.&lt;/p&gt;</comment>
                            <comment id="21953" author="do" created="Thu, 15 Nov 2012 23:14:54 +0100"  >&lt;p&gt;So I noticed that something really similar happens if you open the inventory just as you are auto-jumping onto a block... you&apos;ll jump up and down until you close the inventory. I&apos;m still not convinced this is really a bug worth fixing, but of course it&apos;s not up to me, and it does appear to be a bug, however small...&lt;/p&gt;</comment>
                            <comment id="10544" author="do" created="Wed, 19 Sep 2012 20:15:02 +0200"  >&lt;p&gt;@Andrew, can you give an example of a situation where this inventory swimming behavior might detract from someone&apos;s enjoyment of the game?&lt;/p&gt;

&lt;p&gt;In other words, is there ever a case where drowning while looking at your inventory is actually desirable?&lt;/p&gt;</comment>
                            <comment id="10535" author="mrpixelation" created="Wed, 19 Sep 2012 08:47:15 +0200"  >&lt;p&gt;That should be at the fault of the player that decided to enter their inventory while swimming, just like in the PC Version.&lt;/p&gt;</comment>
                            <comment id="10531" author="bluebirdy17" created="Wed, 19 Sep 2012 05:43:35 +0200"  >&lt;p&gt;I would hope going into your inventory would somewhat pause your character&apos;s actions to avoid drowning and otherwise dying until return from inventory...&lt;/p&gt;</comment>
                            <comment id="10405" author="zchbrntmr" created="Thu, 13 Sep 2012 00:58:29 +0200"  >&lt;p&gt;Bug or not, I&apos;m not complaining &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/biggrin.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;  &lt;/p&gt;

&lt;p&gt;Also, the same sometimes happens when climbing ladders&lt;/p&gt;</comment>
                            <comment id="10404" author="do" created="Thu, 13 Sep 2012 00:35:06 +0200"  >&lt;p&gt;You&apos;re right, I never noticed that before... maybe it&apos;s a bug after all. It&apos;s still a useful behavior though... if you want to stay afloat while you look at your inventory, you can move forward or jump while you open it. If you want to drown, you can stop moving before you open it. &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/smile.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="10265" author="mrpixelation" created="Mon, 10 Sep 2012 01:36:45 +0200"  >&lt;p&gt;Well i tested it, and if you just stay in water and open the inventory you won&apos;t auto swim. You need to hold Up/jump when you click the 3 dots. I think its a kind of glitch, not a feature. Like in PC minecraft you used to hold forward and open inventory and your character keeps walking because it got stuck.&lt;/p&gt;</comment>
                            <comment id="10264" author="do" created="Mon, 10 Sep 2012 01:06:15 +0200"  >&lt;p&gt;What I mean is I suspect this is a feature, not a bug. I don&apos;t see any reason to believe that it&apos;s unintentional.&lt;/p&gt;</comment>
                            <comment id="10260" author="mrpixelation" created="Sun, 9 Sep 2012 22:34:53 +0200"  >&lt;p&gt;Yes, actually people should figure out that they will stop swimming and start to sink so they shouldn&apos;t be checking their inventory in deep water.&lt;/p&gt;</comment>
                            <comment id="10252" author="do" created="Sun, 9 Sep 2012 19:58:29 +0200"  >&lt;p&gt;This keeps you from drowning while looking at your inventory in deep water. Would you rather have the player sink and drown?&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="22440">MCPE-1657</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
                    </issuelinks>
                <attachments>
                    </attachments>
                <subtasks>
                    </subtasks>
                <customfields>
                                                                                                                                                                                            <customfield id="customfield_10500" key="com.atlassian.jira.plugin.system.customfieldtypes:radiobuttons">
                        <customfieldname>Confirmation Status</customfieldname>
                        <customfieldvalues>
                                <customfieldvalue key="10300"><![CDATA[Unconfirmed]]></customfieldvalue>

                        </customfieldvalues>
                    </customfield>
                                                                                                                        <customfield id="customfield_11700" key="com.atlassian.jira.plugins.jira-development-integration-plugin:devsummary">
                        <customfieldname>Development</customfieldname>
                        <customfieldvalues>
                            
                        </customfieldvalues>
                    </customfield>
                                                                                                                                                                                <customfield id="customfield_11100" key="com.atlassian.jira.plugin.system.customfieldtypes:float">
                        <customfieldname>Linked</customfieldname>
                        <customfieldvalues>
                            <customfieldvalue>1.0</customfieldvalue>
                        </customfieldvalues>
                    </customfield>
                                                                                                                                                                                                                                        <customfield id="customfield_10402" key="com.atlassian.jira.plugin.system.customfieldtypes:select">
                        <customfieldname>Platform</customfieldname>
                        <customfieldvalues>
                                <customfieldvalue key="10108"><![CDATA[Phone - iOS - iPhone 4S]]></customfieldvalue>

                        </customfieldvalues>
                    </customfield>
                                                                <customfield id="customfield_11600" key="com.pyxis.greenhopper.jira:gh-lexo-rank">
                        <customfieldname>Rank</customfieldname>
                        <customfieldvalues>
                            <customfieldvalue>0|i0mnrb:</customfieldvalue>

                        </customfieldvalues>
                    </customfield>
                                                                                                                                                                                                                                                                                                                                                                                    </customfields>
    </item>
</channel>
</rss>