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        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-14497] Crashes On Evil Mob Despawn </title>
                <link>https://bugs.mojang.com/browse/MCPE-14497</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;There appears to be a bug where it closes the app when evil mobs despawn. I&apos;ve only noticed it on my newest tablet. As long as there are no evil mobs the app works fine. A spider mob, specifically, caused the crash when I noticed it was caused by hostile mobs. But if the Google Play services crash then it stops happening. This has made me quite confused now.&lt;/p&gt;

&lt;p&gt;Originally, I thought it was a problem with the audio as every time I heard a spider it would happen soon after, but then on creative a single spider was left on the map and it crashed right when the spider left my  range of view. &lt;/p&gt;</description>
            <key id="141851">MCPE-14497</key>
            <summary>Crashes On Evil Mob Despawn </summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="5">Cannot Reproduce</resolution>
                                            <reporter username="KittenKoder">Kristina Herrboldt</reporter>
                        <labels>
                    </labels>
                <created>Mon, 30 May 2016 15:27:45 +0200</created>
                <updated>Thu, 16 Jun 2016 07:48:00 +0200</updated>
                            <resolved>Thu, 16 Jun 2016 07:48:00 +0200</resolved>
                                    <version>0.14.3</version>
                                                                        <votes>0</votes>
                                    <watches>3</watches>
                                                                            <comments>
                            <comment id="314081" author="missmarzenia" created="Thu, 16 Jun 2016 07:48:00 +0200"  >&lt;p&gt;I am afraid we can not reproduce this bug in the recent version. Please update affected versions if this bug still occurs.  &lt;/p&gt;</comment>
                            <comment id="309332" author="kittenkoder" created="Thu, 2 Jun 2016 20:47:24 +0200"  >&lt;p&gt;I got a partial logcat error stating it is a cache check error from libEGL. It seems the error happens when it saves a chunk that I&apos;m in at the time as all the changes I made to that point in that chunk vanish when I load it back up.&lt;/p&gt;
</comment>
                            <comment id="308778" author="trogdor312" created="Wed, 1 Jun 2016 00:29:25 +0200"  >&lt;p&gt;Is your Google Play Services up to date? &lt;/p&gt;</comment>
                            <comment id="308776" author="kaleb418" created="Wed, 1 Jun 2016 00:17:12 +0200"  >&lt;ul class=&quot;alternate&quot; type=&quot;square&quot;&gt;
	&lt;li&gt;Is this on normal single player?&lt;/li&gt;
	&lt;li&gt;Is there anything else you can think of that might cause the crash?&lt;/li&gt;
&lt;/ul&gt;
</comment>
                            <comment id="308772" author="kittenkoder" created="Tue, 31 May 2016 23:41:25 +0200"  >&lt;p&gt;A spider mob, specifically, caused the crash when I noticed it was caused by hostile mobs. But if the Google Play services crash then it stops happening. This has made me quite confused now.&lt;/p&gt;

&lt;p&gt;Originally, I thought it was a problem with the audio as every time I heard a spider it would happen soon after, but then on creative a single spider was left on the map and it crashed right when the spider left my  range of view. &lt;/p&gt;</comment>
                            <comment id="308601" author="kaleb418" created="Tue, 31 May 2016 00:04:22 +0200"  >&lt;ul class=&quot;alternate&quot; type=&quot;square&quot;&gt;
	&lt;li&gt;Please include the &lt;b&gt;steps to reproduce&lt;/b&gt;.&lt;/li&gt;
	&lt;li&gt;By &apos;evil&apos;, do you mean hostile mobs, like zombies?&lt;/li&gt;
&lt;/ul&gt;
</comment>
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