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        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-14236] Random suffocation damage for no reason in LAN multiplayer</title>
                <link>https://bugs.mojang.com/browse/MCPE-14236</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;This does not affect the host. Players connected over LAN are taking brief suffocation damage (we know the type because it has been fatal, showing a message of how the player died) when they are not suffocating. It happens in areas where no blocks are moving or being broken or placed. There is no noticeable lag at the time. It is not hunger or enemy damage. &lt;/p&gt;

&lt;p&gt;Unfortunately we have found no steps to reproduce the problem reliably. Perhaps a confined area such as a cave, so there are more blocks nearby to suffocate in?&lt;/p&gt;

&lt;p&gt;Host device is an iPhone 6S, but that is not an option in the menu. Connected devices are another iPhone 6S, an iPad 1, an iPad 2 and an Amazon Kindle, and the problem appears on all of them. &lt;/p&gt;</description>
            <key id="139888">MCPE-14236</key>
            <summary>Random suffocation damage for no reason in LAN multiplayer</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="5">Cannot Reproduce</resolution>
                                            <reporter username="Puggoh">R. Brown</reporter>
                        <labels>
                    </labels>
                <created>Tue, 26 Apr 2016 19:00:12 +0200</created>
                <updated>Mon, 21 Aug 2017 13:08:33 +0200</updated>
                            <resolved>Mon, 21 Aug 2017 13:08:33 +0200</resolved>
                                    <version>0.14.1</version>
                                                                        <votes>0</votes>
                                    <watches>2</watches>
                                                                            <comments>
                            <comment id="402578" author="mega_spud" created="Mon, 21 Aug 2017 13:08:33 +0200"  >&lt;p&gt;This ticket has been resolved as &apos;Cannot Reproduce&apos; as it has not been updated recently &lt;em&gt;(1 year+)&lt;/em&gt;&lt;/p&gt;</comment>
                            <comment id="324011" author="aman4700" created="Mon, 8 Aug 2016 03:49:54 +0200"  >&lt;p&gt;Please respond and add the current version if you can reproduce this issue.&lt;/p&gt;</comment>
                            <comment id="306786" author="puggoh" created="Mon, 23 May 2016 17:49:43 +0200"  >&lt;p&gt;This also causes players to erroneously start on fire in the Nether if there is burning netherrack in the area. This is very common and easy to reproduce.&lt;/p&gt;</comment>
                            <comment id="305064" author="rplatham" created="Tue, 17 May 2016 20:11:08 +0200"  >&lt;p&gt;I too have experienced this in 0.15.0 Realms alpha build 4 on a Samsung Galaxy S6 (SM-G920W8), Android 5.1.1.  I thought it was lag related in that the server thought my player had moved inside a block when on my client I had not, but the server dealt me the damage anyways.&lt;/p&gt;</comment>
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