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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MCPE-12061] Cannot join external server over Ethernet on Amazon FireTV</title>
                <link>https://bugs.mojang.com/browse/MCPE-12061</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;When using the Amazon FireTV, either a WiFi or wired Ethernet connection are supported. However, when using the wired Ethernet, after selecting an external server in MCPE, the following error is presented: &lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Unable to connect to the world. Please check your connection to the Internet and try again.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;The device does have an Internet connection and MCPE does detect connectivity to the server (it is listed with a green dot in the &quot;Play&quot; screen). All streaming content and other games I have tried work fine.&lt;/p&gt;

&lt;p&gt;Note: as a developer myself recently porting an Android game to the FireTV, I found that I too was not checking for the Ethernet port as a valid connection type; I had to explicitly check the connectivity manager for connection types &quot;WIFI&quot;, &quot;MOBILE&quot;, &lt;b&gt;and&lt;/b&gt; &quot;ETHERNET&quot; before deciding there was no connection available.&lt;/p&gt;</description>
            <key id="128969">MCPE-12061</key>
            <summary>Cannot join external server over Ethernet on Amazon FireTV</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                            <reporter username="mpr90">Matthew Robinson</reporter>
                        <labels>
                    </labels>
                <created>Sun, 13 Dec 2015 23:48:03 +0100</created>
                <updated>Wed, 5 Oct 2016 17:49:42 +0200</updated>
                            <resolved>Sat, 2 Jul 2016 18:44:13 +0200</resolved>
                                    <version>0.13.0</version>
                    <version>0.15.0</version>
                                    <fixVersion>0.14.3</fixVersion>
                    <fixVersion>0.15.1</fixVersion>
                                                        <votes>1</votes>
                                    <watches>7</watches>
                                                                            <comments>
                            <comment id="319047" author="kennygrzembski@gmail.com" created="Sat, 2 Jul 2016 18:42:32 +0200"  >&lt;p&gt;Hello Mega_Spud - I could only efficiently test with Nvidia Shield TV at this time:&lt;br/&gt;
I hosted a LAN game on Windows 10 beta v0.15.1 (wifi), joined via Nvidia Shield TV v0.15.1 (wired) with no issue or error message.  Realms worked this way as well.  I did test using the original Amazon fire TV the same way same version, but that was Wifi only testing.&lt;/p&gt;

&lt;p&gt;So speaking on behalf of a wired version for Nvidia Shield TV, this issue is resolved.  Thanks for your follow up.&lt;/p&gt;</comment>
                            <comment id="319015" author="mega_spud" created="Sat, 2 Jul 2016 15:09:10 +0200"  >&lt;p&gt;Sorry, I was asking &lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=kennygrzembski%40gmail.com&quot; class=&quot;user-hover&quot; rel=&quot;kennygrzembski@gmail.com&quot;&gt;kennygrzembski@gmail.com&lt;/a&gt; if he can connect with his Nvidia shield TV to a Windows 10 version of the game via an Ethernet connection as he mentioned in &lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-15408&quot; title=&quot;Unable to connect via Ethernet&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MCPE-15408&quot;&gt;&lt;del&gt;MCPE-15408&lt;/del&gt;&lt;/a&gt;.&lt;/p&gt;</comment>
                            <comment id="319014" author="frostcall" created="Sat, 2 Jul 2016 15:06:01 +0200"  >&lt;p&gt;If by LAN you mean Ethernet (which was the issue) then no, the problem does not still affect me. Wifi and Ethernet connections on the Fire TV (the only two kinds of connections it has) are both functioning correctly and both allow me to connect to Realms. &lt;/p&gt;</comment>
                            <comment id="319013" author="mega_spud" created="Sat, 2 Jul 2016 14:59:25 +0200"  >&lt;p&gt;&lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=kennygrzembski%40gmail.com&quot; class=&quot;user-hover&quot; rel=&quot;kennygrzembski@gmail.com&quot;&gt;kennygrzembski@gmail.com&lt;/a&gt; Does this issue still affect you connecting over LAN?&lt;/p&gt;</comment>
                            <comment id="319012" author="frostcall" created="Sat, 2 Jul 2016 14:54:37 +0200"  >&lt;p&gt;I just updated the Fire TV MCPE to version 0.15.1.2 and I can confirm that it is now fully functional using Ethernet. I do not have a &apos;use cellular data&apos; option on the Fire TV. This issue has been resolved as of 0.15.1.2.  Thanks!&lt;/p&gt;</comment>
                            <comment id="319011" author="mega_spud" created="Sat, 2 Jul 2016 14:46:57 +0200"  >&lt;p&gt;Does this issue also affect 0.15.1?&lt;/p&gt;

&lt;p&gt;Also, does ethernet connectivity work if you enable the &quot;Use Cellular Data&quot; option?&lt;/p&gt;</comment>
                            <comment id="319006" author="frostcall" created="Sat, 2 Jul 2016 14:04:37 +0200"  >&lt;p&gt;Any chance of getting this issue reopened and fixed? &lt;/p&gt;</comment>
                            <comment id="315758" author="kennygrzembski@gmail.com" created="Wed, 22 Jun 2016 14:39:09 +0200"  >&lt;p&gt;I too can confirm this is not fixed.  Please reopen this issue or this one - &lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-15408&quot; class=&quot;external-link&quot; rel=&quot;nofollow&quot;&gt;https://bugs.mojang.com/browse/MCPE-15408&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="315656" author="frostcall" created="Wed, 22 Jun 2016 04:26:00 +0200"  >&lt;p&gt;The bug is no longer fixed in 0.15.0. The issue reappears. &lt;/p&gt;</comment>
                            <comment id="309147" author="mpr90" created="Thu, 2 Jun 2016 07:21:16 +0200"  >&lt;p&gt;The bug appears to be fixed in 0.14.3 on my FireTV. Thanks!&lt;/p&gt;</comment>
                            <comment id="309006" author="aman4700" created="Thu, 2 Jun 2016 04:37:42 +0200"  >&lt;p&gt;Does this bug still appear in 0.14.3? Please respond.&lt;/p&gt;</comment>
                            <comment id="294587" author="abc8932" created="Sun, 13 Mar 2016 04:18:41 +0100"  >&lt;p&gt;I also can&apos;t join servers while using an Ethernet cable on Android TV. &lt;/p&gt;</comment>
                            <comment id="272335" author="mpr90" created="Sun, 13 Dec 2015 23:51:30 +0100"  >&lt;p&gt;Here is example code verified to work on the FireTV to detect network connection.&lt;/p&gt;
&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;    /**
     * Determine &lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; &lt;span class=&quot;code-keyword&quot;&gt;this&lt;/span&gt; device has a network connection. Also sets the 
     * member variables {@link mHaveConnectedWifi} and {@link mHaveConnectedMobile}  
     * @&lt;span class=&quot;code-keyword&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;code-keyword&quot;&gt;true&lt;/span&gt; &lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; there is a network connection, &lt;span class=&quot;code-keyword&quot;&gt;false&lt;/span&gt; &lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; not
     */
	&lt;span class=&quot;code-keyword&quot;&gt;private&lt;/span&gt; &lt;span class=&quot;code-object&quot;&gt;boolean&lt;/span&gt; haveNetworkConnection() {
        mHaveConnectedWifi = &lt;span class=&quot;code-keyword&quot;&gt;false&lt;/span&gt;;
        mHaveConnectedMobile = &lt;span class=&quot;code-keyword&quot;&gt;false&lt;/span&gt;;

        ConnectivityManager cm = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
        NetworkInfo[] netInfo = cm.getAllNetworkInfo();
        &lt;span class=&quot;code-keyword&quot;&gt;for&lt;/span&gt; (NetworkInfo ni : netInfo) {
            &lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (ni.getTypeName().equalsIgnoreCase(&lt;span class=&quot;code-quote&quot;&gt;&quot;WIFI&quot;&lt;/span&gt;)) {
                &lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (ni.isConnected())
                    mHaveConnectedWifi = &lt;span class=&quot;code-keyword&quot;&gt;true&lt;/span&gt;;
            } &lt;span class=&quot;code-keyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (ni.getTypeName().equalsIgnoreCase(&lt;span class=&quot;code-quote&quot;&gt;&quot;MOBILE&quot;&lt;/span&gt;)) {
                &lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (ni.isConnected())
                    mHaveConnectedMobile = &lt;span class=&quot;code-keyword&quot;&gt;true&lt;/span&gt;;
            } &lt;span class=&quot;code-keyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (ni.getTypeName().equalsIgnoreCase(&lt;span class=&quot;code-quote&quot;&gt;&quot;Ethernet&quot;&lt;/span&gt;)) {
                &lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (ni.isConnected())
                    mHaveConnectedWifi = &lt;span class=&quot;code-keyword&quot;&gt;true&lt;/span&gt;;
            }
        }
        &lt;span class=&quot;code-keyword&quot;&gt;return&lt;/span&gt; mHaveConnectedWifi || mHaveConnectedMobile;
    }
}
&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="137840">MCPE-13967</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="143734">MCPE-15408</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="144487">MCPE-15798</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
                            <issuelinktype id="10103">
                    <name>Relates</name>
                                                                <inwardlinks description="relates to">
                                        <issuelink>
            <issuekey id="151215">MCPE-17365</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
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