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    <title>Mojang Studios Jira</title>
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        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-11485] Leaves FPS drops</title>
                <link>https://bugs.mojang.com/browse/MCPE-11485</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;Since the 0.12 leaves performance is worse, even a simple forest biome crashes my game, same with windows 10 edition, i have worse performance in forests and taiga biomes than java edition&lt;/p&gt;</description>
            <key id="126349">MCPE-11485</key>
            <summary>Leaves FPS drops</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                            <reporter username="Fiti">Fiti Ball</reporter>
                        <labels>
                    </labels>
                <created>Sun, 8 Nov 2015 14:57:12 +0100</created>
                <updated>Wed, 27 Dec 2017 11:56:11 +0100</updated>
                            <resolved>Wed, 27 Dec 2017 11:56:11 +0100</resolved>
                                    <version>0.12.3</version>
                    <version>0.13.0 Beta 1</version>
                    <version>0.13.0 Beta 5</version>
                    <version>0.13.0</version>
                    <version>0.14.0 Beta 3</version>
                    <version>0.14.0</version>
                    <version>0.15.4</version>
                    <version>0.16.0</version>
                    <version>1.1.4.51</version>
                    <version>1.2.0.2</version>
                                    <fixVersion>1.2.8.0</fixVersion>
                                                        <votes>2</votes>
                                    <watches>4</watches>
                                                                            <comments>
                            <comment id="378028" author="aspergerian" created="Fri, 14 Apr 2017 22:58:26 +0200"  >&lt;p&gt;Affects 1.1.0.4.&lt;/p&gt;</comment>
                            <comment id="324216" author="depressed-pho" created="Mon, 8 Aug 2016 07:48:53 +0200"  >&lt;p&gt;Still affects 0.15.4 / iPad 3rd gen.&lt;/p&gt;</comment>
                            <comment id="323807" author="aman4700" created="Mon, 8 Aug 2016 03:49:19 +0200"  >&lt;p&gt;Please respond and add the current version if you can reproduce this issue.&lt;/p&gt;</comment>
                            <comment id="304279" author="kaleb418" created="Thu, 12 May 2016 14:02:43 +0200"  >&lt;p&gt;I highly doubt that the devs would want MCPE to be laggy.&lt;/p&gt;</comment>
                            <comment id="304278" author="henry_anonym" created="Thu, 12 May 2016 13:35:51 +0200"  >&lt;p&gt;I think this is more or less intended. The devs use a technique named &quot;discarding fragments&quot; in their GLSL shaders. Only the latest generation of devices can handle &quot;discarding fragments&quot; in a performant way, these can do it quite good though.&lt;br/&gt;
However, the performance problems are not cool. If you can modify the shaders, you can replace every line which says:&lt;/p&gt;

&lt;p&gt;&lt;tt&gt;discard;&lt;/tt&gt;&lt;/p&gt;

&lt;p&gt;with&lt;/p&gt;

&lt;p&gt;&lt;tt&gt;//discard;&lt;/tt&gt;&lt;/p&gt;

&lt;p&gt;. This, however, will make everything opaque and make you recognize another performance bug more easily (&lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-14383&quot; class=&quot;external-link&quot; rel=&quot;nofollow&quot;&gt;https://bugs.mojang.com/browse/MCPE-14383&lt;/a&gt;).&lt;/p&gt;</comment>
                            <comment id="298467" author="kaleb418" created="Mon, 4 Apr 2016 03:07:14 +0200"  >&lt;p&gt;Confirmed for MCPE 0.14.0 via &lt;del&gt;&lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-14034&quot; class=&quot;external-link&quot; rel=&quot;nofollow&quot;&gt;MCPE-14034&lt;/a&gt;&lt;/del&gt;.&lt;/p&gt;</comment>
                            <comment id="291441" author="fiti" created="Tue, 1 Mar 2016 22:10:25 +0100"  >&lt;p&gt;Yes, it affects 0.14 too&lt;/p&gt;</comment>
                            <comment id="291110" author="luisrobles" created="Tue, 1 Mar 2016 05:42:48 +0100"  >&lt;p&gt;Does this issue still affects 0.14?, if so, please respond&lt;/p&gt;</comment>
                            <comment id="263136" author="fiti" created="Sun, 8 Nov 2015 16:29:24 +0100"  >&lt;p&gt;Yes, as i said the problem are the leaves, any other place runs fine&lt;/p&gt;</comment>
                            <comment id="263125" author="elkameleon" created="Sun, 8 Nov 2015 15:37:07 +0100"  >&lt;p&gt;Have you tried turning your render distance down? I don&apos;t know how powerful of a device your phone ia, but that might make a difference. &lt;/p&gt;</comment>
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            <issuekey id="139963">MCPE-14263</issuekey>
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