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    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-1118] Deep water = Mobs forget AI</title>
                <link>https://bugs.mojang.com/browse/MCPE-1118</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;What I expected to happen was...&lt;br/&gt;
Mobs act the same way they do on land while in the water, besides jumping to breath.&lt;/p&gt;

&lt;p&gt;What actually happened was...&lt;br/&gt;
Seemingly randomly, mobs will get &quot;stuck&quot; in deeper water and will not move nor will they watch or follow the player. After watching 2 full day night cycles, I saw a 3 creepers float from land into deepish water then stop responding. When I got close enough to them they blew me up. I also saw two other creepers going from land to water and back to land without problems. I came up to a skeleton that was &quot;stuck&quot; in the water and it shot at me but remained stationary. What I found very odd was that peaceful mobs that are &quot;stuck&quot; can be pushed closer to shore and once they are about 3 meters away from a solid block they &quot;remember&quot; how to swim forwards and begin moving on their own until they get &quot;stuck&quot; again.&lt;/p&gt;

&lt;p&gt;Steps to Reproduce&lt;br/&gt;
1 Wait a full day/night cycle and watch both peaceful and hostile mobs that are in deep water.&lt;br/&gt;
2 Push a peaceful mob that is &quot;stuck&quot; in the water closer to land but not on land&lt;br/&gt;
3 Get near enough to a creeper or skeleton that is &quot;stuck&quot; so that they attack you.&lt;/p&gt;</description>
            <key id="19403">MCPE-1118</key>
            <summary>Deep water = Mobs forget AI</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="3">Duplicate</resolution>
                                            <reporter username="caucow98">caucow</reporter>
                        <labels>
                            <label>AI</label>
                            <label>attack</label>
                            <label>hostile</label>
                            <label>mob</label>
                            <label>monster</label>
                            <label>pathfinding</label>
                            <label>peaceful</label>
                            <label>push</label>
                    </labels>
                <created>Wed, 9 Jan 2013 07:30:31 +0100</created>
                <updated>Mon, 7 Sep 2015 19:54:16 +0200</updated>
                            <resolved>Sat, 12 Jan 2013 00:35:40 +0100</resolved>
                                    <version>0.5.0</version>
                                                                        <votes>1</votes>
                                    <watches>3</watches>
                                                                            <comments>
                            <comment id="35445" author="caucow98" created="Fri, 11 Jan 2013 13:46:10 +0100"  >&lt;p&gt;Never thought about that but it makes sense since water and lava are treated almost the same, besides flow speed, length, and damage...&lt;/p&gt;</comment>
                            <comment id="35318" author="cultist_o" created="Fri, 11 Jan 2013 04:07:31 +0100"  >&lt;p&gt;The same seems to be true with fire proof mobs in deep lava&lt;/p&gt;</comment>
                            <comment id="34402" author="caucow98" created="Wed, 9 Jan 2013 07:33:42 +0100"  >&lt;p&gt;First picture shows skeleton sitting still and shooting. Second and third pictures show a creeper before and after I walked into its attack radius. Fourth shows a zombie not swimming at me. The creeper pictures also show pigs that have been &quot;stuck&quot; for months&lt;/p&gt;</comment>
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                <issuelinks>
                            <issuelinktype id="10102">
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            <issuekey id="10601">MCPE-992</issuekey>
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                            <attachment id="17704" name="image.jpg" size="155193" author="caucow98" created="Wed, 9 Jan 2013 07:30:31 +0100"/>
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                            <attachment id="17702" name="image.jpg" size="209052" author="caucow98" created="Wed, 9 Jan 2013 07:30:31 +0100"/>
                            <attachment id="17701" name="image.jpg" size="210561" author="caucow98" created="Wed, 9 Jan 2013 07:30:31 +0100"/>
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