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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MCPE-11086] All mobs drop nothing unless killed by the player (or spawned or hurt by the player within 5 min of being killed)</title>
                <link>https://bugs.mojang.com/browse/MCPE-11086</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;If hostile mobs die but are not killed by the player, they drop nothing. Dying by sunlight, drowning or falling used to let the mob drop items.&lt;br/&gt;
Same goes for iron golems. Only if killed by the player, they drop iron.&lt;/p&gt;

&lt;p&gt;In Version 0.11 they used to drop items.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;What I expected to happen:&lt;/b&gt;&lt;br/&gt;
The mob to drop items.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;What actually happened:&lt;/b&gt;&lt;br/&gt;
The mob didn&apos;t drop items.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Steps to Reproduce in survival:&lt;/b&gt;&lt;/p&gt;
&lt;ol&gt;
	&lt;li&gt;In survival wait until it gets night and than day again.&lt;/li&gt;
	&lt;li&gt;Wait for roaming zombies/skeletons to burn to death by sunlight.&lt;/li&gt;
	&lt;li&gt;look for drops&lt;/li&gt;
&lt;/ol&gt;


&lt;p&gt;&lt;b&gt;Steps to Reproduce in creative&lt;/b&gt;&lt;/p&gt;
&lt;ol&gt;
	&lt;li&gt;Spawn a hostile mob (zombie/skeleton) with a spawn egg during day&lt;/li&gt;
	&lt;li&gt;Wait for the mob to die&lt;/li&gt;
	&lt;li&gt;look for drops&lt;/li&gt;
&lt;/ol&gt;
</description>
            <key id="124164">MCPE-11086</key>
            <summary>All mobs drop nothing unless killed by the player (or spawned or hurt by the player within 5 min of being killed)</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                            <reporter username="fh">Florian Hanno</reporter>
                        <labels>
                    </labels>
                <created>Fri, 16 Oct 2015 10:49:27 +0200</created>
                <updated>Wed, 10 May 2017 13:38:28 +0200</updated>
                            <resolved>Tue, 26 Jan 2016 02:47:04 +0100</resolved>
                                    <version>0.12.2</version>
                    <version>0.13.0 Beta 1</version>
                    <version>0.13.0</version>
                                    <fixVersion>0.14.0 Beta 1</fixVersion>
                                                        <votes>14</votes>
                                    <watches>2</watches>
                                                                            <comments>
                            <comment id="271152" author="missmarzenia" created="Tue, 8 Dec 2015 10:57:50 +0100"  >&lt;p&gt;This issue had been submitted for testing. &lt;/p&gt;</comment>
                            <comment id="271101" author="ovodood" created="Tue, 8 Dec 2015 04:00:17 +0100"  >&lt;p&gt;Confirmed on iOS. All mob farms rendered useless. No one drops anything now.&lt;/p&gt;</comment>
                            <comment id="266280" author="depressed-pho" created="Thu, 19 Nov 2015 08:39:34 +0100"  >&lt;p&gt;I don&apos;t know if this is a bug or an intended change either, but I too want it to be fixed. Designing and constructing mob farms is a significant part of the fun of the game.&lt;/p&gt;</comment>
                            <comment id="264649" author="jacurdal" created="Fri, 13 Nov 2015 12:54:30 +0100"  >&lt;p&gt;I do not know if this is a bug or if it was done for a reason but, I would like it fixed. This whole issue with Minecraft having no rules. It seems this new version has a lot of rules. You guys just say, &quot;That is considered cheating.&quot; Like no coordinates.&lt;/p&gt;</comment>
                            <comment id="264577" author="rplatham" created="Fri, 13 Nov 2015 05:52:43 +0100"  >&lt;p&gt;Confirmed on MCPE 0.13 build 5 that mobs (hostile or peaceful) don&apos;t drop anything if not hurt by the player within 5 minutes before dying.  The exception being iron and snow golems who seem to always drop items regardless of how they are killed.&lt;/p&gt;</comment>
                            <comment id="262359" author="depressed-pho" created="Fri, 6 Nov 2015 17:33:35 +0100"  >&lt;p&gt;I can confirm this on 0.12.3 / iOS, but iron golems do drop irons unlike any other hostile mobs.&lt;/p&gt;</comment>
                            <comment id="259405" author="thelastsam" created="Thu, 29 Oct 2015 05:39:35 +0100"  >&lt;p&gt;Same issue with Minecraft PE v0.12.3 on both of my Android devices.&lt;br/&gt;
Samsung Galaxy S3 - 4.4.2&lt;br/&gt;
Samsung Galaxy Tab 10.1 - Android 4.0.4&lt;/p&gt;

&lt;p&gt;Some additional details:&lt;br/&gt;
-I have tested with several causes of death including drowning, lava, fire, sun, and fall damage. In all scenarios there are no drops.&lt;br/&gt;
-The only way to cause death resulting in drops is if the mob is killed directly by the player.&lt;br/&gt;
-An exception to this is that there WILL be drops if a mob takes damage from a player, and then dies by one of the aforementioned causes within 5 seconds.&lt;/p&gt;

&lt;p&gt;I do hope this is fixed soon since this bug essentially removes mob farms from the game.&lt;/p&gt;</comment>
                            <comment id="256633" author="rplatham" created="Tue, 20 Oct 2015 15:15:56 +0200"  >&lt;p&gt;Confirmed on Samsung Galaxy S4 android 5.0.1 and Asus B121 Tablet Win10 Pro in creative and surival, single and multiplayer.  There are several methods by which mobs killed indirectly by the player should result in drops.  For example splash potions in &lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-10957&quot; title=&quot;Killing mobs with splash potions will not drop XP&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MCPE-10957&quot;&gt;&lt;del&gt;MCPE-10957&lt;/del&gt;&lt;/a&gt;.&lt;/p&gt;</comment>
                            <comment id="256485" author="rodrigo294x" created="Mon, 19 Oct 2015 16:48:32 +0200"  >&lt;p&gt;Confirmed On Asus Zenfone 5 (Android 5.0) MCPE 0.12.2&lt;/p&gt;</comment>
                            <comment id="256481" author="d4n13" created="Mon, 19 Oct 2015 15:50:49 +0200"  >&lt;p&gt;Can confirm... Android Marshmallow, Nexus 5, MCPE 0.12.2.&lt;/p&gt;

&lt;p&gt;-Go to Nether.&lt;br/&gt;
-Find pigmen under hanging gravel.&lt;br/&gt;
-Trigger gravelanche&lt;br/&gt;
-Find no loot (though you may get armor b/c of &quot;always drops armor&quot; bug).&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="126409">MCPE-11506</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="127658">MCPE-11817</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="130229">MCPE-12242</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="130274">MCPE-12252</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="132010">MCPE-12466</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="132801">MCPE-12880</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
                            <issuelinktype id="10103">
                    <name>Relates</name>
                                                                <inwardlinks description="relates to">
                                        <issuelink>
            <issuekey id="122936">MCPE-10957</issuekey>
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