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    <title>Mojang Studios Jira</title>
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        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-10792] Mob Spawners No Longer Spawn </title>
                <link>https://bugs.mojang.com/browse/MCPE-10792</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;I had many mob spawners in the game - which I use for farming. Since updating I&apos;ve discovered three new spawners that were empty (with no flame). I thought it might be deliberate at first but after the third I thought it might be broken. I went back to previous spawners and they had stopped working - they still had the flame but no mob inside and certainly not spawning. The only thing I can think of (other than upgrading my phone from an S3 to S5, and the newer MPCE being installed) is that I turned it down to peaceful for a bit recently and then back up difficulty. Does this break all spawners or is it the new 12.1 update?&lt;/p&gt;</description>
            <key id="121928">MCPE-10792</key>
            <summary>Mob Spawners No Longer Spawn </summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="3">Duplicate</resolution>
                                            <reporter username="JMac">John McDowel</reporter>
                        <labels>
                    </labels>
                <created>Fri, 18 Sep 2015 06:36:41 +0200</created>
                <updated>Wed, 30 Sep 2015 14:02:44 +0200</updated>
                            <resolved>Thu, 24 Sep 2015 17:26:56 +0200</resolved>
                                    <version>0.12.1</version>
                                                                        <votes>2</votes>
                                    <watches>2</watches>
                                                                            <comments>
                            <comment id="252529" author="jmac" created="Wed, 30 Sep 2015 14:02:44 +0200"  >&lt;p&gt;Would it work as a test to move the &apos;minecraftWorlds&apos; data for the level into my Window 10 version as a test or are MCPE and it still a little different in how they load the .DAT and .LDB files?&lt;/p&gt;</comment>
                            <comment id="252526" author="jmac" created="Wed, 30 Sep 2015 13:53:52 +0200"  >&lt;p&gt;Just to clarify I don&apos;t think it&apos;s the same issue as the one listed in &lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-8998&quot; title=&quot;Dungeons appear with an empty spawner and an invisible chest&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MCPE-8998&quot;&gt;&lt;del&gt;MCPE-8998&lt;/del&gt;&lt;/a&gt;.  I have that issue now but it also seems the existing spawners have been broken.&lt;/p&gt;</comment>
                            <comment id="252524" author="jmac" created="Wed, 30 Sep 2015 13:52:49 +0200"  >&lt;p&gt;This is not just for new spawners found.  I had working spawners in v0.11 and moved them from the &apos;minecraftWorlds&apos; folder on my S3 onto my S5 and now they don&apos;t have an enemy inside the cage nor do they spawn anymore.  I had zombie, skeleton, spider spawners all along this path I&apos;d carved out since v0.9.4 (I know because that&apos;s what I labelled the level name.  Now my existing spawners are broken and I can&apos;t use the mob farms I&apos;d created.  No more spawners for me.  What&apos;s interesting is the spawners are working fine in the Windows 10 version I&apos;m testing on my Surface Pro 3.  Aren&apos;t they essentially the same version now (i.e. same C++ base code)?&lt;/p&gt;</comment>
                            <comment id="251755" author="illidicia" created="Thu, 24 Sep 2015 17:26:56 +0200"  >&lt;p&gt;If you did not already, please remember to perform a search before creating a ticket to see if your bug hasn&apos;t already been reported. This issue was reported previously as &lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-8998&quot; title=&quot;Dungeons appear with an empty spawner and an invisible chest&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MCPE-8998&quot;&gt;&lt;del&gt;MCPE-8998&lt;/del&gt;&lt;/a&gt;. Comment your experience there!&lt;/p&gt;</comment>
                            <comment id="251043" author="sikeann09" created="Sun, 20 Sep 2015 21:45:14 +0200"  >&lt;p&gt;i also noticed this flames but no spinning mobs&lt;/p&gt;</comment>
                            <comment id="250530" author="robertnoblesjr@yahoo.com" created="Fri, 18 Sep 2015 14:30:46 +0200"  >&lt;p&gt;Me too. Many empty spawner cages. Very frustrating. I never changed the level difficulty. &lt;/p&gt;</comment>
                    </comments>
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