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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MCPE-10700] Player&apos;s fist deals incorrect damage</title>
                <link>https://bugs.mojang.com/browse/MCPE-10700</link>
                <project id="10200" key="MCPE">Minecraft (Bedrock codebase)</project>
                    <description>&lt;p&gt;The player&apos;s fist deals 2 damage (one heart) instead of 1 damage (half a heart) to mobs. This can be replicated easily. Just attack a cow. Cows have 10 health (5 hearts) and the player&apos;s fist deals one heart of damage so cows are killed with 5 hits with the fist. If the player&apos;s fist dealt a half a heart of damage it would take ten hits to kill a cow (like it should) and the game would also be more challenging as monsters are currently too easy to kill with your fist. Please have the damage changed. Playing on iOS 0.12.1.&lt;/p&gt;</description>
            <key id="121445">MCPE-10700</key>
            <summary>Player&apos;s fist deals incorrect damage</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="6">Works As Intended</resolution>
                                            <reporter username="cham97">Matthew Chapman</reporter>
                        <labels>
                    </labels>
                <created>Sun, 13 Sep 2015 08:33:43 +0200</created>
                <updated>Tue, 30 Jan 2024 22:06:05 +0100</updated>
                            <resolved>Tue, 3 Oct 2017 09:46:33 +0200</resolved>
                                    <version>0.12.1 Beta 13</version>
                    <version>1.2.1.1</version>
                                                                        <votes>1</votes>
                                    <watches>7</watches>
                                                                            <comments>
                            <comment id="1124694" author="tryashtar" created="Sat, 11 Dec 2021 07:21:29 +0100"  >&lt;p&gt;That is disturbing lol, IMO that&apos;s good enough evidence to clone this report, but I&apos;ll abstain&lt;/p&gt;</comment>
                            <comment id="1124693" author="goldenhelmet" created="Sat, 11 Dec 2021 07:19:21 +0100"  >&lt;p&gt;Makes sense. Some time ago I figured out that the way this actually works is that bare fist punches have the Strength level 1 effect formula applied ( dmg = dmg * 1.3 + 1 ).  E.g. if you set the player&apos;s attack to 38 in the player.json then the punches do 50 damage.&lt;/p&gt;</comment>
                            <comment id="1124645" author="tryashtar" created="Sat, 11 Dec 2021 01:26:50 +0100"  >&lt;p&gt;With weakness I it takes 10 punches to kill a cow, and 22 punches to kill a zombie. This exactly matches vanilla Java&apos;s default damage output.&lt;/p&gt;</comment>
                            <comment id="635567" author="goldenhelmet" created="Mon, 17 Feb 2020 13:51:33 +0100"  >&lt;p&gt;It is worth noting that if the fist did not deal 2 damage, then it would not be able to damage any mobs with defense points, such as zombies, because damage in Bedrock edition is rounded down. You can verify this by punching creepers and zombies. It takes 10 punches to kill a creeper but 20 to kill a zombie.&lt;/p&gt;</comment>
                            <comment id="410545" author="mega_spud" created="Tue, 3 Oct 2017 09:46:57 +0200"  >&lt;p&gt;This is currently working as designed.&lt;/p&gt;</comment>
                            <comment id="409969" author="mega_spud" created="Sat, 30 Sep 2017 14:58:40 +0200"  >&lt;p&gt;This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).&lt;/p&gt;</comment>
                            <comment id="379330" author="aspergerian" created="Sat, 22 Apr 2017 04:54:14 +0200"  >&lt;p&gt;In the 1.0 update, this was recentlly changed so that players now deal one health instead of two health.&lt;/p&gt;

&lt;p&gt;However, in the 1.1 beta, this was yet again changed to two health instead of one health.&lt;/p&gt;

&lt;p&gt;In the Java/Console versions, the player deals one health as well. If that&apos;s the case, then this is likely a bug &lt;b&gt;(still going on).&lt;/b&gt;&lt;/p&gt;</comment>
                            <comment id="278801" author="illidicia" created="Tue, 19 Jan 2016 13:32:39 +0100"  >&lt;p&gt;Working by design. Pocket Edition still uses the pre-release values from the java version.&lt;/p&gt;</comment>
                            <comment id="257697" author="cham97" created="Fri, 23 Oct 2015 03:05:10 +0200"  >&lt;p&gt;Yes, it does. Please look into it and respond.&lt;/p&gt;</comment>
                            <comment id="257650" author="aman4700" created="Thu, 22 Oct 2015 23:34:17 +0200"  >&lt;p&gt;Does this bug still appear in 0.12.2? If so please respond.&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10101">
                    <name>Cloners</name>
                                                                <inwardlinks description="is cloned by">
                                        <issuelink>
            <issuekey id="495977">MCPE-152713</issuekey>
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            <issuekey id="180847">MCPE-26081</issuekey>
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            <issuelink>
            <issuekey id="180900">MCPE-26097</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="182087">MCPE-26983</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="183268">MCPE-27724</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="185973">MCPE-28819</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="403653">MCPE-114280</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="409857">MCPE-116627</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="491141">MCPE-151210</issuekey>
        </issuelink>
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                            <issuelinktype id="10103">
                    <name>Relates</name>
                                                                <inwardlinks description="relates to">
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            <issuekey id="287293">MCPE-62692</issuekey>
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