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        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-9506] Bone Meal used when triggering dispenser with Bone Meal in &quot;against&quot; grass.</title>
                <link>https://bugs.mojang.com/browse/MC-9506</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;If you put an up-faced Dispenser with Bone Meal in it under a grass block, it will add &quot;grass&quot; on top of the grass block. if you then do it again while there already is grass on the grass block, it will use up another Bone Meal. I was working on a sheep farm design and it will not work unless this will be changed. I appreciate your attention. (I noticed it in creative but i&apos;m sure it is the same in survival)&lt;br/&gt;
&lt;span class=&quot;error&quot;&gt;&amp;#91;Mod&amp;#93;&lt;/span&gt; Tails answered in the comments below. I am sorry to say that I am not really happy about the answer, as I may have not told the issue clearly enough. May I ask for adding a feature? because if there is no spot for any grass to spawn on anymore, I would be more then happy if it didn&apos;t use up the bonemeal, when there isn&apos;t even any changes.&lt;/p&gt;</description>
                <environment></environment>
        <key id="23119">MC-9506</key>
            <summary>Bone Meal used when triggering dispenser with Bone Meal in &quot;against&quot; grass.</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="6">Works As Intended</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="erikerik5">erik s&#228;nd</reporter>
                        <labels>
                    </labels>
                <created>Sat, 9 Feb 2013 22:08:27 +0100</created>
                <updated>Wed, 6 Mar 2013 10:22:03 +0100</updated>
                            <resolved>Sun, 10 Feb 2013 00:11:29 +0100</resolved>
                                    <version>Snapshot 13w06a</version>
                                                                        <votes>0</votes>
                                    <watches>1</watches>
                                                                            <comments>
                            <comment id="44888" author="bljat" created="Sun, 10 Feb 2013 00:11:29 +0100"  >&lt;p&gt;If you have a big patch of grass, one use of bonemeal on a grass block will place a patch of tall grass/flowers randomly. Using another bonemeal has a chance to fill up the random gaps in this patch, so this works as intended.&lt;/p&gt;</comment>
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            <issuekey id="23656">MC-9892</issuekey>
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