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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-8964] /spawnpoint @p ~0 ~0 ~0 not working as expected</title>
                <link>https://bugs.mojang.com/browse/MC-8964</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;Trying to work on a CoD:Zombies styled map, much like Sethbling&apos;s TF2 and Smash Bros ones.&lt;br/&gt;
Found out that you can&apos;t set the spawnpoint of a player using relative coordinates. Which I think is strange if we can use relative coordinates for teleports.&lt;/p&gt;</description>
                <environment></environment>
        <key id="22340">MC-8964</key>
            <summary>/spawnpoint @p ~0 ~0 ~0 not working as expected</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="7">Invalid</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="bludragon">Tristan Abshire</reporter>
                        <labels>
                    </labels>
                <created>Fri, 1 Feb 2013 23:02:15 +0100</created>
                <updated>Sun, 30 Apr 2017 15:13:09 +0200</updated>
                            <resolved>Sun, 10 Aug 2014 00:12:15 +0200</resolved>
                                    <version>Minecraft 1.4.7</version>
                    <version>Snapshot 13w04a</version>
                    <version>Snapshot 13w05a</version>
                    <version>Snapshot 13w05b</version>
                    <version>Minecraft 1.7.10</version>
                    <version>Minecraft 14w30c</version>
                                                                        <votes>3</votes>
                                    <watches>2</watches>
                                                                            <comments>
                            <comment id="187262" author="qmagnet" created="Sun, 10 Aug 2014 14:37:40 +0200"  >&lt;p&gt;If they are returned to the worldspawn, then the spawn wasn&apos;t set properly. The game will say that spawnpoint was set even in an obstructed location.  Execute @p works fine.&lt;/p&gt;</comment>
                            <comment id="187258" author="nicholashills" created="Sun, 10 Aug 2014 14:17:41 +0200"  >&lt;p&gt;I fully agree that you can, and whilst the block outputs that it has set the player&apos;s spawn to whatever the relative command should be, (at least in the examples I have tested and in versions up to 14w30) when the player is killed thy are returned to worldspawn&lt;/p&gt;</comment>
                            <comment id="187257" author="qmagnet" created="Sun, 10 Aug 2014 14:12:04 +0200"  >&lt;p&gt;Yes it does. With execute you can issue a spawnpoint command with relative coordinates.&lt;/p&gt;</comment>
                            <comment id="187252" author="nicholashills" created="Sun, 10 Aug 2014 13:53:11 +0200"  >&lt;p&gt;Indeed whilst you can execute for spawnpoints, there is a particular issue that executed spawnpoint does not accept relative co-ordinates when run in an execute as detailed in &lt;a href=&quot;https://bugs.mojang.com/browse/MC-63964&quot; title=&quot;Spawnpoint doesn&amp;#39;t work with relative co-ordinates&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-63964&quot;&gt;&lt;del&gt;MC-63964&lt;/del&gt;&lt;/a&gt;.&lt;/p&gt;</comment>
                            <comment id="187120" author="qmagnet" created="Sun, 10 Aug 2014 00:11:42 +0200"  >&lt;p&gt;Tails, you can resolve this bug. Execute can handle this type of request now.&lt;/p&gt;</comment>
                            <comment id="54921" author="bljat" created="Mon, 18 Mar 2013 02:54:57 +0100"  >&lt;p&gt;Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.&lt;/p&gt;</comment>
                            <comment id="43576" author="unon1100" created="Tue, 5 Feb 2013 00:03:32 +0100"  >&lt;p&gt;Nope! If you only do &quot;/spawnpoint @p&quot;, it will set their spawn to their current location.&lt;/p&gt;</comment>
                            <comment id="43421" author="bludragon" created="Mon, 4 Feb 2013 09:06:46 +0100"  >&lt;p&gt;Doesn&apos;t /spawnpoint @p require coordinates to function though?&lt;/p&gt;

&lt;p&gt;And your system above would cause unnecessary jittering for the player&lt;/p&gt;</comment>
                            <comment id="43275" author="unon1100" created="Sun, 3 Feb 2013 22:35:33 +0100"  >&lt;p&gt;While I can see why this is bothering, you can work around this problem like this:&lt;br/&gt;
If you want to do /spawnpoint @p ~5 ~-10 ~0&lt;/p&gt;

&lt;p&gt;Then do this:&lt;br/&gt;
/tp @p ~5 ~-10 ~0&lt;br/&gt;
/spawnpoint @p&lt;br/&gt;
/tp @p ~-5 ~10 ~0&lt;/p&gt;</comment>
                    </comments>
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            <issuekey id="91376">MC-63964</issuekey>
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