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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-886] Sticky movement is back...</title>
                <link>https://bugs.mojang.com/browse/MC-886</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;I am regularly finding that even after releasing a movement key, I keep moving in that direction, in addition to any other movement I may be making. To stop it, I have to press and release the matching movement key again.&lt;/p&gt;

&lt;p&gt;This was in 1.2, and seemed to have been fixed in 1.3, now it&apos;s back. &lt;/p&gt;</description>
                <environment>Ubuntu Linux&lt;br/&gt;
&lt;br/&gt;
java version &amp;quot;1.6.0_24&amp;quot;&lt;br/&gt;
OpenJDK Runtime Environment (IcedTea6 1.11.4) (6b24-1.11.4-1ubuntu0.12.04.1)&lt;br/&gt;
OpenJDK 64-Bit Server VM (build 20.0-b12, mixed mode)&lt;br/&gt;
&lt;br/&gt;
LWJGL Version: 2.4.2&lt;br/&gt;
</environment>
        <key id="12171">MC-886</key>
            <summary>Sticky movement is back...</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="7">Invalid</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="mentalmouse">David Harmon</reporter>
                        <labels>
                            <label>movement</label>
                    </labels>
                <created>Sat, 27 Oct 2012 16:00:34 +0200</created>
                <updated>Tue, 28 Mar 2023 14:38:03 +0200</updated>
                            <resolved>Wed, 26 Dec 2012 18:00:33 +0100</resolved>
                                    <version>Minecraft 1.4.2</version>
                    <version>Minecraft 1.4.5</version>
                    <version>Minecraft 1.4.6</version>
                                                                        <votes>29</votes>
                                    <watches>15</watches>
                                                                            <comments>
                            <comment id="474966" author="shjohnson.pi" created="Mon, 23 Jul 2018 01:23:56 +0200"  >&lt;p&gt;I&apos;m having an issue where the WASD movement keys become stuck released.&lt;/p&gt;

&lt;p&gt;I can reproduce it by mashing WASD and leaving W pressed down. Occasionally I don&apos;t move forward until I release and re-press W.&lt;/p&gt;

&lt;p&gt;I&apos;ve attached a Manual Crash Log.&lt;/p&gt;

&lt;p&gt;Please let me know if I should open a new issue.&lt;/p&gt;

&lt;p&gt;&amp;#8211; System Details &amp;#8211;&lt;/p&gt;

&lt;p&gt;Minecraft Version: 1.13 (Fresh Install)&lt;/p&gt;

&lt;p&gt;Operating System: Linux (amd64) version 4.4.0-130-generic&lt;/p&gt;</comment>
                            <comment id="463544" author="natedogg1232" created="Tue, 26 Jun 2018 01:36:47 +0200"  >&lt;p&gt;It seems having any software that logs keys or detects keys in the background cause this.&lt;/p&gt;</comment>
                            <comment id="359707" author="mikesena@gmail.com" created="Sun, 12 Feb 2017 12:28:01 +0100"  >&lt;p&gt;Wow incredibly fast response @Urielsalis; and yes, that was actually it!  I didn&apos;t even know the thing was running; it&apos;s a new laptop.  ALT+Z, turn off instant replay.  Fixed the issue!  Turned it back on, and it was resolved.&lt;/p&gt;

&lt;p&gt;Thanks!&lt;/p&gt;</comment>
                            <comment id="359695" author="urielsalis" created="Sun, 12 Feb 2017 12:22:43 +0100"  >&lt;p&gt;In 1.11.2? Also, it might be caused by Geforce Experience, try disabling it&lt;/p&gt;</comment>
                            <comment id="359693" author="mikesena@gmail.com" created="Sun, 12 Feb 2017 12:20:47 +0100"  >&lt;p&gt;I&apos;m also still having this issue.  Similar to @tAb0rDa, it seems to predominantly only happen when I&apos;m connecting to a server.&lt;/p&gt;</comment>
                            <comment id="359243" author="tab0rda" created="Sat, 11 Feb 2017 02:48:02 +0100"  >&lt;p&gt;How is this resolved?!  I can replicate it in 1.8/1.10/1.11. Only in a server, works fine in single player.. And I&apos;m running windows! I bought the game to play multiplayer and this is not letting me do it.&lt;/p&gt;</comment>
                            <comment id="324797" author="wessltov" created="Thu, 11 Aug 2016 05:10:08 +0200"  >&lt;p&gt;Confirmed for 1.10.2. It only recently started affecting me, and it&apos;s kind of making the game unplayable&lt;/p&gt;</comment>
                            <comment id="278193" author="JIRAUSER71590" created="Fri, 15 Jan 2016 15:51:02 +0100"  >&lt;p&gt;This isn&apos;t a minecraft bug, see &lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=grum&quot; class=&quot;user-hover&quot; rel=&quot;grum&quot;&gt;grum&lt;/a&gt;&apos;s comment&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;error&quot;&gt;&amp;#91;Mojang&amp;#93;&lt;/span&gt; Grum (Erik Broes) added a comment - 26/Dec/12 5:32 PM&lt;br/&gt;
LWJGL issue, we can&apos;t help it as we cannot update right now.&lt;/p&gt;&lt;/blockquote&gt;</comment>
                            <comment id="278190" author="astrorp" created="Fri, 15 Jan 2016 15:27:42 +0100"  >&lt;p&gt;confirmed for 16w02a&lt;/p&gt;</comment>
                            <comment id="202288" author="ericz1" created="Fri, 3 Oct 2014 05:59:41 +0200"  >&lt;p&gt;Still occasionally affects Minecraft 1.8/LWJGL 2.9.1 (latest stable release since December 2013). Mostly getting this on my laptop.&lt;/p&gt;</comment>
                            <comment id="146783" author="jonathan.hynes" created="Thu, 13 Mar 2014 18:46:19 +0100"  >&lt;p&gt;I understand that this problem might not even be fixable, but is this the official word? I only ask because I&apos;m getting this problem pretty bad in 14w11b. I do agree with some of the above claiming it&apos;s probably computer performance related (keyboard events simply being prioritized below render tasks and such), so the solution is probably just to buy a fancy new computer.&lt;/p&gt;</comment>
                            <comment id="134679" author="professional" created="Fri, 24 Jan 2014 22:24:33 +0100"  >&lt;p&gt;Confirmed in 1.7.4! It caused me to walk into lava in the nether and die! This has to get fixed. Why is it closed?&lt;/p&gt;</comment>
                            <comment id="94101" author="kisurahara" created="Wed, 24 Jul 2013 17:23:58 +0200"  >&lt;p&gt;Back for me too, new tickets get closed D: I have to restart my computer every time it happens but that doesnt always work&lt;/p&gt;</comment>
                            <comment id="80283" author="isac121" created="Tue, 2 Jul 2013 04:02:34 +0200"  >&lt;p&gt;It came back in 16.1...........&lt;/p&gt;</comment>
                            <comment id="69347" author="bljat" created="Tue, 28 May 2013 00:18:32 +0200"  >&lt;p&gt;Use the new launcher, you&apos;ll be able to play 1.5.2 like with the old one:&lt;br/&gt;
&lt;a href=&quot;http://s3.amazonaws.com/Minecraft.Download/launcher/MinecraftDev.exe&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://s3.amazonaws.com/Minecraft.Download/launcher/MinecraftDev.exe&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="69346" author="wermer" created="Tue, 28 May 2013 00:16:46 +0200"  >&lt;p&gt;I am experiencing this issue at least once per every 2 minutes, sometimes up to 3 or 4 times in a single minute, since the latest release (1.5.2).&lt;/p&gt;</comment>
                            <comment id="61888" author="dsohler" created="Sat, 20 Apr 2013 14:47:49 +0200"  >&lt;p&gt;Why the heck was this bug closed as invalid? This is still an issue and the description and bug report itself is valid. The discussion about the weird Neo2 layout has nothing to do with that bug, that still happens all the time.&lt;/p&gt;</comment>
                            <comment id="58049" author="dsohler" created="Sun, 31 Mar 2013 00:04:13 +0100"  >&lt;p&gt;Neo2 is weird and so not standards compliant &#8230;&lt;/p&gt;</comment>
                            <comment id="58014" author="zarquod" created="Sat, 30 Mar 2013 17:56:29 +0100"  >&lt;p&gt;There&#8217;s nothing wrong with my setup, I&#8217;m using Neo2 layout, which does not have an explicit caps lock key but uses the shift keys (pressed simultaneously) to activate caps lock.&lt;/p&gt;</comment>
                            <comment id="58013" author="dsohler" created="Sat, 30 Mar 2013 17:50:06 +0100"  >&lt;p&gt;Wait &#8230; You get Shift_L on key press and Caps_Lock when releasing? Something is wrong with your setup I guess.&lt;/p&gt;

&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;KeyPress event, serial 45, synthetic NO, window 0x1a00001,
    root 0x1d5, subw 0x0, time 518751586, (-536,168), root:(1550,960),
    state 0x10, keycode 50 (keysym 0xffe1, Shift_L), same_screen YES,
    XLookupString gives 0 bytes: 
    XmbLookupString gives 0 bytes: 
    XFilterEvent returns: False

KeyRelease event, serial 45, synthetic NO, window 0x1a00001,
    root 0x1d5, subw 0x0, time 518752226, (-536,168), root:(1550,960),
    state 0x11, keycode 50 (keysym 0xffe1, Shift_L), same_screen YES,
    XLookupString gives 0 bytes: 
    XFilterEvent returns: False&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;

&lt;p&gt;By default it&#8217;s&lt;/p&gt;

&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;keycode  50 = Shift_L NoSymbol Shift_L
keycode  62 = Shift_R NoSymbol Shift_R&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;

&lt;p&gt;&#8230; and the problem is not gone in general, because it has nothing to do with keysyms.&lt;/p&gt;</comment>
                            <comment id="58008" author="zarquod" created="Sat, 30 Mar 2013 17:25:31 +0100"  >&lt;p&gt;Looks like I&#8217;ve found &#8230; well, not a solution, but a pretty good workaround for the specific flavor of this issue that I am experiencing.&lt;/p&gt;

&lt;p&gt;Reminder: Pressing and releasing the left shift key gave me this output from xev:&lt;/p&gt;

&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;KeyPress event, serial 41, synthetic NO, window 0x4800001,
    root 0x266, subw 0x0, time 7862258, (20,-11), root:(1124,41),
    state 0x0, keycode 50 (keysym 0xffe1, Shift_L), same_screen YES,
    XLookupString gives 0 bytes: 
    XmbLookupString gives 0 bytes: 
    XFilterEvent returns: False

KeyRelease event, serial 41, synthetic NO, window 0x4800001,
    root 0x266, subw 0x0, time 7862370, (20,-11), root:(1124,41),
    state 0x1, keycode 50 (keysym 0xffe5, Caps_Lock), same_screen YES,
    XLookupString gives 0 bytes: 
    XFilterEvent returns: False
&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;

&lt;p&gt;So, the KeyPress event and the KeyRelease event come with different symbolic key names. I guess that&#8217;s where Minecraft and/or LWJGL messes up, games and similar realtime applications SHOULD NOT use symbolic key names, but the raw keycodes.&lt;/p&gt;

&lt;p&gt;Anyway, this is where we can swing our pickaxe. Looking at the output from &lt;tt&gt;xmodmap -pke&lt;/tt&gt; we find this:&lt;/p&gt;

&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;keycode  50 = Shift_L Caps_Lock Shift_L Caps_Lock
keycode  62 = Shift_R Caps_Lock Shift_R Caps_Lock
&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;

&lt;p&gt;As I read it, the KeyPress event occurs without any modifier, so the symbolic name is Shift_L. But releasing the key obviously happens while holding Shift (d&#8217;oh!), which is why it gets associated with Caps_Lock.&lt;/p&gt;

&lt;p&gt;Now, this looks like it might be easy enough to fix. Just make a file &lt;tt&gt;modmap-fix&lt;/tt&gt; with this content:&lt;/p&gt;

&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;keycode  50 = Shift_L Shift_L
keycode  62 = Shift_R Shift_R
&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;

&lt;p&gt;Load it with &lt;tt&gt;xmodmap modmap-fix&lt;/tt&gt; and the Sticky Shift problem in Minecraft is gone.&lt;/p&gt;</comment>
                            <comment id="57459" author="dsohler" created="Wed, 27 Mar 2013 14:13:36 +0100"  >&lt;p&gt;Fun fact: When removing the shipped libraries and symlinking the libraries installed on the system (version 2.8.5) instead, it works perfectly with OpenJDK.&lt;/p&gt;</comment>
                            <comment id="57451" author="mentalmouse" created="Wed, 27 Mar 2013 13:08:13 +0100"  >&lt;p&gt;The Minecraft, OpenJDK, and LWJGL people have been pointing at each other as long as I&apos;ve been following this issue.  You&apos;d think that Mojang would at least start shipping MC with current versions of LWJGL... but then, that would take away one of their excuses.  I&apos;m still seeing it in 1.5.1 myself.&lt;/p&gt;</comment>
                            <comment id="56202" author="firehunterx" created="Fri, 22 Mar 2013 01:12:18 +0100"  >&lt;p&gt;Well, if that&apos;s the case, then the people at LWJGL are wrong.&lt;/p&gt;</comment>
                            <comment id="55988" author="dsohler" created="Thu, 21 Mar 2013 01:38:53 +0100"  >&lt;p&gt;Same here: No difference with Oracle Java (except the bad feeling about that Oracle package).&lt;/p&gt;</comment>
                            <comment id="55852" author="zarquod" created="Wed, 20 Mar 2013 18:59:12 +0100"  >&lt;p&gt;The JRE does not make a difference for me. I&#8217;m currently using Oracle&#8217;s implementation:&lt;/p&gt;

&lt;p&gt;$ java -version&lt;br/&gt;
java version &quot;1.7.0_17&quot;&lt;br/&gt;
Java(TM) SE Runtime Environment (build 1.7.0_17-b02)&lt;br/&gt;
Java HotSpot(TM) 64-Bit Server VM (build 23.7-b01, mixed mode)&lt;/p&gt;

&lt;p&gt;Source: &lt;a href=&quot;https://launchpad.net/~webupd8team/+archive/java&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;https://launchpad.net/~webupd8team/+archive/java&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="55827" author="purple" created="Wed, 20 Mar 2013 17:27:11 +0100"  >&lt;p&gt;@ Dirk Sohler:&lt;br/&gt;
Mojang suggests to use Oracle&apos;s Java instead. I&apos;m on Mint 13 x64, I uninstalled any preinstalled java and I used this method:&lt;br/&gt;
&lt;a href=&quot;http://www.canato.org/2012/06/install-oracle-jdk-7-on-linux-mint-13-ubuntu-12-04/&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://www.canato.org/2012/06/install-oracle-jdk-7-on-linux-mint-13-ubuntu-12-04/&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="55798" author="dsohler" created="Wed, 20 Mar 2013 15:11:38 +0100"  >&lt;p&gt;Confirmed with unaltered (I guess it uses the shipped version then) 1.5 and 1.5.1-pre in Linux.&lt;/p&gt;

&lt;p&gt;$ uname -rms&lt;br/&gt;
Linux 3.8.3-2-ARCH x86_64&lt;/p&gt;

&lt;p&gt;$ java -version&lt;br/&gt;
java version &quot;1.7.0_17&quot;&lt;br/&gt;
OpenJDK Runtime Environment (IcedTea7 2.3.8) (ArchLinux build 7.u17_2.3.8-1-x86_64)&lt;br/&gt;
OpenJDK 64-Bit Server VM (build 23.7-b01, mixed mode)&lt;/p&gt;</comment>
                            <comment id="55436" author="endlisnis" created="Tue, 19 Mar 2013 14:21:48 +0100"  >&lt;p&gt;@Zarquod: Oops, I assumed that the special builds I was referring to had Linux components as well.  My apologies.  I have no idea about Linux variants of the bug, I would suggest that you raise a bug on their GitHub issue tracker.  That seems to be the only way to get their attention these days.&lt;/p&gt;</comment>
                            <comment id="55244" author="zarquod" created="Mon, 18 Mar 2013 23:12:23 +0100"  >&lt;p&gt;@Rolf Campbell: So, you were effectively referring to &lt;a href=&quot;http://www.newdawnsoftware.com/jenkins/view/LWJGL-git/job/LWJGL-git/label=winxp642/&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://www.newdawnsoftware.com/jenkins/view/LWJGL-git/job/LWJGL-git/label=winxp642/&lt;/a&gt; and &lt;a href=&quot;http://www.newdawnsoftware.com/jenkins/view/LWJGL-git/job/LWJGL-git/label=apollo/&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://www.newdawnsoftware.com/jenkins/view/LWJGL-git/job/LWJGL-git/label=apollo/&lt;/a&gt; ?&lt;/p&gt;

&lt;p&gt;Those builds don&#8217;t even contain liblwjgl.so/liblwjgl64.so. None whatsoever, not even broken ones like the recent nightly builds.&lt;/p&gt;

&lt;p&gt;Just for clarification, I&#8217;m talking about Sticky Shift on Linux, not Sticky Movement on Windows.&lt;/p&gt;</comment>
                            <comment id="55219" author="endlisnis" created="Mon, 18 Mar 2013 22:28:10 +0100"  >&lt;p&gt;@Zarquod: The only link I&apos;ve ever posted.&lt;/p&gt;</comment>
                            <comment id="55204" author="zarquod" created="Mon, 18 Mar 2013 22:15:57 +0100"  >&lt;p&gt;@Rolf Campbell: What link are you referring to?&lt;/p&gt;</comment>
                            <comment id="55203" author="zarquod" created="Mon, 18 Mar 2013 22:15:24 +0100"  >&lt;p&gt;@Greg Fitzgerald: When I wrote &#8220;I&#8217;ve been through all recent versions of lwjgl, no difference.&#8221; that included the latest stable version, of course.&lt;/p&gt;</comment>
                            <comment id="55127" author="endlisnis" created="Mon, 18 Mar 2013 19:29:47 +0100"  >&lt;p&gt;@Zarquod: If you follow the link in my comment, you will find premade binaries with the problem fixed.  These do NOT come from their normal nightly build repo.&lt;/p&gt;</comment>
                            <comment id="55125" author="endlisnis" created="Mon, 18 Mar 2013 19:28:31 +0100"  >&lt;p&gt;@GregFitzgerald.  No, the v2.8.5 does not completely resolve the problem.  You must use a nightly snapshot of v2.9.0.&lt;/p&gt;</comment>
                            <comment id="54666" author="gregf" created="Sun, 17 Mar 2013 19:53:46 +0100"  >&lt;p&gt;@Zarquod The latest stable (2.8.5), not the latest nightly build.&lt;/p&gt;</comment>
                            <comment id="54657" author="norrius" created="Sun, 17 Mar 2013 19:39:44 +0100"  >&lt;p&gt;I often also get Ctrl key sticking when I switch my virtual desktops (Ctrl+Alt+Arrow). That is extremely annoying because of deleting text in the chat and dropping whole stacks of items.&lt;/p&gt;

&lt;p&gt;Is that LWJGL problem? It seems Minecraft just doesn&apos;t care about losing focus, thus this is a bug I guess.&lt;/p&gt;</comment>
                            <comment id="54642" author="zarquod" created="Sun, 17 Mar 2013 19:13:36 +0100"  >&lt;p&gt;So, the newest version of LWJGL is supposed to fix our problem? Well, today I thought I&apos;d give it a try.&lt;/p&gt;

&lt;p&gt;First stop, LWJGL&#8217;s repository for nightly builds. Got the most recent packet, put it in place, started Minecraft &#8230; got a crash. On closer inspection I found the Linux native library to be only a few hundred bytes in size. So, that&#8217;s a &#8220;successful build&#8221;?&lt;/p&gt;

&lt;p&gt;Oh, well. I guess I can do this myself. So, I pulled the most recent version of LWJGL from GitHub and after some fiddling and installing of X header files got the whole thing to compile. In the process, I got this little tidbit:&lt;/p&gt;

&lt;p&gt;    &lt;span class=&quot;error&quot;&gt;&amp;#91;apply&amp;#93;&lt;/span&gt; /home/zarquod/misc/minecraft/lwjgl-git/src/native/linux/org_lwjgl_opengl_LinuxKeyboard.c: In function &apos;Java_org_lwjgl_opengl_LinuxKeyboard_keycodeToKeySym&apos;:&lt;br/&gt;
    &lt;span class=&quot;error&quot;&gt;&amp;#91;apply&amp;#93;&lt;/span&gt; /home/zarquod/misc/minecraft/lwjgl-git/src/native/linux/org_lwjgl_opengl_LinuxKeyboard.c:81:2: warning: &apos;XKeycodeToKeysym&apos; is deprecated (declared at /usr/include/X11/Xlib.h:1695) &lt;span class=&quot;error&quot;&gt;&amp;#91;-Wdeprecated-declarations&amp;#93;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Could this be related? I don&#8217;t know.&lt;/p&gt;

&lt;p&gt;Anyway, I installed my newly compiled LWJGL, started Minecraft and &#8230; no change. The Sticky Shift On Linux Bug is still there.&lt;/p&gt;

&lt;p&gt;NOT RESOLVED&lt;/p&gt;</comment>
                            <comment id="53943" author="theanyelpes" created="Sat, 16 Mar 2013 10:56:28 +0100"  >&lt;p&gt;Rolf Campbell, so... if I update the LWJGL to the newest version, the problem is fixed? How can we update it? There is any tutorial? Thanks&lt;/p&gt;</comment>
                            <comment id="53852" author="endlisnis" created="Sat, 16 Mar 2013 02:08:41 +0100"  >&lt;p&gt;LWJGL has already fixed the problem.  You can install the newest version of it to fix the problem.  We just need to convince Mojang to include the newest version with an update of Minecraft.&lt;/p&gt;</comment>
                            <comment id="53621" author="rynn21" created="Fri, 15 Mar 2013 19:12:08 +0100"  >&lt;p&gt;Completely agree with Zarquod. If Mojang is going to be using LWJGL, then they need to code their game to work better with whatever issues LWJGL is having, and the same goes for LWJGL to work well with anything using their software.&lt;/p&gt;</comment>
                            <comment id="53604" author="zarquod" created="Fri, 15 Mar 2013 18:39:40 +0100"  >&lt;p&gt;&#8230; and the people over at LWJGL will tell you it&apos;s a problem with Minecraft, not LWJGL.&lt;/p&gt;

&lt;p&gt;As I said before, it does not matter where the problem is located. As long as LWJGL comes bundled with Minecraft, it&apos;s a problem with Minecraft. Marking the issue as &quot;resolved&quot; (which is an outrage, really) will not make it go away.&lt;/p&gt;</comment>
                            <comment id="53493" author="firehunterx" created="Fri, 15 Mar 2013 14:21:07 +0100"  >&lt;p&gt;Because it&apos;s a problem with LWJGL, not Minecraft.&lt;/p&gt;</comment>
                            <comment id="53487" author="acesilentlife" created="Fri, 15 Mar 2013 14:13:25 +0100"  >&lt;p&gt;this happens to me.. how is this INVALID?&lt;/p&gt;</comment>
                            <comment id="47895" author="endlisnis" created="Wed, 27 Feb 2013 03:24:14 +0100"  >&lt;p&gt;I found out the window focus &quot;bugs&quot; are now &quot;features&quot;.  The nightly LWJGL load referenced in this issue report ( &lt;a href=&quot;https://github.com/LWJGL/lwjgl/issues/1&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;https://github.com/LWJGL/lwjgl/issues/1&lt;/a&gt; ) seems to fix the problem for me.&lt;/p&gt;</comment>
                            <comment id="47044" author="endlisnis" created="Fri, 22 Feb 2013 13:55:44 +0100"  >&lt;p&gt;I just checked their latest nightly snapshot but it has nasty window focus related bugs, so I can&apos;t confirm this bug has been fixed yet.&lt;/p&gt;</comment>
                            <comment id="46909" author="endlisnis" created="Thu, 21 Feb 2013 20:43:02 +0100"  >&lt;p&gt;@zol: There are actually 3 different things going on here:&lt;br/&gt;
#1: The version of LWJGL that is shipped with Minecraft has a big problem with keys getting stuck, they get stuck down frequently.&lt;br/&gt;
#2: LWJGL v2.8.4 has a &lt;em&gt;different&lt;/em&gt; key problem.  Occasionally, they get stuck UP.  I&apos;ll be walking around and clicking as I play, and sometimes (pretty rarely), I&apos;ll end up holding down a key, but Minecraft is SURE that I&apos;ve already released it.  This is probably 10x less often than the problems in the version that is shipped with Minecraft, and it&apos;s often less catastrophic to your game if your key is stuck up, so many people might not notice this.&lt;br/&gt;
#3: v2.8.5 has yet-another problem: clicking the mouse releases all keys.  This completely breaks many operations like shift-clicking items, and trying to attack someone while running after them.&lt;br/&gt;
#4: v2.9.0 (at least the nightly version from two months ago) has yet-another problem: keys can sometimes (but rarely) get stuck either up or down.  I&apos;ve been told that the newest nightly should be better, and I&apos;m going to try it soon myself to see if it&apos;s really resolved.&lt;/p&gt;

&lt;p&gt;So, to conclude: sticky movement is the bug.  Every known version of LWJGL has this problem, but to different extents.  That is why some people think they&apos;ve fixed the problem when upgrading their LWJGL.&lt;/p&gt;</comment>
                            <comment id="46812" author="zolstarym@gmail.com" created="Thu, 21 Feb 2013 01:22:15 +0100"  >&lt;p&gt;I can&apos;t help but feel like this is two different bugs both with similar symptoms. Updating LWJGL has always fixed the problem for me, but for others, it seems like something else is causing stuck keys?&lt;/p&gt;</comment>
                            <comment id="46715" author="endlisnis" created="Wed, 20 Feb 2013 15:54:44 +0100"  >&lt;p&gt;I created a topic on their forums: &lt;a href=&quot;http://lwjgl.org/forum/index.php/topic,4910.0.html&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://lwjgl.org/forum/index.php/topic,4910.0.html&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="46696" author="zebest" created="Wed, 20 Feb 2013 09:32:21 +0100"  >&lt;p&gt;I&apos;ve talked with LWJGL on tweeter before, but when I mentioned about this bug (while talking about 2.8.4), they never replied. Strange.&lt;/p&gt;</comment>
                            <comment id="46613" author="beef623" created="Tue, 19 Feb 2013 21:23:37 +0100"  >&lt;p&gt;I agree with Zarquod also. Regardless of whether the source of the problem is within Minecraft&apos;s codebase, it&apos;s still an open issue.&lt;/p&gt;</comment>
                            <comment id="46597" author="endlisnis" created="Tue, 19 Feb 2013 19:58:54 +0100"  >&lt;p&gt;I agree with Zarquod.  No version of LWJGL completely resolves this problem for me, a recent nightly snapshot is what I use, and it reduces the frequency of stuck keys, but it does not completely eliminate it.&lt;/p&gt;

&lt;p&gt;Has anyone reported this problem to LWJGL?  They have attempted to fix it.  Do they even know they didn&apos;t completely fix it?  It&apos;s been broken for many months.  Maybe someone from Mojang will have to push the LWJGL guys to get it fixed, or go in and fix it themselves.&lt;/p&gt;</comment>
                            <comment id="46593" author="zarquod" created="Tue, 19 Feb 2013 19:44:07 +0100"  >&lt;p&gt;I&#8217;ve been through all recent versions of lwjgl, no difference.&lt;/p&gt;

&lt;p&gt;As for the issue being &#8220;resolved&#8221;, I don&#8217;t agree. Minecraft is the one big game using lwjgl, and the library comes bundled with the game. So, in effect any bug in lwjgl is a bug in Minecraft and it needs to be tracked down and resolved properly for the good of both projects.&lt;/p&gt;</comment>
                            <comment id="46584" author="purple" created="Tue, 19 Feb 2013 19:22:17 +0100"  >&lt;p&gt;Isn&apos;t 2.8.4 working for you? It solved the problem for many people (but not for everyone, ok) including me.&lt;/p&gt;</comment>
                            <comment id="46546" author="zebest" created="Tue, 19 Feb 2013 12:32:55 +0100"  >&lt;p&gt;I think they tried it before and you couldn&apos;t move when you are clicking.&lt;/p&gt;</comment>
                            <comment id="46545" author="rynn21" created="Tue, 19 Feb 2013 12:23:54 +0100"  >&lt;p&gt;They can at least attempt to change the coding to work around the problem though. Coders do it all the time.&lt;/p&gt;</comment>
                            <comment id="46542" author="zebest" created="Tue, 19 Feb 2013 11:38:34 +0100"  >&lt;p&gt;It is marked as resolved because it&apos;s a problem with LWJGL, not Minecraft. Therefore there&apos;s nothing that Mojang can do with it.&lt;/p&gt;</comment>
                            <comment id="46506" author="rynn21" created="Tue, 19 Feb 2013 00:02:42 +0100"  >&lt;p&gt;It certainly isn&apos;t resolved. It happens every time I play on my server and on single player. I agree that the issue must lie within the game&apos;s coding, and not with the users. I never use mods, always have a fresh install of the game, and have java updated regularly. &lt;/p&gt;</comment>
                            <comment id="46488" author="zarquod" created="Mon, 18 Feb 2013 21:18:14 +0100"  >&lt;p&gt;Why is this marked as &#8220;resolved&#8221;? It certainly is not. I can still reproduce this with Minecraft 1.4.7, Java 1.7.0_10 and lwjgl 2.9.0 (nightly build). Once I press shift, the game acts as if shift is permanently held down. F11 cures it, but that&apos;s hardly a solution.&lt;/p&gt;

&lt;p&gt;This may be relevant: Using xev I see this when pressing the left shift key:&lt;/p&gt;

&lt;p&gt;KeyPress event, serial 41, synthetic NO, window 0x4600001,&lt;br/&gt;
    root 0x266, subw 0x0, time 517573511, (18,-15), root:(1391,37),&lt;br/&gt;
    state 0x0, keycode 50 (keysym 0xffe1, Shift_L), same_screen YES,&lt;br/&gt;
    XLookupString gives 0 bytes: &lt;br/&gt;
    XmbLookupString gives 0 bytes: &lt;br/&gt;
    XFilterEvent returns: False&lt;/p&gt;

&lt;p&gt;And this is the event upon release of the same key:&lt;/p&gt;

&lt;p&gt;KeyRelease event, serial 41, synthetic NO, window 0x4600001,&lt;br/&gt;
    root 0x266, subw 0x0, time 517573823, (18,-15), root:(1391,37),&lt;br/&gt;
    state 0x1, keycode 50 (keysym 0xffe5, Caps_Lock), same_screen YES,&lt;br/&gt;
    XLookupString gives 0 bytes: &lt;br/&gt;
    XFilterEvent returns: False&lt;/p&gt;

&lt;p&gt;Note how the keysym value differs. I suspect that somewhere in LWJGL and/or Minecraft there&apos;s the assumption that releasing a key will send the same keysym as pressing it. That&apos;s why the game never sees the shift key released.&lt;/p&gt;</comment>
                            <comment id="39257" author="purple" created="Wed, 23 Jan 2013 13:37:09 +0100"  >&lt;p&gt;Then I&apos;m afraid I can&apos;t be of more help to you.&lt;/p&gt;</comment>
                            <comment id="39121" author="endlisnis" created="Tue, 22 Jan 2013 21:19:06 +0100"  >&lt;p&gt;Marios: For each of those 3 versions, I completely deleted my .minecraft folder, allowed minecraft.exe to download a completely fresh copy, then I updated the LWJGL libraries.&lt;br/&gt;
I was able to reproduce my results. With 2.8.4 I still get keys stuck down; with 2.8.5, all keys are released when the mouse is clicked, and with 2.9.0, I can occasionally get keys stuck up.&lt;/p&gt;</comment>
                            <comment id="39104" author="purple" created="Tue, 22 Jan 2013 19:50:37 +0100"  >&lt;p&gt;Move your .minecraft folder to a safe place. Run minecraft.exe for a clean install of minecraft, try to reproduce the problem with different versions of LWJGL and see what happens. &lt;/p&gt;</comment>
                            <comment id="39093" author="endlisnis" created="Tue, 22 Jan 2013 18:05:24 +0100"  >&lt;p&gt;I have tried 2.8.4: I was still able to reproduce keys stuck down with that version.&lt;br/&gt;
I have tried 2.8.5: While I&apos;m not sure I can reproduce stuck keys with this version, I can produce a much worse problem: clicking while a key is held releases that key.&lt;br/&gt;
I have tried 2.9.0 (a nightly build): I cannot reproduce keys stuck down, but I can reproduce keys stuck up.  I don&apos;t have a concise recipe for reproducing it, but if I hold down the &quot;left&quot; key, and then mash some other keys while also clicking the mouse, and then release all keys except &quot;left&quot;, I often find that my character is no longer moving to the left.  Releasing and re-pressing the left key causes him to begin moving to the left again.&lt;/p&gt;</comment>
                            <comment id="39090" author="purple" created="Tue, 22 Jan 2013 17:25:42 +0100"  >&lt;p&gt;Have you read previous comments? Have you tried different versions of LWJGL? Try 2.8.4 &lt;br/&gt;
Instructions: &lt;a href=&quot;http://www.minecraftwiki.net/wiki/Tutorials/Update_LWJGL&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://www.minecraftwiki.net/wiki/Tutorials/Update_LWJGL&lt;/a&gt;&lt;br/&gt;
2.8.4 &lt;a href=&quot;http://sourceforge.net/projects/java-game-lib/files/Official%20Releases/LWJGL%202.8.4/lwjgl-2.8.4.zip/download&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://sourceforge.net/projects/java-game-lib/files/Official%20Releases/LWJGL%202.8.4/lwjgl-2.8.4.zip/download&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="37905" author="adriforfree" created="Fri, 18 Jan 2013 16:58:11 +0100"  >&lt;p&gt;Have this too, really annoying...&lt;/p&gt;</comment>
                            <comment id="37659" author="busterroni" created="Thu, 17 Jan 2013 23:31:33 +0100"  >&lt;p&gt;Still isn&apos;t resolved, I have this issue too...&lt;/p&gt;</comment>
                            <comment id="31442" author="rynn21" created="Sat, 29 Dec 2012 20:46:59 +0100"  >&lt;p&gt;That happens to me all the time. It&apos;s especially fun when you get moved in front of a creeper and it explodes in your face, or you&apos;re really close to the edge of a cliff...:|&lt;br/&gt;
Not only that, but I find that sometimes the items in the inventory can&apos;t be moved freely, and instead act like you&apos;re shift-clicking. I&apos;ve noticed both issues at least since 1.4&apos;s pre-release. Hopefully these issues get resolved soon. &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/smile.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="30890" author="bljat" created="Wed, 26 Dec 2012 18:00:33 +0100"  >&lt;p&gt;Resolving since not a Minecraft issue.&lt;/p&gt;</comment>
                            <comment id="30884" author="grum" created="Wed, 26 Dec 2012 17:32:51 +0100"  >&lt;p&gt;LWJGL issue, we can&apos;t help it as we cannot update right now.&lt;/p&gt;</comment>
                            <comment id="30883" author="bljat" created="Wed, 26 Dec 2012 17:28:52 +0100"  >&lt;p&gt;Restored original description.&lt;/p&gt;</comment>
                            <comment id="29253" author="zebest" created="Tue, 18 Dec 2012 05:15:01 +0100"  >&lt;p&gt;I am not quite sure but I think it&apos;s a problem of how much your computer can process. Whenever I press buttons too quick for the PC &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/help_16.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;, sticky movement happens.&lt;/p&gt;</comment>
                            <comment id="29228" author="creeper_3000" created="Tue, 18 Dec 2012 03:41:56 +0100"  >&lt;p&gt;Previous description for your use: &quot;I am regularly finding that even after releasing a movement key, I keep moving in that direction, in addition to any other movement I may be making.  To stop it, I have to press and release the matching movement key again.&lt;/p&gt;

&lt;p&gt;This was in 1.2, and seemed to have been fixed in 1.3, now it&apos;s back.&quot;&lt;/p&gt;

&lt;p&gt;Hope that helps.&lt;/p&gt;</comment>
                            <comment id="24313" author="purple" created="Fri, 23 Nov 2012 02:28:22 +0100"  >&lt;p&gt;Minecraft.net recommends to use Oracle&apos;s java in linux. I have no such problem in Ubuntu &lt;del&gt;but I do have the stuck shift key problem in Windows 7&lt;/del&gt; (It was LWJGL related, don&apos;t use 2.8.5 , use 2.8.4 instead)&lt;/p&gt;</comment>
                            <comment id="20960" author="jammi" created="Mon, 12 Nov 2012 16:18:46 +0100"  >&lt;p&gt;Craig: might still just be performance-related. LWJGL plays performance-wise a fairly central role and its optimizations affect minecraft performance. Just installing OptiFine might do the same trick, if your machine was just on the border of mostly enough performance. For others, minecraft just demand more power than the computer has, which wouldn&apos;t be an serious issue if it was just affecting drawing speed, but losing events is just unacceptable.&lt;/p&gt;</comment>
                            <comment id="20959" author="jexmex" created="Mon, 12 Nov 2012 16:14:54 +0100"  >&lt;p&gt;@Juha-Jarmo Heinonen before updating the LWJGL libraries I would experience this every 10 minutes or so while doing heavy mining.  After the update playing for a few hours doing nothing but mining I had no problems.  This is directly related to the LWJGL libraries and nothing else it seems.  Maybe why it does not work for others is they do not update the libraries properly, idk.&lt;/p&gt;</comment>
                            <comment id="20957" author="jammi" created="Mon, 12 Nov 2012 16:08:42 +0100"  >&lt;p&gt;Craig: Probably because the bug is unrelated to LWJGL. Just because you haven&apos;t happened to experience the bug for a while doesn&apos;t mean it&apos;s gone. As already guesstimated, the bug is probably related to CPU/GPU load as is the sibling of this event; &lt;a href=&quot;https://bugs.mojang.com/browse/MC-483&quot; title=&quot;Keyboard Unresponsive on OS X&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-483&quot;&gt;&lt;del&gt;MC-483&lt;/del&gt;&lt;/a&gt; (keyboard events become unresponsive). Sometimes, on some machines (especially powerful enough machines) it might get temporarily fixed by a reboot or restart of minecraft, but on slower machines it happens more often because a freshly started minecraft already uses often more cpu/gpu cycles than available and prioritizes drawing or something else over handling events, which become lost and cause stickiness or entirely lost event handling.&lt;/p&gt;</comment>
                            <comment id="20954" author="jexmex" created="Mon, 12 Nov 2012 16:02:11 +0100"  >&lt;p&gt;I updated LWJGL manually last night, and it works fine after update.  Not sure why for some that clears it up but for others it does not.&lt;/p&gt;</comment>
                            <comment id="20952" author="snapy666" created="Mon, 12 Nov 2012 15:59:20 +0100"  >&lt;p&gt;I tried updating LWJGL and this bug is still there. Most be some problem with Minecraft.&lt;/p&gt;</comment>
                            <comment id="20613" author="zebest" created="Sun, 11 Nov 2012 12:20:15 +0100"  >&lt;p&gt;OH!!! I thought this was a problem on my computer, but I guess it is a bug :/ For some dumb reason, that happens when I&apos;m fighting multiple mobs, moving me infront of a creeper.&lt;/p&gt;</comment>
                            <comment id="20598" author="jammi" created="Sun, 11 Nov 2012 11:53:53 +0100"  >&lt;p&gt;This is probably related to both &lt;a href=&quot;https://bugs.mojang.com/browse/MC-483&quot; title=&quot;Keyboard Unresponsive on OS X&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-483&quot;&gt;&lt;del&gt;MC-483&lt;/del&gt;&lt;/a&gt; as well as &lt;a href=&quot;https://bugs.mojang.com/browse/MC-630&quot; title=&quot;Keyboard binding bug; doesn&amp;#39;t work correctly on layouts not derived from US-Qwerty.&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-630&quot;&gt;&lt;del&gt;MC-630&lt;/del&gt;&lt;/a&gt;. The control mapping system works in unpredictable ways and my guess (not having minecraft source code to confirm) is that there is broken keycode to charcode mapping at play; an unreliable layer of code trying to abstract something that probably shouldn&apos;t be abstracted. The result is lost key events (which are like keyUp+keyCode and keyDown+keyCode), key events handled in the wrong order or key events not handled because the handler is busy doing something else, like waiting for a chunk to load/generate or such.&lt;/p&gt;</comment>
                            <comment id="20190" author="jexmex" created="Sat, 10 Nov 2012 05:29:47 +0100"  >&lt;p&gt;I have been having this problem on xubuntu 12.04, and it really detracts from the game.  I had it previously as well. I hope a hard look at taken at this and they can squash this bug one way or another asap.&lt;/p&gt;</comment>
                            <comment id="20007" author="creeper_3000" created="Fri, 9 Nov 2012 18:56:00 +0100"  >&lt;p&gt;According to the wiki (I think) it says that they can&apos;t include the updated libraries because it has some problems with Macs. Correct me if I&apos;m wrong. The most recent time that I had this issue was with the latest stable version installed manually.&lt;/p&gt;</comment>
                            <comment id="18989" author="zolstarym@gmail.com" created="Wed, 7 Nov 2012 02:37:12 +0100"  >&lt;p&gt;This stopped happening to me after I updated to lwjgl-2.8.5, but it would still be great if minecraft included the updated libraries by default.&lt;/p&gt;</comment>
                            <comment id="18838" author="arrgh" created="Tue, 6 Nov 2012 19:48:02 +0100"  >&lt;p&gt;I see this on Fedora 17 64-bit with Oracle JRE 1.7.0-b147 (32-bit).  It caused me to fall into a lava lake in the Nether and lose all my loot. &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/sad.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="18319" author="creeper_3000" created="Mon, 5 Nov 2012 05:18:36 +0100"  >&lt;p&gt;I have this issue too, and it usually happens while pressing a key and clicking at the same time. I think Dinnerbone tweeted something about this, and I followed a link to update LWJGL manually, and found that I still had the problem. It happens most often in combat when you&apos;re trying to move and attack at the same time, and when keys stick, it makes it hard to impossible to fight.&lt;/p&gt;</comment>
                            <comment id="18276" author="opposingforces" created="Mon, 5 Nov 2012 01:29:16 +0100"  >&lt;p&gt;upgrading lwjgl does not fix this issue.&lt;/p&gt;</comment>
                            <comment id="17247" author="zombygeek" created="Fri, 2 Nov 2012 18:22:28 +0100"  >&lt;p&gt;I&apos;ve had this problem on my ubuntu laptop before, but I had always thought it was because of performance issues.&lt;/p&gt;</comment>
                            <comment id="17186" author="thuejk" created="Fri, 2 Nov 2012 16:11:24 +0100"  >&lt;p&gt;Updating LWJGL doesn&apos;t make a difference for me.&lt;/p&gt;</comment>
                            <comment id="16401" author="thuejk" created="Thu, 1 Nov 2012 16:39:12 +0100"  >&lt;p&gt;&amp;gt; This was in 1.2, and seemed to have been fixed in 1.3, now it&apos;s back.&lt;/p&gt;

&lt;p&gt;It was also in 1.3 for me.&lt;/p&gt;</comment>
                            <comment id="15321" author="ed lin" created="Tue, 30 Oct 2012 07:38:00 +0100"  >&lt;p&gt;i confirm this issue, which also applies to jumping.  i usually handle it by pressing the &quot;inventory&quot; key.&lt;/p&gt;</comment>
                            <comment id="14394" author="tristan1301" created="Sat, 27 Oct 2012 16:12:31 +0200"  >&lt;p&gt;A lot of people, me included, have been having this problem. I think it could be a problem in the LWJGL library, but I&apos;m not sure.&lt;/p&gt;</comment>
                    </comments>
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