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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-8353] Some symbols don&apos;t match the size of other characters</title>
                <link>https://bugs.mojang.com/browse/MC-8353</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;The symbols &quot;&#192;&#193; &#200; &#210;&#211; &#212; &#219; &#217;&#218; &#204;&#205; &#206; &#176; &#8364; &#180; ` &#223; &#178; &#179; &#181; &quot; don&apos;t match the size of other characters&lt;/p&gt;

&lt;p&gt;(NOTICE: If you copy the euro symbol and paste that in minecraft, then it will be displayed correctly! You have to create it yourself!!!)&lt;/p&gt;</description>
                <environment></environment>
        <key id="21272">MC-8353</key>
            <summary>Some symbols don&apos;t match the size of other characters</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="6">Works As Intended</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="icetrailer">Ice Trailer</reporter>
                        <labels>
                            <label>alphabet</label>
                            <label>appear</label>
                            <label>display</label>
                            <label>letter</label>
                            <label>symbol</label>
                    </labels>
                <created>Fri, 25 Jan 2013 20:31:53 +0100</created>
                <updated>Sat, 17 Oct 2015 19:59:30 +0200</updated>
                            <resolved>Fri, 6 Dec 2013 14:34:16 +0100</resolved>
                                    <version>Minecraft 1.4.6</version>
                    <version>Minecraft 1.4.7</version>
                    <version>Snapshot 13w03a</version>
                    <version>Snapshot 13w04a</version>
                    <version>Minecraft 1.6.2</version>
                    <version>Minecraft 1.6.4</version>
                                                                        <votes>11</votes>
                                    <watches>5</watches>
                                                                            <comments>
                            <comment id="124102" author="gerottinho" created="Mon, 9 Dec 2013 04:14:05 +0100"  >&lt;p&gt;@Markku&lt;/p&gt;

&lt;p&gt;I mean 50%, because i&apos;m saying only about the symbols reported in this page.&lt;br/&gt;
I don&apos;t quoted another symbols.&lt;/p&gt;

&lt;p&gt;@Grum&lt;/p&gt;

&lt;p&gt;If we are asking for fix for this, its because we don&apos;t want unicode font, I think? :\&lt;/p&gt;</comment>
                            <comment id="123582" author="grum" created="Fri, 6 Dec 2013 14:34:16 +0100"  >&lt;p&gt;If you are unhappy with it, toggle &apos;Force Unicode Font: ON&apos; in the languages.&lt;/p&gt;

&lt;p&gt;For now this is how it is, we might allow you to &apos;add&apos; more letters through resourcepacks in the future.&lt;/p&gt;</comment>
                            <comment id="121338" author="bugi74" created="Tue, 26 Nov 2013 13:56:55 +0100"  >&lt;p&gt;@Gerottinho&lt;br/&gt;
You mean about 1% resolved? You do realize that even the western cultures have hundreds more letters to be handled properly (i.e. readably), let alone far east stuff.. Changing a few letters here and there to match the &quot;pixel font&quot; is not a fix, but merely a weak attempt to satisfy a small subset of all players.&lt;/p&gt;

&lt;p&gt;I.e. there is no point in listing letters/symbols that are not rendered &quot;properly&quot;, since currently basically none of them are; they are either shown with a horrible pixel font (which is suitable only for a small subset of all letters in use, and even smaller set of that is currently mapped properly to that font), or horribly rendered (but relatively decent) unicode font (most letters fall in this category).&lt;/p&gt;</comment>
                            <comment id="118433" author="gerottinho" created="Sun, 10 Nov 2013 10:27:24 +0100"  >&lt;p&gt;&lt;a href=&quot;http://i.imgur.com/dA9juHG.png&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://i.imgur.com/dA9juHG.png&lt;/a&gt;&lt;br/&gt;
50% resolved&lt;/p&gt;</comment>
                            <comment id="107941" author="bugi74" created="Mon, 30 Sep 2013 17:10:58 +0200"  >&lt;p&gt;Affects 1.6.4.&lt;/p&gt;</comment>
                            <comment id="105286" author="gerottinho" created="Sun, 22 Sep 2013 00:23:10 +0200"  >&lt;p&gt;&#227;, &#195;, &#245; and &#213; have problems too, those characters are used in the portuguese language.&lt;br/&gt;
Please correct it!&lt;/p&gt;</comment>
                            <comment id="54233" author="mkbu95" created="Sat, 16 Mar 2013 22:08:01 +0100"  >&lt;p&gt;Also mismatched characters: &#227;, &#245;&lt;/p&gt;</comment>
                            <comment id="45957" author="kumasasa" created="Fri, 15 Feb 2013 21:49:15 +0100"  >&lt;p&gt;Confirmed.&lt;/p&gt;</comment>
                            <comment id="39846" author="bugi74" created="Fri, 25 Jan 2013 21:25:25 +0100"  >&lt;p&gt;The &quot;usual&quot; letters seem to be taken from &quot;font/default.png&quot;, while the others, even when some of them would be in default.png, are taken from the unicode mapped .pngs, like glyph_00.png. The unicode ones are of different font than the default, thus the difference. (Similar thing can be seen in soem other applications when they try to render a rare character which the intended font has no visuals for, and they fall back to an alternate backup font.)&lt;/p&gt;

&lt;p&gt;I wouldn&apos;t mind dropping that awful (though more &quot;blocky&quot;/&quot;pixelized&quot;) default font completely.&lt;/p&gt;

&lt;p&gt;(And btw. it might be best to not wish for pixelizing the unicode fonts, too, as some of the characters can be quite detailed.)&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="25026">MC-10943</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="59211">MC-37070</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
                            <issuelinktype id="10103">
                    <name>Relates</name>
                                                                <inwardlinks description="relates to">
                                        <issuelink>
            <issuekey id="104642">MC-76355</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
                    </issuelinks>
                <attachments>
                            <attachment id="19792" name="2013-01-25_21.14.49.png" size="5661" author="icetrailer" created="Fri, 25 Jan 2013 21:15:15 +0100"/>
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