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        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-8194] Redstone signal propagates very strangely in unloaded chunks</title>
                <link>https://bugs.mojang.com/browse/MC-8194</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;Redstone elements that are in a chunk that is very far away behave strangely when toggled on or off while the chunk containing those elements is not loaded.&lt;/p&gt;

&lt;p&gt;See this video for more details: &lt;a href=&quot;http://www.youtube.com/watch?v=e_MM97ifASw&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://www.youtube.com/watch?v=e_MM97ifASw&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Just for clarification: I do know that no game elements will be updated in unloaded chunks. I do know that - by default - only the chunks in a radius of 10 chunks around a player are usually loaded. However, the video will show that something about my last two statements cannot be right.&lt;/p&gt;</description>
                <environment></environment>
        <key id="21110">MC-8194</key>
            <summary>Redstone signal propagates very strangely in unloaded chunks</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="3">Duplicate</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="the.modificator">The.Modificator</reporter>
                        <labels>
                            <label>chunk</label>
                            <label>redstone</label>
                    </labels>
                <created>Thu, 24 Jan 2013 17:47:48 +0100</created>
                <updated>Sun, 10 Feb 2013 03:28:23 +0100</updated>
                            <resolved>Thu, 24 Jan 2013 17:51:17 +0100</resolved>
                                    <version>Snapshot 13w03a</version>
                    <version>Snapshot 13w04a</version>
                                                                        <votes>0</votes>
                                    <watches>1</watches>
                                                                            <comments>
                            <comment id="39455" author="bljat" created="Thu, 24 Jan 2013 19:14:50 +0100"  >&lt;p&gt;Added your video to the description of &lt;a href=&quot;https://bugs.mojang.com/browse/MC-3259&quot; title=&quot;Long redstone wire does not update/behaves strange in newly loaded chunks&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-3259&quot;&gt;&lt;del&gt;MC-3259&lt;/del&gt;&lt;/a&gt;.&lt;/p&gt;</comment>
                            <comment id="39424" author="the.modificator" created="Thu, 24 Jan 2013 18:02:38 +0100"  >&lt;p&gt;As far as I can tell, this is NOT a duplicate of &lt;a href=&quot;https://bugs.mojang.com/browse/MC-3259&quot; title=&quot;Long redstone wire does not update/behaves strange in newly loaded chunks&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-3259&quot;&gt;&lt;del&gt;MC-3259&lt;/del&gt;&lt;/a&gt;. Usually the redstone signal propagation should come to a complete stop at the chunk border. However, in this case the redstone signal seems to propagate &quot;a bit&quot; into the unloaded chunk (to be precise: to the half of the chunk). And that makes this a completely new problem since a forced block update on the chunk border (e.g. via an everlooping Minecart and a detection rail) won&apos;t make the redstone cable work properly again as they used to.&lt;/p&gt;

&lt;p&gt;Could someone therefore please reopen this issue?&lt;/p&gt;</comment>
                            <comment id="39417" author="bljat" created="Thu, 24 Jan 2013 17:51:18 +0100"  >&lt;p&gt;Duplicate of &lt;a href=&quot;https://bugs.mojang.com/browse/MC-3259&quot; title=&quot;Long redstone wire does not update/behaves strange in newly loaded chunks&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-3259&quot;&gt;&lt;del&gt;MC-3259&lt;/del&gt;&lt;/a&gt;.&lt;/p&gt;</comment>
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            <issuekey id="15241">MC-3259</issuekey>
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