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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-7982] Villages generate underwater improperly</title>
                <link>https://bugs.mojang.com/browse/MC-7982</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;I started a superflat world with a modified &apos;Water World&apos; preset.&lt;br/&gt;
The preset was as follows: 2;7,5x1,5x3,5x12,48x9;1;biome_1,village&lt;br/&gt;
I know that having &apos;village&apos; enables village generation,&lt;br/&gt;
but they don&apos;t generate properly, and make large air pockets.&lt;/p&gt;

&lt;p&gt;Seed: -5009994271433305898&lt;/p&gt;</description>
                <environment></environment>
        <key id="20805">MC-7982</key>
            <summary>Villages generate underwater improperly</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="3">Duplicate</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="q3hardcore">q3hardcore</reporter>
                        <labels>
                    </labels>
                <created>Sun, 20 Jan 2013 11:44:17 +0100</created>
                <updated>Sun, 10 Feb 2013 03:25:17 +0100</updated>
                            <resolved>Sun, 20 Jan 2013 18:05:46 +0100</resolved>
                                    <version>Minecraft 1.4.7</version>
                                                                        <votes>0</votes>
                                    <watches>2</watches>
                                                                            <comments>
                            <comment id="39007" author="q3hardcore" created="Tue, 22 Jan 2013 03:25:41 +0100"  >&lt;p&gt;Thanks for explaining this - still I think there are issues here that need to be addressed.&lt;/p&gt;</comment>
                            <comment id="38851" author="bugi74" created="Mon, 21 Jan 2013 16:44:32 +0100"  >&lt;p&gt;Read my comment more thoroughly (or even better, the related wiki page) - the biome is &lt;em&gt;not&lt;/em&gt; set with the &quot;biome_1&quot; part, but with the single &quot;1&quot;.&lt;/p&gt;

&lt;p&gt;x;xxxx;1;biome_xxxx&lt;br/&gt;
See the 1 there?&lt;br/&gt;
The &quot;biome_1&quot; is better understood as &quot;enable biome-specific features of type 1&quot;.&lt;/p&gt;

&lt;p&gt;So instead, simply drop the &quot;village&quot; part away (as they shouldn&apos;t be there anyway). And you can drop the &quot;biome_1&quot;, too, as they won&apos;t generate anything in plains (or underwater) either.&lt;/p&gt;</comment>
                            <comment id="38822" author="q3hardcore" created="Mon, 21 Jan 2013 09:14:49 +0100"  >&lt;p&gt;Okay, I decided to try again, using this preset: 2;7,5x1,5x3,5x12,48x9;1;village,biome_21&lt;br/&gt;
And the same seed as original: -5009994271433305898&lt;/p&gt;

&lt;p&gt;Now biome_21 should theoretically be Jungle (assuming it maps with biome ID numbers)&lt;br/&gt;
Well the village still generated. Not only that but I saw bats &apos;flying&apos; underwater.&lt;/p&gt;

&lt;p&gt;Link to save: &lt;a href=&quot;http://www.mediafire.com/?cngfda34i75q1lf&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://www.mediafire.com/?cngfda34i75q1lf&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="38821" author="q3hardcore" created="Mon, 21 Jan 2013 09:04:48 +0100"  >&lt;p&gt;I created a new world, with the following preset: 2;7,5x1,5x3,5x12,90x9;1;biome_0,village&lt;/p&gt;

&lt;p&gt;Now, that definitely should be ocean, right?&lt;br/&gt;
WRONG! It&apos;s plains again - everything is counted as plains when making a flat world.&lt;/p&gt;</comment>
                            <comment id="38574" author="bljat" created="Sun, 20 Jan 2013 18:05:46 +0100"  >&lt;p&gt;Duplicate of &lt;a href=&quot;https://bugs.mojang.com/browse/MC-2206&quot; title=&quot;villages spawn under water&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-2206&quot;&gt;&lt;del&gt;MC-2206&lt;/del&gt;&lt;/a&gt;.&lt;/p&gt;</comment>
                            <comment id="38572" author="simons mith" created="Sun, 20 Jan 2013 18:02:46 +0100"  >&lt;p&gt;Again, /villages generating underwater/ cannot possibly be intended behaviour. Please can the the bug status be corrected to something non-insane. Are all the mods here actually familiar with the bug reporting guidelines on the wiki? Some of the bizarre classification decisions I&apos;ve seen here strongly suggest not.&lt;/p&gt;</comment>
                            <comment id="38509" author="bugi74" created="Sun, 20 Jan 2013 14:30:12 +0100"  >&lt;p&gt;That is because the biome is that plains, as it is set with the single biome ID code (the &quot;1&quot;).&lt;br/&gt;
(&quot;biome_1&quot;, according to wiki, enables temples and such, but since the biome is plains, no such features should appear).&lt;/p&gt;

&lt;p&gt;The biome here is just forcefully covered with water (defined with the rest of the preset string). The village generation code isn&apos;t smart enough and trusts that the terrain generator would have produced valid terrain for the biome.&lt;/p&gt;

&lt;p&gt;For example, there are also normal world seeds where villages are generated in one block deep water; the biome is correct and the generator just forgets to double check for wet feet.&lt;/p&gt;</comment>
                            <comment id="38507" author="miinipaa" created="Sun, 20 Jan 2013 14:26:32 +0100"  >&lt;p&gt;&lt;br class=&quot;atl-forced-newline&quot; /&gt;&lt;/p&gt;</comment>
                            <comment id="38506" author="banana478" created="Sun, 20 Jan 2013 14:25:15 +0100"  >&lt;p&gt;biome_1 (in the presets) sets it to a plains biome, so this works as intended.&lt;/p&gt;</comment>
                            <comment id="38501" author="q3hardcore" created="Sun, 20 Jan 2013 13:55:09 +0100"  >&lt;p&gt;For some reason, when using the flat world gen, it&apos;s counted as being &quot;plains&quot;.&lt;br/&gt;
Thanks for pointing this out though &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/wink.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="38497" author="bugi74" created="Sun, 20 Jan 2013 13:09:04 +0100"  >&lt;p&gt;Just out of interest, since villages have currently only support for biomes &quot;plains&quot; and &quot;desert&quot;, what would be your idea on &quot;properly generated&quot; village in ocean biome?&lt;/p&gt;

&lt;p&gt;Imho, the bug here is that the village is generated in the first place.&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                            <outwardlinks description="duplicates">
                                        <issuelink>
            <issuekey id="13608">MC-2206</issuekey>
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                <attachments>
                            <attachment id="19222" name="2013-01-20_21.34.11.png" size="282248" author="q3hardcore" created="Sun, 20 Jan 2013 11:44:17 +0100"/>
                            <attachment id="19223" name="2013-01-20_21.41.31.png" size="308941" author="q3hardcore" created="Sun, 20 Jan 2013 11:44:17 +0100"/>
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