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    <title>Mojang Studios Jira</title>
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    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-7915] Rare Structures Overlap x 4</title>
                <link>https://bugs.mojang.com/browse/MC-7915</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;This is not an easily noticed bug but if you can get to a rare structure within a few minutes of it loading into a new chunk you will find that the loot chest(s) has items scattered around it making it possible to gain more loot than you should.&lt;/p&gt;

&lt;p&gt;Looking into this further (using MCP to print messages to the console) it appears that the structures spawn on top of eachother 4 times, each time breaking and replacing the chests. An easier way to reproduce this is to find a rare structure such as pyramid in singleplayer then close the world and delete the region folder before regenerating the map&apos;s terrain. &lt;/p&gt;</description>
                <environment>Vanilla</environment>
        <key id="20735">MC-7915</key>
            <summary>Rare Structures Overlap x 4</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="4">Incomplete</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="funwayguy">Jon Archibald</reporter>
                        <labels>
                            <label>duplicating</label>
                            <label>generating</label>
                            <label>loot</label>
                            <label>structure</label>
                    </labels>
                <created>Sat, 19 Jan 2013 17:27:48 +0100</created>
                <updated>Sat, 15 Aug 2020 06:35:04 +0200</updated>
                            <resolved>Sun, 17 Mar 2013 23:51:22 +0100</resolved>
                                    <version>Minecraft 1.4.6</version>
                    <version>Minecraft 1.4.7</version>
                                                                        <votes>0</votes>
                                    <watches>2</watches>
                                                                            <comments>
                            <comment id="54777" author="bljat" created="Sun, 17 Mar 2013 23:51:22 +0100"  >&lt;p&gt;Incomplete.&lt;/p&gt;</comment>
                            <comment id="38325" author="bugi74" created="Sat, 19 Jan 2013 18:26:16 +0100"  >&lt;p&gt;Could not reproduce easily in 1.4.7, but I only tried with one desert temple in one world, multiple approaches (teleport on top vs. fly into the region), each approach on a new instance of the world.&lt;/p&gt;

&lt;p&gt;Source code has two different checks to avoid regenerating chests.&lt;/p&gt;

&lt;p&gt;The situation must be quite special to bypass the checks. Steps and world seed+location to reproduce would be nice (and without messing with the world save, but instead just recreating the world).&lt;/p&gt;</comment>
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