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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-7296] lower resolution textures glitch</title>
                <link>https://bugs.mojang.com/browse/MC-7296</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;i have been playing around with my 8x8 texturepack and used the unstitcher to make it compatible to the new 1.5 snapshots, but all the blocks and items that has a texture lower than the default resolution gets too small in the game and only fills the upper left part of the item-slot. this did not happen before the 1.5 snapshots.&lt;/p&gt;</description>
                <environment>windows 7</environment>
        <key id="20078">MC-7296</key>
            <summary>lower resolution textures glitch</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="sigurd4">sigurd s&#230;ther&#248; spangelo</reporter>
                        <labels>
                            <label>texture</label>
                    </labels>
                <created>Sat, 12 Jan 2013 19:28:22 +0100</created>
                <updated>Tue, 5 May 2015 20:18:21 +0200</updated>
                            <resolved>Fri, 1 Mar 2013 19:39:06 +0100</resolved>
                                    <version>Snapshot 13w02a</version>
                    <version>Snapshot 13w02b</version>
                    <version>Snapshot 13w07a</version>
                                    <fixVersion>Snapshot 13w09c</fixVersion>
                                                        <votes>2</votes>
                                    <watches>3</watches>
                                                                            <comments>
                            <comment id="49076" author="sigurd4" created="Sat, 2 Mar 2013 16:09:10 +0100"  >&lt;p&gt;yay! fixed!&lt;/p&gt;</comment>
                            <comment id="48724" author="insomniac_lemon" created="Fri, 1 Mar 2013 17:53:29 +0100"  >&lt;p&gt;This issue is fixed in 13w09c. Grum has resolved my issue above that was related (and mentioned this).&lt;/p&gt;</comment>
                            <comment id="47583" author="insomniac_lemon" created="Mon, 25 Feb 2013 19:12:35 +0100"  >&lt;p&gt;Related to &lt;a href=&quot;https://mojang.atlassian.net/browse/MC-7098&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;MC-7098&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;Elias, Anon Ymus, yes, that is a way to solve it, but it is not a replacement for a fix as it defeats the point of using lower resolutions, as now you will not gain any performance boosting (even however slight) that makes people use 8x and 4x, especially on poor hardware.&lt;/p&gt;</comment>
                            <comment id="43637" author="banana478" created="Tue, 5 Feb 2013 02:50:27 +0100"  >&lt;p&gt;Yes, what Elias said.&lt;/p&gt;</comment>
                            <comment id="37384" author="intestro" created="Thu, 17 Jan 2013 16:16:28 +0100"  >&lt;p&gt;Increase your texture size and scale everything up by two. It will technically be 16x16 but will still look 8x8.&lt;/p&gt;</comment>
                            <comment id="37326" author="iamthepiguy" created="Thu, 17 Jan 2013 13:34:53 +0100"  >&lt;p&gt;However, in the screenshot, glass panes and normal tracks worked. This suggests to me that it is a problem with the stitcher. check that the texture files don&apos;t have blank space.&lt;/p&gt;</comment>
                            <comment id="36990" author="mustek" created="Tue, 15 Jan 2013 18:25:13 +0100"  >&lt;p&gt;Please don&apos;t mark an unreleased version as affecting, since you don&apos;t have this yet.&lt;/p&gt;</comment>
                            <comment id="36844" author="megascience" created="Mon, 14 Jan 2013 22:10:45 +0100"  >&lt;p&gt;After checking an issue about edges on HD textures, I had the idea to test textures smaller than 16x16. I used Photoshop to reduce the size of the diamond and ender pearl textures and got the above result. While I am unsure if this is something to be considered for a fix, it is something which doesn&apos;t work as expected and is possible utilizing an unmodified game with a texture pack. I hope this gets fixed, but I don&apos;t expect it, sadly.&lt;/p&gt;</comment>
                            <comment id="36786" author="renex" created="Mon, 14 Jan 2013 19:59:41 +0100"  >&lt;p&gt;Might be a video card issue. Also, make sure the stitcher created textures with no blank space. You might need to assist the unstitching of textures for these smaller packs.&lt;/p&gt;</comment>
                            <comment id="36737" author="thecorykid" created="Mon, 14 Jan 2013 16:27:05 +0100"  >&lt;p&gt;I don&apos;t think that the burden is really on Mojang for glitches involving texture packs. While I do think they should (and probably will) address TP issues, it&apos;s hard to call third-party content problems a bug. And since the latest snapshots introduced changes to the way textures work, this might have altered the way low-res TPs should be made.&lt;br/&gt;
@PokeCanada: I&apos;ve seen a 2x2 texture pack that worked perfectly. Enough said.&lt;/p&gt;</comment>
                            <comment id="36731" author="sigurd4" created="Mon, 14 Jan 2013 16:02:53 +0100"  >&lt;p&gt;it did handle it before 1.5 snapshots. there&apos;s probably a way to do it now too!&lt;/p&gt;</comment>
                            <comment id="36142" author="pokecanada" created="Sat, 12 Jan 2013 19:33:22 +0100"  >&lt;p&gt;Minecraft can&apos;t handle textures lower than 16x16. Java won&apos;t allow it and that is why this is caused. Working as intended.&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="19693">MC-6918</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="21165">MC-8247</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="23923">MC-10078</issuekey>
        </issuelink>
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                <attachments>
                            <attachment id="18479" name="2013-01-12_19.19.28.png" size="173731" author="sigurd4" created="Sat, 12 Jan 2013 19:28:22 +0100"/>
                            <attachment id="18478" name="low res glitch.png" size="2601" author="sigurd4" created="Sat, 12 Jan 2013 19:28:22 +0100"/>
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