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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-7200] Cave/tunnel generation may cut tunnels a bit too soon (fix included)</title>
                <link>https://bugs.mojang.com/browse/MC-7200</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;(Possible test cases moved under own heading below.)&lt;/p&gt;

&lt;p&gt;Slightly related to &lt;a href=&quot;https://bugs.mojang.com/browse/MC-7196&quot; title=&quot;Nether cave/tunnel generator produces incorrect/cut tunnels&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-7196&quot;&gt;&lt;del&gt;MC-7196&lt;/del&gt;&lt;/a&gt;, same classes and methods in question, almost the same effect, but different bug in the code.&lt;/p&gt;

&lt;p&gt;Cave/tunnel generator, both for Nether and overworld, may sometimes cut tunnels of at chunk borders, leaving flat straight walls, or have straight-angle incursions of stone into the tunnel. For this bug I do not have examples, because knowing which particular straight wall is because of this bug (rare) or because of the much more common &lt;a href=&quot;https://bugs.mojang.com/browse/MC-7196&quot; title=&quot;Nether cave/tunnel generator produces incorrect/cut tunnels&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-7196&quot;&gt;&lt;del&gt;MC-7196&lt;/del&gt;&lt;/a&gt; is difficult.&lt;/p&gt;

&lt;p&gt;However, explanation of mistake in the code might suffice...&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Background&lt;/b&gt;&lt;br/&gt;
 The tunnel generation algorithm has an optimization which calculates if the distance from the algorithm&apos;s current &quot;tunnel digging&quot; point to the generated chunk&apos;s center is longer than the remaining length of the tunnel. If the former length is longer, the tunnel can not reach the chunk, so the algorithm can be stopped there.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;The bug&lt;/b&gt;&lt;br/&gt;
 The distance between current digging point and chunk center is basically calculated correctly (though kept in the squared value), but the comparison is done with incorrect math, trying to subtract the square of the remaining length from the squared distance, and then compare the result to tunnel&apos;s maximum diameter (and a bit more) squared. Squared values can not be subtracted or compared like that.&lt;/p&gt;

&lt;p&gt;If one does so (like in this case), the results will (incorrectly) vary depending on which particular relative locations are in question. Thus, at one chunk, the algorithm may think that the tunnel can not reach the chunk, while drawing the neighbour chunk, the algorithm thinks it will easily reach that chunk, and can correctly carve it, right the to edge of that chunk, leaving nasty straight cut at some chunk border.&lt;/p&gt;

&lt;p&gt;Here is the bad code, with my variable name interpretations:&lt;/p&gt;
&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeHeader panelHeader&quot; style=&quot;border-bottom-width: 1px;&quot;&gt;&lt;b&gt;MapGenCavesHell.generateCaveNode(...)&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt; xDeltaToChunkCenter = startX - chunkCenterX;
&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt; zDeltaToChunkCenter = startZ - chunkCenterZ;
&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt; remainingLength = (&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt;)(fullLength - currentDistance);
&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt; tunnelDiameterAndMore = (&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt;)(diameterVariance + 2.0F + 16.0F);

&lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (xDeltaToChunkCenter * xDeltaToChunkCenter + ZDeltaToChunkCenter * ZDeltaToChunkCenter - remainingLength * remainingLength &amp;gt; tunnelDiameterAndMore * tunnelDiameterAndMore) {
    &lt;span class=&quot;code-keyword&quot;&gt;return&lt;/span&gt;;
}
&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;Exactly equal bug exists in the MapGenCaves class.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;The fix&lt;/b&gt;&lt;/p&gt;
&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeHeader panelHeader&quot; style=&quot;border-bottom-width: 1px;&quot;&gt;&lt;b&gt;MapGenCavesHell.generateCaveNode(...)&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt; xDeltaToChunkCenter = startX - chunkCenterX;
&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt; zDeltaToChunkCenter = startZ - chunkCenterZ;
&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt; remainingLength = (&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt;)(fullLength - currentDistance);
&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt; tunnelDiameterAndMore = (&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt;)(diameterVariance + 2.0F + 16.0F);
&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt; directDistanceSquared = xDeltaToChunkCenter * xDeltaToChunkCenter + zDeltaToChunkCenter * zDeltaToChunkCenter;
&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt; tunnelsMaximumRemainingReachSquared = (remainingLength + tunnelDiameterAndMore) * (remainingLength + tunnelDiameterAndMore);
&lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (directDistanceSquared &amp;gt; tunnelsMaximumRemainingReachSquared) {
    &lt;span class=&quot;code-keyword&quot;&gt;return&lt;/span&gt;;
}
&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;That is, the math has been changed to compare the distance squared against remaining reach squared, which should be valid math.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Possible test cases&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;From Jens-Oliver Tofahrn, looks like possibly at least 3 &quot;cuts&quot; near each other; tp goes right in there, dark place, get torch: &lt;br/&gt;
 Demo seed &quot;North Carolina&quot; or&#160;-343522682,&#160;F3-n, F3-g&lt;br/&gt;
 &lt;tt&gt;/tp @s -48.42 18.94 0.10 -463.95 55.80&lt;/tt&gt;&lt;/p&gt;

&lt;p&gt;Multiple cuts near each other, the first place even has two cuts in the same view:&lt;br/&gt;
 Seed&#160;1479112774635546442&lt;br/&gt;
&lt;tt&gt;/tp @p -440 62 11 107 20&lt;/tt&gt;&lt;br/&gt;
&lt;tt&gt;/tp @p -457 62 18 -140 19&lt;/tt&gt;&lt;br/&gt;
 &lt;tt&gt;/tp @p -447 62 -96 114 -12&lt;/tt&gt;&lt;/p&gt;

&lt;p&gt;(Wery Old: Semi-quick test case, though not 100% certain if it is caused by this issue: seed -4542366974610774625, Nether 218, -67, dig down to about 19 and look south east.)&lt;/p&gt;

&lt;p&gt;&lt;b&gt;History&lt;/b&gt;&lt;br/&gt;
 This bug has been around for at least since summer 2011. Back then I found it, fixed it, reported it, and provided screenshots for &quot;before and after&quot;. I estimated very roughly that in the overworld, about 1/4th of straight wall glitches in tunnels were caused by this bug, the rest by the other bug (&lt;a href=&quot;https://bugs.mojang.com/browse/MC-7196&quot; title=&quot;Nether cave/tunnel generator produces incorrect/cut tunnels&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-7196&quot;&gt;&lt;del&gt;MC-7196&lt;/del&gt;&lt;/a&gt; when it was still effective for overworld, too), based on observed differences while enabling either fix separately.&lt;/p&gt;</description>
                <environment></environment>
        <key id="19979">MC-7200</key>
            <summary>Cave/tunnel generation may cut tunnels a bit too soon (fix included)</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="bugi74">Markku</reporter>
                        <labels>
                            <label>cave</label>
                            <label>chunk</label>
                            <label>nether</label>
                            <label>overworld</label>
                            <label>tunnel</label>
                            <label>wall</label>
                            <label>world-generation</label>
                    </labels>
                <created>Sat, 12 Jan 2013 02:13:44 +0100</created>
                <updated>Thu, 23 Sep 2021 16:27:26 +0200</updated>
                            <resolved>Thu, 23 Sep 2021 16:27:26 +0200</resolved>
                                    <version>Minecraft 1.4.6</version>
                    <version>Minecraft 1.4.7</version>
                    <version>Minecraft 1.5</version>
                    <version>Minecraft 1.6.1</version>
                    <version>Minecraft 1.6.2</version>
                    <version>Minecraft 1.7.5</version>
                    <version>Minecraft 14w11b</version>
                    <version>Minecraft 15w47c</version>
                    <version>Minecraft 1.10.2</version>
                    <version>Minecraft 16w42a</version>
                    <version>Minecraft 1.11</version>
                    <version>Minecraft 1.11.2</version>
                    <version>Minecraft 17w16b</version>
                    <version>1.15.2</version>
                    <version>20w07a</version>
                    <version>20w14a</version>
                    <version>20w17a</version>
                    <version>20w21a</version>
                    <version>1.16 Release Candidate 1</version>
                    <version>1.16</version>
                    <version>1.16.4</version>
                    <version>21w08a</version>
                    <version>21w08b</version>
                    <version>21w13a</version>
                    <version>21w14a</version>
                    <version>21w16a</version>
                                    <fixVersion>21w37a</fixVersion>
                                                        <votes>37</votes>
                                    <watches>20</watches>
                                                                            <comments>
                            <comment id="1076677" author="bugi74" created="Wed, 22 Sep 2021 23:29:39 +0200"  >&lt;p&gt;The straight walls at chunk borders were last generated in version 21w17a. The next 21w18a produced current nicer caves.&lt;/p&gt;</comment>
                            <comment id="1076166" author="JIRAUSER566325" created="Wed, 22 Sep 2021 14:00:23 +0200"  >&lt;p&gt;I was also unable to find this kind of generation in 21w37a. The closest thing I found was&#160;&lt;a href=&quot;https://bugs.mojang.com/browse/MC-237374&quot; title=&quot;Abnormal cuboid shapes can occasionally generate in caves&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-237374&quot;&gt;&lt;del&gt;MC-237374&lt;/del&gt;&lt;/a&gt;, though this isn&apos;t the same as the behavior described in this ticket (&lt;a href=&quot;https://bugs.mojang.com/browse/MC-7200&quot; title=&quot;Cave/tunnel generation may cut tunnels a bit too soon (fix included)&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-7200&quot;&gt;&lt;del&gt;MC-7200&lt;/del&gt;&lt;/a&gt;) because&#160;&lt;a href=&quot;https://bugs.mojang.com/browse/MC-237374&quot; title=&quot;Abnormal cuboid shapes can occasionally generate in caves&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-237374&quot;&gt;&lt;del&gt;MC-237374&lt;/del&gt;&lt;/a&gt;&#160;isn&apos;t related to chunk borders.&lt;/p&gt;</comment>
                            <comment id="1076137" author="bugi74" created="Wed, 22 Sep 2021 13:42:13 +0200"  >&lt;p&gt;I have been trying to find more examples of this particular bug (not near water), and I have only found so few &quot;cuts&quot; that they may very well be just random chance of cave shape matching chunk border, and nothing as obvious as they used to be.&lt;/p&gt;

&lt;p&gt;Of course, the final confirmation is to look at the code, if it still has similar optimization; if it still subtracts squared distances or not...&lt;/p&gt;

&lt;p&gt;In any case, this is no longer affecting the playing experience the way it used to. (At this point, I would not cry about resolving this as &quot;fixed&quot;.)&lt;/p&gt;</comment>
                            <comment id="1076116" author="moesh" created="Wed, 22 Sep 2021 13:24:49 +0200"  >&lt;p&gt;In the latest snapshot, I could not find the cuts described in the post. Is this still an issue?&lt;/p&gt;</comment>
                            <comment id="1018722" author="bugi74" created="Fri, 18 Jun 2021 19:23:57 +0200"  >&lt;p&gt;The&#160;1479112774635546442 examples had at least one case in orientation and distance from water that makes it unlikely to be caused of the water related bugs.&lt;/p&gt;

&lt;p&gt;However, it seems that in 1.17 those seed examples are no longer valid or the bug has been fixed. One example cave/something in the above seed has completely vanished...&lt;/p&gt;

&lt;p&gt;At least something related to cave carving has been fixed. Trying to check what exactly.&lt;/p&gt;</comment>
                            <comment id="979538" author="JIRAUSER631802" created="Sat, 24 Apr 2021 23:42:03 +0200"  >&lt;p&gt;The seeds provided have the caves next to an ocean, and that issue was already reported in&#160;&lt;a href=&quot;https://bugs.mojang.com/browse/MC-124988&quot; title=&quot;Water can border caves on chunk borders&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-124988&quot;&gt;&lt;del&gt;MC-124988&lt;/del&gt;&lt;/a&gt;,&#160;&lt;a href=&quot;https://bugs.mojang.com/browse/MC-125033&quot; title=&quot;Old cave and ravine generation gets cut off unnaturally on chunk borders near water&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-125033&quot;&gt;&lt;del&gt;MC-125033&lt;/del&gt;&lt;/a&gt;, &lt;a href=&quot;https://bugs.mojang.com/browse/MC-172944&quot; title=&quot;Cave cut at chunk border&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-172944&quot;&gt;&lt;del&gt;MC-172944&lt;/del&gt;&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Do caves still stop generating in places that aren&apos;t near water?&lt;/p&gt;</comment>
                            <comment id="969691" author="JIRAUSER566325" created="Sun, 11 Apr 2021 12:00:34 +0200"  >&lt;p&gt;Can confirm in 21w14a.&lt;/p&gt;</comment>
                            <comment id="662348" author="matpit2002" created="Fri, 10 Apr 2020 01:25:58 +0200"  >&lt;p&gt;&lt;a href=&quot;https://bugs.mojang.com/browse/MC-167213&quot; title=&quot;Water Caves Don&amp;#39;t Generate Through Land Biomes&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-167213&quot;&gt;&lt;del&gt;MC-167213&lt;/del&gt;&lt;/a&gt; - related bug (water caves don&#8217;t generate through land biomes)&lt;/p&gt;</comment>
                            <comment id="635171" author="redstonehelper" created="Sun, 16 Feb 2020 19:16:22 +0100"  >&lt;p&gt;Confirming code analysis on 20w07a. Obviously things are structured slightly differently today, but the check works the same way.&lt;/p&gt;</comment>
                            <comment id="634960" author="miwob" created="Sun, 16 Feb 2020 10:27:47 +0100"  >&lt;p&gt;Can someone please check, if this still applies to 1.15.2 or the latest 1.16 development snapshot (currently that is 20w07a)?&lt;/p&gt;</comment>
                            <comment id="573553" author="dschej-ouh" created="Thu, 8 Aug 2019 22:25:38 +0200"  >&lt;p&gt;If this is indeed the cause of several cut ravines and caves as well, then this does still exist in 1.14.4 van. on Win10/i7/16GB&lt;/p&gt;

&lt;p&gt;Example:&lt;/p&gt;

&lt;p&gt;Demo seed &quot;North Carolina&quot; or&#160;-343522682,&#160;F3-n, F3-g&lt;/p&gt;

&lt;p&gt;&lt;tt&gt;/tp @s -48.42 18.94 0.10 -463.95 55.80&lt;/tt&gt;&lt;/p&gt;</comment>
                            <comment id="331228" author="galaxy_2alex" created="Tue, 27 Sep 2016 00:24:32 +0200"  >&lt;p&gt;Is this still a concern in the &lt;em&gt;current Minecraft version&lt;/em&gt;? If so, please &lt;em&gt;update the affected versions&lt;/em&gt; in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. If this has been done, we can reopen the issue.&lt;/p&gt;

&lt;p&gt;Keep in mind that the &quot;Resolved&quot;-Status on this ticket just means &quot;Answered&quot;, and that we are waiting for further information on whether this issue still exists or not. It will be reopened as soon as the requested information has been delivered.&lt;/p&gt;
</comment>
                            <comment id="149113" author="bugi74" created="Thu, 27 Mar 2014 20:23:59 +0100"  >&lt;p&gt;The screenshots were taken in a world that were generated after the recent world generator changes (in fact in the latest versions, 1.7.5 or 14w11b). The cuts in those tunnels are &lt;em&gt;only&lt;/em&gt; in the tunnel, and the terrain above those areas is completely ok/normal. Do note that I have actually dug this issue down into the source code level, and I&apos;ve also debugged some of the actual chunk-error issues, so I do take care with trying to ensure I do not accidentally mix other issues to be the cause.&lt;/p&gt;

&lt;p&gt;However, by now and in this case it is impossible to be 100% certain that no other cave/tunnel generation bug is doing those just by looking at the symptoms. In fact, to be certain, I&apos;d need to do about 2 days of coding work (and have MCP for either 1.7.5 or 14w11b). I&apos;ve done it once, but not going to do again, when fixing this would take about few minutes from Mojang. However, the odds are good enough on the side that Mojang hasn&apos;t fixed the code I&apos;ve shown in the report, so I added the versions to affected list on the basis of those cuts I found. (There are more similar cave/tunnel cuts in the same seed and overall area, those just were first ones clear enough to take screenshots of.)&lt;/p&gt;

&lt;p&gt;(EDIT: clarification, it takes few hours to make a new decompile and check the code whether it is fixed or not, but it takes that couple days of work to ensure that the exact piece of code is indeed responsible for the particular cuts. This is because the random number generator used needs to be switched to a tweaked one, or otherwise the cave/tunnel generation will change in general and makes confirmation impossible. If I could find my older version of this, I could do it faster... but its been almost 3 years, so finding the archived codes might take that saved time &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/tongue.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt; )&lt;/p&gt;</comment>
                            <comment id="149112" author="qbak" created="Thu, 27 Mar 2014 20:11:16 +0100"  >&lt;p&gt;This may be a problem of an invalid terrain generator but it also might be a cause of swap of MC versions that included a different terrain generator which usual happens after a terrain generator update (as for example seen here: &lt;a href=&quot;http://fc07.deviantart.net/fs70/f/2011/144/d/2/minecraft_chunk_error_by_punkboi102-d3h5hdb.png&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://fc07.deviantart.net/fs70/f/2011/144/d/2/minecraft_chunk_error_by_punkboi102-d3h5hdb.png&lt;/a&gt;). which is usual&lt;br/&gt;
Way of determaning if this is really a bug or not is to launch a new world and see if the problem remains or if it ocoures only on your older worlds.&lt;/p&gt;</comment>
                            <comment id="149110" author="bugi74" created="Thu, 27 Mar 2014 19:51:25 +0100"  >&lt;p&gt;Since this bug pretty much requires current source code (or the decompiled one) to be proven, and I seem to be unable to find recent enough MCP version, I can not confirm the status either way for now. However, I attached screenshots (and locations) for some very suspicious looking cuts in tunnels at coordinate divisible by 16 (the hallmark of this bug and couple already fixed ones), which should indicate that either this or some other unknown bug is still affecting.&lt;/p&gt;

&lt;p&gt;cut1.png and cut2.png are from 1.7.5 as seen in the debug data of the screenshots. Same tunnels and cuts in same places in 14w11b.&lt;/p&gt;</comment>
                            <comment id="143086" author="talven81" created="Tue, 25 Feb 2014 19:41:45 +0100"  >&lt;p&gt;New terrain generation.&lt;/p&gt;

&lt;p&gt;&lt;del&gt;Is this still a concern in the &lt;em&gt;current Minecraft version&lt;/em&gt; &lt;b&gt;1.7.4&lt;/b&gt; / Launcher version &lt;b&gt;1.3.9&lt;/b&gt; or later? If so, please &lt;em&gt;update the affected versions&lt;/em&gt; in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.&lt;/del&gt;&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="340722">MC-190684</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="416130">MC-216773</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="416739">MC-217120</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="417801">MC-217556</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="427331">MC-221609</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="427445">MC-221692</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
                            <issuelinktype id="10103">
                    <name>Relates</name>
                                            <outwardlinks description="relates to">
                                        <issuelink>
            <issuekey id="19975">MC-7196</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="275975">MC-167213</issuekey>
        </issuelink>
                            </outwardlinks>
                                                                <inwardlinks description="relates to">
                                        <issuelink>
            <issuekey id="192358">MC-125033</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="11677">MC-411</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
                    </issuelinks>
                <attachments>
                            <attachment id="60479" name="cut1.png" size="517634" author="bugi74" created="Thu, 27 Mar 2014 19:52:18 +0100"/>
                            <attachment id="60480" name="cut2.png" size="490105" author="bugi74" created="Thu, 27 Mar 2014 19:52:18 +0100"/>
                    </attachments>
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