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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-638] Chunks unload via teleporting with command block before a button or pressure plates unpowers</title>
                <link>https://bugs.mojang.com/browse/MC-638</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;I built a commandBlock with a pressure Plate directly above it so i have a &quot;teleport-station&quot;. when i teleported back the pressure plate was still down like someone stands on it. same with a button. i think the chunk unloaded to quickly&lt;/p&gt;

&lt;p&gt;&lt;b&gt;What I expected to happen was...:&lt;/b&gt;&lt;br/&gt;
The pressure plate and button should be back at their default position when i come back&lt;/p&gt;

&lt;p&gt;&lt;b&gt;What actually happened was...:&lt;/b&gt;&lt;br/&gt;
They were still powered&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Steps to Reproduce:&lt;/b&gt;&lt;br/&gt;
1. Build a commandblock with teleport command and pressure plate attached to it&lt;br/&gt;
2. use it and teleport yourself far away&lt;br/&gt;
3. come back and see the result&lt;/p&gt;</description>
                <environment>Mac OSX Mountain Lion (10.8.2)</environment>
        <key id="11910">MC-638</key>
            <summary>Chunks unload via teleporting with command block before a button or pressure plates unpowers</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="3">Duplicate</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="pizzafreak08">Darius M</reporter>
                        <labels>
                    </labels>
                <created>Fri, 26 Oct 2012 02:17:22 +0200</created>
                <updated>Tue, 2 May 2017 14:13:26 +0200</updated>
                            <resolved>Fri, 30 Nov 2012 22:30:36 +0100</resolved>
                                    <version>Minecraft 1.4.2</version>
                                                                        <votes>3</votes>
                                    <watches>1</watches>
                                                                            <comments>
                            <comment id="25930" author="bljat" created="Fri, 30 Nov 2012 22:30:36 +0100"  >&lt;p&gt;This ticket has been marked as a duplicate of &lt;a href=&quot;https://bugs.mojang.com/browse/MC-711&quot; title=&quot;Tile ticks of connected redstone components might be executed in the wrong order when unloading/reloading chunks&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-711&quot;&gt;MC-711&lt;/a&gt; , in favor of the better description/information provided.&lt;/p&gt;</comment>
                            <comment id="18216" author="pizzafreak08" created="Sun, 4 Nov 2012 23:25:58 +0100"  >&lt;p&gt;yeah&lt;/p&gt;</comment>
                            <comment id="18115" author="towel" created="Sun, 4 Nov 2012 20:28:29 +0100"  >&lt;p&gt;I can confirm this as an issue in 1.4.3&lt;/p&gt;

&lt;p&gt;It&apos;s not just pressure plates or buttons, either. It&apos;s any redstone update that&apos;s fed into the command block. Sometimes it will reset before the chunk is unloaded, but 40-50% of the time it doesn&apos;t and it gets stuck. I&apos;m currently using BUD switches to get around this, but it&apos;s still annoying and should be fixed.&lt;/p&gt;

&lt;p&gt;Edit: My suggestion is just to have it keep the chunks in memory for an extra redstone tick or two.&lt;/p&gt;</comment>
                            <comment id="14768" author="pizzafreak08" created="Sun, 28 Oct 2012 20:29:26 +0100"  >&lt;p&gt;no it stays that way so i have to replace the button/pressure plate&lt;/p&gt;</comment>
                            <comment id="14754" author="bahzur" created="Sun, 28 Oct 2012 18:26:01 +0100"  >&lt;p&gt;Does it stay that way? I mean, its powered and doesnt pop out again after you arive again? That would be a bug.&lt;br/&gt;
Ive build some teleporters myself, they indeed are still pushed when i teleport back, but they pop out immediately. But that is not really a bug, actually its good that Minecraft is able to immediatly unload a chunk.&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
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                                        <issuelink>
            <issuekey id="11989">MC-711</issuekey>
        </issuelink>
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                <attachments>
                            <attachment id="12131" name="2012-11-03_16.09.36.png" size="639782" author="towel" created="Sun, 4 Nov 2012 20:33:42 +0100"/>
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