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        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-6335] On all versions past 1.3.2, Redstone no longer updates outside of loaded render distance. I am unaware if this happens on servers, but it does on singleplayer.</title>
                <link>https://bugs.mojang.com/browse/MC-6335</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;1. Set Render Distance To &apos;Far&apos;&lt;br/&gt;
2. Create a Redstone Line That passes the render distance.&lt;br/&gt;
3. Use repeaters appropriately.&lt;br/&gt;
4. Activate the line, outside of loaded chunks, redstone will not update at all unless manually triggered by the player.&lt;/p&gt;</description>
                <environment>Win7 Ultimate, Java 7</environment>
        <key id="19005">MC-6335</key>
            <summary>On all versions past 1.3.2, Redstone no longer updates outside of loaded render distance. I am unaware if this happens on servers, but it does on singleplayer.</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="3">Duplicate</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="inelom">Ethan</reporter>
                        <labels>
                    </labels>
                <created>Sun, 6 Jan 2013 02:49:35 +0100</created>
                <updated>Sat, 3 Jun 2017 12:55:25 +0200</updated>
                            <resolved>Sun, 6 Jan 2013 02:50:45 +0100</resolved>
                                    <version>Minecraft 1.4.6</version>
                    <version>Minecraft 1.4.7</version>
                    <version>Snapshot 13w01a</version>
                    <version>Snapshot 13w01b</version>
                                                                        <votes>0</votes>
                                    <watches>1</watches>
                                                                            <comments>
                            <comment id="51003" author="tosenboh" created="Fri, 8 Mar 2013 15:28:41 +0100"  >&lt;p&gt;when will you do anything about it? it&apos;s really a big problem when building bigger redstone circuits&lt;/p&gt;</comment>
                            <comment id="33456" author="bljat" created="Sun, 6 Jan 2013 02:50:45 +0100"  >&lt;p&gt;Duplicate of &lt;a href=&quot;https://bugs.mojang.com/browse/MC-3259&quot; title=&quot;Long redstone wire does not update/behaves strange in newly loaded chunks&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-3259&quot;&gt;&lt;del&gt;MC-3259&lt;/del&gt;&lt;/a&gt;, please use the &lt;a href=&quot;https://mojang.atlassian.net/secure/IssueNavigator.jspa&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;search function&lt;/a&gt; to see if your bug has already been submitted. Currently over 40% of tickets are being closed as duplicate.&lt;/p&gt;</comment>
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            <issuekey id="15241">MC-3259</issuekey>
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                            <attachment id="17304" name="2013-01-05_20.48.03.png" size="64324" author="inelom" created="Sun, 6 Jan 2013 02:49:35 +0100"/>
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