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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-595] Low Domestic Spawn in Superflat Worlds/Passive mobs do not spawn on superflat outside of spawn chunks</title>
                <link>https://bugs.mojang.com/browse/MC-595</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;When I create a superflat world, the spawn rate of cows/sheep/pigs/chickens seems to be incredibly low, whether it&apos;s run-of-the-mill superflat or a customized one. I see a group of animals roughly every 1-2km+. There tends to be some that spawn at world creation but it&apos;s essentially empty after that.&lt;/p&gt;</description>
                <environment>Windows 7</environment>
        <key id="11867">MC-595</key>
            <summary>Low Domestic Spawn in Superflat Worlds/Passive mobs do not spawn on superflat outside of spawn chunks</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="kyoshinda">Patrick Gorman</reporter>
                        <labels>
                    </labels>
                <created>Thu, 25 Oct 2012 23:43:15 +0200</created>
                <updated>Sat, 11 Jun 2016 10:14:37 +0200</updated>
                            <resolved>Sat, 11 Jun 2016 10:14:36 +0200</resolved>
                                    <version>Minecraft 1.4.1</version>
                    <version>Minecraft 1.4.2</version>
                    <version>Minecraft 1.4.7</version>
                    <version>Minecraft 1.5</version>
                    <version>Minecraft 1.5.2</version>
                    <version>Minecraft 1.6.1</version>
                    <version>Minecraft 1.6.2</version>
                    <version>Minecraft 1.6.4</version>
                    <version>Minecraft 1.7.1</version>
                    <version>Minecraft 1.7.2</version>
                    <version>Minecraft 1.7.3</version>
                    <version>Minecraft 1.7.4</version>
                    <version>Minecraft 14w02c</version>
                    <version>Minecraft 14w03b</version>
                    <version>Minecraft 14w04a</version>
                    <version>Minecraft 14w04b</version>
                    <version>Minecraft 14w05a</version>
                    <version>Minecraft 1.8</version>
                    <version>Minecraft 15w44b</version>
                                    <fixVersion>Minecraft 1.10</fixVersion>
                                                        <votes>7</votes>
                                    <watches>9</watches>
                                                                            <comments>
                            <comment id="312245" author="farogaming" created="Thu, 9 Jun 2016 20:49:20 +0200"  >&lt;p&gt;Currently testing in 1.10. Made a 10x10 grass square in spawn chunks and somewhere else.&lt;br/&gt;
First spawn: Outside spawn chunks.&lt;br/&gt;
Second spawn: Outside spawn chunks.&lt;br/&gt;
Third spawn: Ouside spawn chunks.&lt;br/&gt;
I think it can be said that it&apos;s fixed in 1.10.&lt;/p&gt;</comment>
                            <comment id="259998" author="litargirio" created="Fri, 30 Oct 2015 21:37:24 +0100"  >&lt;p&gt;Confirmed for 15w44b.&lt;/p&gt;

&lt;p&gt;I suggest changing the title of this to &quot;Passive mobs do not spawn on superflat outside of spawn chunks&quot;.&lt;/p&gt;

&lt;p&gt;Which is kind of what happens. Passive mobs do spawn normally around the spawn area, but do not do so beyond it.&lt;/p&gt;</comment>
                            <comment id="204843" author="helmuth" created="Thu, 23 Oct 2014 22:29:05 +0200"  >&lt;p&gt;please reopen this ticket, the problem is still occurring in 1.8&lt;/p&gt;</comment>
                            <comment id="204839" author="galaxy_2alex" created="Thu, 23 Oct 2014 22:11:35 +0200"  >&lt;p&gt;This ticket is &lt;em&gt;incomplete&lt;/em&gt; without the requested information, no response has been received within a reasonable time and we are assuming the issue has been resolved. If you are still experiencing this issue, we can reopen it at your request.&lt;/p&gt;</comment>
                            <comment id="179635" author="ezekielelin" created="Fri, 25 Jul 2014 03:59:42 +0200"  >&lt;p&gt;Is this still a concern in the latest Minecraft version &lt;b&gt;14w30c&lt;/b&gt;? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.&lt;/p&gt;</comment>
                            <comment id="136475" author="helmuth" created="Thu, 30 Jan 2014 19:41:16 +0100"  >&lt;p&gt;just tested this in 14w05a, and the problem is still present. Docile mobs only spawn in your immediate spawn chunks, and new ones are never seen again if you venture away from that point.&lt;/p&gt;</comment>
                            <comment id="135890" author="ezekielelin" created="Tue, 28 Jan 2014 14:59:40 +0100"  >&lt;p&gt;Is this still a concern in the latest Minecraft version &lt;b&gt;14w04b&lt;/b&gt;? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.&lt;/p&gt;</comment>
                            <comment id="124830" author="misteratrophy" created="Fri, 13 Dec 2013 02:55:31 +0100"  >&lt;p&gt;I am seeing a similar issue in 1.7.4 in any flat biome at night nothing spawns. I assumed it is a light sensitivity issue as super dark places like a roofed forest still get spawns. I wonder if there is any relation.&lt;/p&gt;</comment>
                            <comment id="124737" author="ptr91" created="Thu, 12 Dec 2013 16:14:43 +0100"  >&lt;p&gt;Confirmed for 1.7.2 and 1.7.4&lt;/p&gt;</comment>
                            <comment id="98188" author="kumasasa" created="Sun, 11 Aug 2013 11:00:49 +0200"  >&lt;p&gt;Liam Whitt: Please attach the seed of the world (command &lt;tt&gt;/seed&lt;/tt&gt;).&lt;/p&gt;</comment>
                            <comment id="98112" author="dnahelix (helixsoft)" created="Sun, 11 Aug 2013 00:31:34 +0200"  >&lt;p&gt;Confirmed in 1.6.2. Created a Superflat Miner&apos;s Paradise (the one with the Extreme Hills biome), and I have not found an animal anywhere.&lt;/p&gt;</comment>
                            <comment id="53496" author="firehunterx" created="Fri, 15 Mar 2013 14:22:47 +0100"  >&lt;p&gt;The Mods can add affected versions, and I can confirm this in 1.5&lt;/p&gt;</comment>
                            <comment id="53492" author="minidanster" created="Fri, 15 Mar 2013 14:18:54 +0100"  >&lt;p&gt;not sure if possible already but other people should be allowed to add additional affected versions instead of just the person who created the thread&lt;/p&gt;</comment>
                            <comment id="43556" author="bljat" created="Mon, 4 Feb 2013 23:32:13 +0100"  >&lt;p&gt;Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.&lt;/p&gt;</comment>
                            <comment id="18166" author="kyoshinda" created="Sun, 4 Nov 2012 21:53:15 +0100"  >&lt;p&gt;Thx Haas, I&apos;ll post another test:&lt;br/&gt;
Seed 1 going south&lt;br/&gt;
1 group of sheep x924 z -569&lt;/p&gt;

&lt;p&gt;I stopped at x924 z14000 because I got bored of looking for an animal but still couldn&apos;t find any.&lt;/p&gt;

&lt;p&gt;I think by now it&apos;s pretty obvious that the animal spawn away from initial spawn is basically non-existant. Either there should be no animals with an option to turn them on(similar to the &apos;decoration&apos; and other things in the superflat text code) or regular spawn with the option to turn them off.&lt;/p&gt;</comment>
                            <comment id="18121" author="jonathanhaas" created="Sun, 4 Nov 2012 20:31:38 +0100"  >&lt;p&gt;If this is the intention, they should lower also the spawn rates of hostile mobs and bats in superflat worlds. While you can disable hostile mobs by switching to peaceful, bats currently are quite annoying if you only want to build, test redstone, whatever.&lt;/p&gt;

&lt;p&gt;But since the new world options made superflat worlds quite useable for survival gameplay, they should switch back to normal mob spawning. This is especially true for adventure maps and so on, where normal spawn rates are desired but the map creator wants to start from a flat world.&lt;/p&gt;

&lt;p&gt;Ideally they should make an option for that, I agree.&lt;/p&gt;</comment>
                            <comment id="18083" author="cadika_orade" created="Sun, 4 Nov 2012 19:40:29 +0100"  >&lt;p&gt;As I recall, animal spawn rates were reduced in Superflat world because Superflat was intened for building, not survival.&lt;/p&gt;

&lt;p&gt;Making it an option for customized Superflats would probably be a good idea, though.&lt;/p&gt;</comment>
                            <comment id="18043" author="jonathanhaas" created="Sun, 4 Nov 2012 17:43:02 +0100"  >&lt;p&gt;Seeds work, but Seed &quot;0&quot; ist just a placeholder for random seed. You should choose something else like &quot;13&quot;, &quot;42&quot;, or whatever to make it consistent.&lt;/p&gt;</comment>
                            <comment id="18030" author="kyoshinda" created="Sun, 4 Nov 2012 16:40:50 +0100"  >&lt;p&gt;As a better example:&lt;br/&gt;
Seed: 0&lt;br/&gt;
Spawn: x -595 z -790&lt;br/&gt;
Direction: South&lt;/p&gt;

&lt;p&gt;2 groups of animals: x 551 z -790&lt;/p&gt;

&lt;p&gt;Next group of animals(2 groups again): x 551 z 7209&lt;/p&gt;

&lt;p&gt;Edit: Oh great, seeds don&apos;t even work anymore, I input a seed and it changes every time. :/&lt;/p&gt;</comment>
                            <comment id="14362" author="jonathanhaas" created="Sat, 27 Oct 2012 14:27:57 +0200"  >&lt;p&gt;I&apos;m also seeing this. Steps to reproduce:&lt;/p&gt;

&lt;p&gt;Create a new regular world, seed &quot;plains&quot;, structures off.&lt;/p&gt;
&lt;ul class=&quot;alternate&quot; type=&quot;square&quot;&gt;
	&lt;li&gt;You should spawn in a forest biome&lt;/li&gt;
	&lt;li&gt;Observe animal count&lt;/li&gt;
&lt;/ul&gt;


&lt;p&gt;Create a new superflat world, preset &quot;2;7,59x1,3x3,2;4;biome_1,decoration&quot;, seed &quot;plains&quot;, structures off.&lt;/p&gt;
&lt;ul class=&quot;alternate&quot; type=&quot;square&quot;&gt;
	&lt;li&gt;You should spawn in a (flat, but otherwise regular) forest biome&lt;/li&gt;
	&lt;li&gt;Observe animal count&lt;/li&gt;
&lt;/ul&gt;


&lt;p&gt;Result:&lt;/p&gt;
&lt;ul class=&quot;alternate&quot; type=&quot;square&quot;&gt;
	&lt;li&gt;In the regular world, there are cows and other animals nearly everywhere&lt;/li&gt;
	&lt;li&gt;In the flat world, I needed to travel around 1000m to find one small group of wolves&lt;/li&gt;
&lt;/ul&gt;


&lt;p&gt;Expected: &lt;br/&gt;
Roughly same amount of animals in both worlds&lt;/p&gt;</comment>
                            <comment id="13645" author="dylanamite" created="Thu, 25 Oct 2012 23:52:04 +0200"  >&lt;p&gt;I have also noticed this. Just created a Superflat world and not an animal in sight!&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="50260">MC-29372</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
                            <issuelinktype id="10103">
                    <name>Relates</name>
                                                                <inwardlinks description="relates to">
                                        <issuelink>
            <issuekey id="65714">MC-42053</issuekey>
        </issuelink>
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