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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-5737] World generating in stripped parts</title>
                <link>https://bugs.mojang.com/browse/MC-5737</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;Some of the big trees in the Jungle biome are invisible, with an sort of wierd stripe pattern. When you try to go through the invisible trees you get a little spazzy and it might be pretty annoying.&lt;/p&gt;

&lt;p&gt;Edit: The tree pattern keeps going.&lt;/p&gt;

&lt;p&gt;Edit2: (Edit again, sorry for doing this) This does also apply to blocks like tall grass, I&apos;m not sure to what more. And the invisible blocks also gets revealed when they recieve an block update.&lt;/p&gt;</description>
                <environment>Java Version 7 Update 9</environment>
        <key id="18388">MC-5737</key>
            <summary>World generating in stripped parts</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="dinnerbone">[Mojang] Nathan Adams</assignee>
                                    <reporter username="filip15100">Filip Zoltanski</reporter>
                        <labels>
                    </labels>
                <created>Thu, 3 Jan 2013 18:13:17 +0100</created>
                <updated>Wed, 5 Jun 2013 02:47:39 +0200</updated>
                            <resolved>Mon, 14 Jan 2013 14:00:01 +0100</resolved>
                                    <version>Snapshot 13w01a</version>
                    <version>Snapshot 13w01b</version>
                    <version>Snapshot 13w02a</version>
                    <version>Snapshot 13w02b</version>
                                    <fixVersion>Snapshot 13w03a</fixVersion>
                                                        <votes>46</votes>
                                    <watches>9</watches>
                                                                            <comments>
                            <comment id="67045" author="bljat" created="Sat, 18 May 2013 00:13:03 +0200"  >&lt;p&gt;I was able to reproduce the issue by reloading the world during terrain generation. So please vote for &lt;a href=&quot;https://bugs.mojang.com/browse/MC-15820&quot; title=&quot;Villages and witch huts sometimes don&amp;#39;t generate properly&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-15820&quot;&gt;&lt;del&gt;MC-15820&lt;/del&gt;&lt;/a&gt; since it has different reproduction steps.&lt;/p&gt;</comment>
                            <comment id="65884" author="larsii30" created="Fri, 10 May 2013 22:11:29 +0200"  >&lt;p&gt;Snapshot 13w19a - problem still appears&lt;/p&gt;</comment>
                            <comment id="63386" author="wolfiemario" created="Fri, 26 Apr 2013 00:24:35 +0200"  >&lt;p&gt;Ah, I figured it wouldn&apos;t be something as straightforward as a seed-based bug. I posted my own screenshots; I&apos;m not sure how to make it reproducible if seed is irrelevant. It could be related to the fact that I exited my world (normal save and quit) and reloaded it before further exploring - who knows; those chunks may have been at the edge of my explored terrain, and got marked as Populated before the populator ran. However, I&apos;ve had this bug in the past without the need for world reloads, just by flying around aimlessly in Creative, so that likely isn&apos;t it either.&lt;/p&gt;</comment>
                            <comment id="63375" author="bljat" created="Thu, 25 Apr 2013 22:55:11 +0200"  >&lt;p&gt;Just generated the world with the seed you provided and it looks fine, see screenshot.&lt;/p&gt;</comment>
                            <comment id="63372" author="wolfiemario" created="Thu, 25 Apr 2013 22:39:30 +0200"  >&lt;p&gt;Despite the resolution, this still isn&apos;t fixed. I just got it in 13w017a, singleplayer. This isn&apos;t even a matter of phantom unpopulated terrain that returns on world reload - the blocks are literally missing. I even observed a fissure in ice gradually repair itself.&lt;/p&gt;

&lt;p&gt;This can be a rather problematic bug, as it means chunks like this are also devoid of ores. Over time, snow will fall, ice will re-form, and endermen will proliferate cacti - on a server, a player may spend hours stripmining and encounter no ores whatsoever in one of these regions, even after it seems to be natural terrain aboveground.&lt;/p&gt;

&lt;p&gt;My seed is -3848194589049324680, at -213, -362&lt;/p&gt;</comment>
                            <comment id="36855" author="league" created="Mon, 14 Jan 2013 22:54:05 +0100"  >&lt;p&gt;@tgilliez  why are you still commenting on this bug when it says it has been fixed?&lt;/p&gt;</comment>
                            <comment id="36836" author="riri59870ha" created="Mon, 14 Jan 2013 21:42:19 +0100"  >&lt;p&gt;i have exactly the same problem sometimes !&lt;br/&gt;
The chunk generator  doing bad operands.&lt;/p&gt;</comment>
                            <comment id="36705" author="skyress2000" created="Mon, 14 Jan 2013 13:27:11 +0100"  >&lt;p&gt;GOD i hate this bug!&lt;/p&gt;</comment>
                            <comment id="36650" author="jonathan2520" created="Mon, 14 Jan 2013 02:55:22 +0100"  >&lt;p&gt;I have analyzed the problem a little more. I noticed it&apos;s always the half of the chunk closest to you (neighboring already-loaded chunks) that is filled correctly. It also appears to be possible for only a quarter of a chunk to fill in a corner. I suspect 16x16 update groups are offset from chunks, which would cause problems when they overlap any unloaded area.&lt;/p&gt;

&lt;p&gt;I have now also seen a vertical instance where trees were cut off above Y=80. It&apos;s curious that it&apos;s a multiple of 16 rather than a multiple of 16 plus 8. But it&apos;s probably about as reproducible as pink sheep, so let&apos;s focus on the mass of stripes first.&lt;/p&gt;</comment>
                            <comment id="36322" author="jonathan2520" created="Sun, 13 Jan 2013 04:23:16 +0100"  >&lt;p&gt;To summarize: This affects features added on top of the base terrain, for newly-generated chunks. Most likely the server fails to send the proper updates to the client (this includes the server and client parts of singleplayer).&lt;/p&gt;

&lt;p&gt;The client doesn&apos;t show any awareness of the blocks at all: it doesn&apos;t render them; no selection box shows up when aiming at them; changing neighboring blocks doesn&apos;t fix the problem; and it lets you walk into them.&lt;/p&gt;

&lt;p&gt;The server, however, will warp you back shortly after attempting to walk into a phantom block. It will also send the correct block if you attempt to place a block inside the phantom block (but only that one block).&lt;/p&gt;

&lt;p&gt;Reloading the client fixes everything, at least until more fresh chunks are generated.&lt;/p&gt;</comment>
                            <comment id="36164" author="sigurd4" created="Sat, 12 Jan 2013 19:59:25 +0100"  >&lt;p&gt;wow, i have seen one of those bugs where its a long line in the woods without trees, but i have not seen so many others. you are really good at finding those bugs!&lt;/p&gt;</comment>
                            <comment id="36157" author="mody" created="Sat, 12 Jan 2013 19:51:13 +0100"  >&lt;p&gt;If you try to walk on or into the &apos;invisible&apos; blocks you will be unable to walk through them and you will just bounce slightly.&lt;br/&gt;
Just a small observation I wanted to add.&lt;/p&gt;</comment>
                            <comment id="36136" author="bwoodfield" created="Sat, 12 Jan 2013 19:29:14 +0100"  >&lt;p&gt;Render strip glitch&lt;/p&gt;</comment>
                            <comment id="36133" author="bwoodfield" created="Sat, 12 Jan 2013 19:28:25 +0100"  >&lt;p&gt;Render glitch&lt;/p&gt;</comment>
                            <comment id="36123" author="bwoodfield" created="Sat, 12 Jan 2013 19:23:54 +0100"  >&lt;p&gt;I&apos;ve seen this occurring in all biomes, both server and client versions (13w02b).  It seems to effect all generated entities (trees, plants, and weather) but not the &quot;ground&quot; blocks.  &lt;/p&gt;

&lt;p&gt;Exiting then reentering, causing a redraw corrects the issue, although more can be found once entering a newly loaded chunk.&lt;/p&gt;

&lt;p&gt;I&apos;ve also deleted and re installed MC with no change. &lt;/p&gt;</comment>
                            <comment id="35820" author="mr10crossing" created="Sat, 12 Jan 2013 01:38:00 +0100"  >&lt;p&gt;Just tried in 13w02b. This problem is still present... &lt;/p&gt;</comment>
                            <comment id="35774" author="grandchaos9000" created="Sat, 12 Jan 2013 00:08:33 +0100"  >&lt;p&gt;Same problems about the snapshot, but it will be fixed soon or not.&lt;/p&gt;</comment>
                            <comment id="35497" author="whitesn0w" created="Fri, 11 Jan 2013 16:42:34 +0100"  >&lt;p&gt;Still present in 13w02b.&lt;/p&gt;</comment>
                            <comment id="34717" author="itsmartin" created="Thu, 10 Jan 2013 17:02:22 +0100"  >&lt;p&gt;Confirmed in 13w02a.&lt;/p&gt;</comment>
                            <comment id="34651" author="miinipaa" created="Thu, 10 Jan 2013 15:02:42 +0100"  >&lt;p&gt;HAppens with trees, snow, willages (but doors remains), desert temples, Nether fortresses, tall grass, and posiibly more.&lt;br/&gt;
It is very annoying bug which sometimes renders exploration almost impossible in forest/jungle area.&lt;/p&gt;</comment>
                            <comment id="34495" author="joshfong" created="Wed, 9 Jan 2013 19:46:56 +0100"  >&lt;p&gt;This has happened with me when I&apos;ve been in jungle biomes. Of course, the trees appear when I restart Minecraft. Survival, single-player. I seem to have had a problem related to this with cacti as well.&lt;/p&gt;</comment>
                            <comment id="34447" author="vilhalmer" created="Wed, 9 Jan 2013 15:04:57 +0100"  >&lt;p&gt;I can verify this happening in my Nether (new chunks generated in 13w01b), looks the same as the broken-up fortress in the screenshots. I&apos;ve specifically avoided generating any new chunks in the Overworld because of this, so I can&apos;t comment on that.&lt;/p&gt;

&lt;p&gt;Also, my world is in Survival mode, whereas this bug is defined as Creative. Doesn&apos;t seem to make a difference.&lt;/p&gt;</comment>
                            <comment id="34147" author="silverlimit" created="Tue, 8 Jan 2013 05:09:30 +0100"  >&lt;p&gt;Gaps appear in Nether Fortresses as well and trap players who walk on them. Still stops Lava, though.&lt;/p&gt;</comment>
                            <comment id="34070" author="ciesix" created="Mon, 7 Jan 2013 21:25:39 +0100"  >&lt;p&gt;Minecraft 13w01b: When generating new chunks in the Nether. Fortresses are generated partial. After a &quot;Quit and Save world&quot;, all is Ok again.&lt;/p&gt;</comment>
                            <comment id="33829" author="johnjohn506" created="Mon, 7 Jan 2013 00:25:34 +0100"  >&lt;p&gt;Probably something like that. I had a thing with an invisible floor I couldn&apos;t fly through, but I think it was leaves, because I placed a tower of grass to see if it would place, but the first time I placed a grass block, it turned into a leaf block. Does this only happen w/ transparent blocks?&lt;/p&gt;</comment>
                            <comment id="33737" author="applesauce10189" created="Sun, 6 Jan 2013 21:16:45 +0100"  >&lt;p&gt;Seems to me as if this bug gets worse as you generate more land judging by my world and also when water generates in these strings they aren&apos;t affected by block updates and I can stand on them.&lt;/p&gt;

&lt;p&gt;EDIT: it seems with the strings of chunks, if there&apos;s meant to be a tree, a block update will bring the block that was meant to be there.&lt;/p&gt;</comment>
                            <comment id="33327" author="jonathanhaas" created="Sat, 5 Jan 2013 19:40:52 +0100"  >&lt;p&gt;This has nothing to do with farlands and the world is also generating correctly. The problem seems to be that the server sends the generated world to the client at a state where the land has been generated but the decoration like trees, snow, ice, plants etc. are still missing. &lt;/p&gt;

&lt;p&gt;Also, this bug already existed a long time, it has nothing to do with the addition of new blocks.&lt;/p&gt;</comment>
                            <comment id="33271" author="goufalite" created="Sat, 5 Jan 2013 18:19:06 +0100"  >&lt;p&gt;Added two screenshots about the problem with strongholds&lt;/p&gt;</comment>
                            <comment id="33253" author="kitsune51b" created="Sat, 5 Jan 2013 17:59:54 +0100"  >&lt;p&gt;Farlands glitch? I still wonder how adding a couple of blocks to minecraft break the world generation. &lt;/p&gt;</comment>
                            <comment id="33092" author="jmartinmaster" created="Sat, 5 Jan 2013 07:51:37 +0100"  >&lt;p&gt;I had this happen to me in a plains biome. There were strips of snow and over a little farther it had the jungle problem. I noticed that Vines would spawn on sand, in caves, and on the bottom of blocks. &lt;/p&gt;</comment>
                            <comment id="32979" author="matthew.48764092" created="Sat, 5 Jan 2013 00:01:53 +0100"  >&lt;p&gt;Added two more pictures. A village before and after I reloaded the game. (2013-01-05_08.10.18.png &amp;amp; 2013-01-05_08.10.56.png)&lt;/p&gt;</comment>
                            <comment id="32975" author="matthew.48764092" created="Fri, 4 Jan 2013 23:51:30 +0100"  >&lt;p&gt;Attached a picture of the stripes changing direction.&lt;/p&gt;</comment>
                            <comment id="32930" author="danzemon" created="Fri, 4 Jan 2013 22:54:27 +0100"  >&lt;p&gt;same problem here with the Jungle biomes&lt;/p&gt;</comment>
                            <comment id="32837" author="aspcesi" created="Fri, 4 Jan 2013 19:44:33 +0100"  >&lt;p&gt;It also happens with Nether Fortresses and Strongholds.&lt;/p&gt;</comment>
                            <comment id="32791" author="reptile311" created="Fri, 4 Jan 2013 18:20:48 +0100"  >&lt;p&gt;@Daniel You&apos;re right. When I quit an reload the chunk is normal.&lt;br/&gt;
I&apos;ve created a new world and it happened again. Either there is something wrong during the generation process or the render engine have a problem with the world display after the world creation.&lt;/p&gt;</comment>
                            <comment id="32775" author="malainger" created="Fri, 4 Jan 2013 17:50:22 +0100"  >&lt;p&gt;Update: I saved/Ouit then logged back into the world and it was gone.&lt;/p&gt;</comment>
                            <comment id="32772" author="malainger" created="Fri, 4 Jan 2013 17:48:55 +0100"  >&lt;p&gt;I have this same problem but I have only seen it once in a snow biome. It seems to only be in the new chunks I have loaded.&lt;/p&gt;</comment>
                            <comment id="32751" author="reptile311" created="Fri, 4 Jan 2013 16:47:02 +0100"  >&lt;p&gt;It still happens in 13w01b. See the half trees in the screenshot.&lt;/p&gt;</comment>
                            <comment id="32615" author="pokecanada" created="Fri, 4 Jan 2013 13:08:05 +0100"  >&lt;p&gt;My question is if you have preloaded chunks, will they be effected or just newly generated chunks?&lt;/p&gt;</comment>
                            <comment id="32595" author="yselftool" created="Fri, 4 Jan 2013 09:43:14 +0100"  >&lt;p&gt;Snow, ice, trees generated in half-chunkwide stripes; with coordinated and seed. Version 13w01a.&lt;/p&gt;</comment>
                            <comment id="32399" author="bljat" created="Thu, 3 Jan 2013 23:09:54 +0100"  >&lt;p&gt;Made a clearer summary.&lt;/p&gt;</comment>
                            <comment id="32362" author="jonathanhaas" created="Thu, 3 Jan 2013 22:19:00 +0100"  >&lt;p&gt;Also fails to generate snow and villages properly.&lt;/p&gt;

&lt;p&gt;Note that this bug existed much earlier, compare for example &lt;a href=&quot;https://bugs.mojang.com/browse/MC-3787&quot; title=&quot;Jungle suddenly splitted&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-3787&quot;&gt;&lt;del&gt;MC-3787&lt;/del&gt;&lt;/a&gt;. But with the current snapshot it seems to be increasingly common.&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="18364">MC-5713</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18402">MC-5751</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18408">MC-5757</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18423">MC-5772</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18442">MC-5791</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18494">MC-5841</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18519">MC-5866</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18522">MC-5869</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18523">MC-5870</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18546">MC-5892</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18564">MC-5910</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18629">MC-5972</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18638">MC-5981</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18668">MC-6009</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18673">MC-6014</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18692">MC-6033</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18723">MC-6064</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18742">MC-6082</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18776">MC-6116</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18784">MC-6123</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18799">MC-6138</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18840">MC-6178</issuekey>
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            <issuekey id="18853">MC-6190</issuekey>
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            <issuekey id="18854">MC-6191</issuekey>
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            <issuekey id="18866">MC-6203</issuekey>
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            <issuekey id="18887">MC-6222</issuekey>
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            <issuekey id="18900">MC-6235</issuekey>
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            <issuekey id="18920">MC-6255</issuekey>
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            <issuekey id="18938">MC-6273</issuekey>
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            <issuekey id="18941">MC-6276</issuekey>
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            <issuekey id="18953">MC-6288</issuekey>
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            <issuekey id="18992">MC-6323</issuekey>
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            <issuekey id="19007">MC-6337</issuekey>
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            <issuekey id="19010">MC-6340</issuekey>
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            <issuekey id="19020">MC-6350</issuekey>
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            <issuekey id="19022">MC-6352</issuekey>
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            <issuekey id="19048">MC-6378</issuekey>
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            <issuekey id="19051">MC-6381</issuekey>
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            <issuekey id="19066">MC-6395</issuekey>
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            <issuekey id="19085">MC-6413</issuekey>
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            <issuekey id="19106">MC-6434</issuekey>
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            <issuekey id="19113">MC-6441</issuekey>
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            <issuekey id="19171">MC-6499</issuekey>
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            <issuekey id="19226">MC-6554</issuekey>
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            <issuekey id="19233">MC-6561</issuekey>
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            <issuekey id="19305">MC-6628</issuekey>
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            <issuekey id="19315">MC-6635</issuekey>
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            <issuekey id="19411">MC-6645</issuekey>
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            <issuekey id="19430">MC-6662</issuekey>
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            <issuekey id="19458">MC-6689</issuekey>
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            <issuekey id="19540">MC-6769</issuekey>
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            <issuekey id="19558">MC-6787</issuekey>
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            <issuekey id="19570">MC-6799</issuekey>
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            <issuekey id="19584">MC-6812</issuekey>
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            <issuekey id="19612">MC-6839</issuekey>
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            <issuekey id="19648">MC-6874</issuekey>
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            <issuekey id="19660">MC-6885</issuekey>
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            <issuekey id="19668">MC-6893</issuekey>
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            <issuekey id="19719">MC-6944</issuekey>
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            <issuekey id="19768">MC-6991</issuekey>
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            <issuekey id="19789">MC-7012</issuekey>
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            <issuekey id="19838">MC-7060</issuekey>
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            <issuekey id="19839">MC-7061</issuekey>
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            <issuekey id="19854">MC-7076</issuekey>
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            <issuekey id="19868">MC-7090</issuekey>
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            <issuekey id="19894">MC-7116</issuekey>
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            <issuekey id="19918">MC-7140</issuekey>
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            <issuekey id="19961">MC-7182</issuekey>
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            <issuekey id="19967">MC-7188</issuekey>
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            <issuekey id="19968">MC-7189</issuekey>
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            <issuelink>
            <issuekey id="19972">MC-7193</issuekey>
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            <issuekey id="19991">MC-7212</issuekey>
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            <issuekey id="19994">MC-7215</issuekey>
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            <issuekey id="20005">MC-7226</issuekey>
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            <issuekey id="20013">MC-7233</issuekey>
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            <issuekey id="20018">MC-7237</issuekey>
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            <issuekey id="20061">MC-7279</issuekey>
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            <issuekey id="20068">MC-7286</issuekey>
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            <issuekey id="20082">MC-7300</issuekey>
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            <issuekey id="20092">MC-7309</issuekey>
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