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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-570] floating tripwire doesn&apos;t mix with non-floating tripwire - it will just pop off</title>
                <link>https://bugs.mojang.com/browse/MC-570</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;if you have floating trip wire and a hook with a block there under it won&apos;t connect with the trip wire and when you place the block when the wire is already placed and you walk on it, it brakes and when you place a block under the trip wire when everything is floating the wire breaks.&lt;/p&gt;

&lt;p&gt;i think the wire should connect and work like normal wire and won&apos;t break when you place a block under it&lt;/p&gt;

&lt;p&gt;here is a link to see it better &lt;a href=&quot;http://youtu.be/oUUde4Qp5U4&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://youtu.be/oUUde4Qp5U4&lt;/a&gt;&lt;/p&gt;</description>
                <environment>windows 7 home and students&lt;br/&gt;
java 7</environment>
        <key id="11840">MC-570</key>
            <summary>floating tripwire doesn&apos;t mix with non-floating tripwire - it will just pop off</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="6">Works As Intended</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="wouter1602">Wouter van Velzen</reporter>
                        <labels>
                            <label>redstone</label>
                            <label>trip-wire</label>
                    </labels>
                <created>Thu, 25 Oct 2012 22:12:24 +0200</created>
                <updated>Sun, 27 Mar 2016 05:00:15 +0200</updated>
                            <resolved>Fri, 26 Oct 2012 15:01:25 +0200</resolved>
                                    <version>Minecraft 1.4.2</version>
                                                                        <votes>0</votes>
                                    <watches>3</watches>
                                                                            <comments>
                            <comment id="296927" author="kingsupernova" created="Sun, 27 Mar 2016 05:00:15 +0200"  >&lt;p&gt;This issue has been fixed. Tripwire now doesn&apos;t care what it&apos;s on.&lt;/p&gt;</comment>
                            <comment id="269919" author="kingsupernova" created="Thu, 3 Dec 2015 06:31:15 +0100"  >&lt;p&gt;Has been fixed now.&lt;/p&gt;</comment>
                            <comment id="221510" author="insomniac_lemon" created="Tue, 10 Mar 2015 04:16:44 +0100"  >&lt;p&gt;I don&apos;t get it, what is even the point of &apos;suspended&apos; states of tripwire/tripwire hook? Why should it matter if a block is under it or not? The suspended version has a model that is higher up on the block..... which logically, seems backwards because the version on the ground seems like it needs more room below for proper activation. &lt;/p&gt;

&lt;p&gt;I see no behavior change (what are the &quot;subtle differences&quot; besides hitbox size, and why are they important? I&apos;ve never heard anyone say that suspended/grounded tripwire was NEEDED for something to work), just remove the &apos;suspended&apos; state and raise the model/hitbox up on tripwire+tripwire hooks. Bam, no more mixed state.&lt;/p&gt;</comment>
                            <comment id="215224" author="kingsupernova" created="Thu, 8 Jan 2015 05:04:46 +0100"  >&lt;p&gt;This behavior also occurs when the ground is a mix of opaque and transparent blocks. As this behavior is clearly buggy, this report should be marked as &quot;Won&apos;t fix&quot; instead of &quot;Works as intended&quot;.&lt;/p&gt;</comment>
                            <comment id="20457" author="darentei" created="Sun, 11 Nov 2012 00:40:29 +0100"  >&lt;p&gt;This should be considered a bug. In general, tripwire shouldn&apos;t be destroyed when blocks underneath are changed. It kills a lot of the potential and depth of the system. By changing this, we can finally have a detection method on the ground that still works without said ground. For instance, pulling away the floor without the tripwire breaking.&lt;/p&gt;

&lt;p&gt;Also I want to point out, you can have a grounded tripwire without a block under one of the hooks. I&apos;m sure it relates to the whole N/S/E/W thing, as only a specific end will work.&lt;br/&gt;
Hell, while I&apos;m at it, I think hooks themselves should trigger the mechanism too. But the issue at hand is as OP stated.&lt;/p&gt;</comment>
                            <comment id="16710" author="wolxe" created="Thu, 1 Nov 2012 22:38:11 +0100"  >&lt;p&gt;Could someone elaborate further on &quot;It behaves in subtly different ways depending on its suspension status&quot; besides how it is presented in each state? If this was fixed it would enhance the use of tripwires because of the ability to make a 8x8 display actually 8x8 instead of 16x16 possible using this setup &lt;a href=&quot;http://imgur.com/a/Hr2wV#0&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://imgur.com/a/Hr2wV#0&lt;/a&gt; So please reconsider this BUG.&lt;/p&gt;</comment>
                            <comment id="13947" author="dinnerbone" created="Fri, 26 Oct 2012 15:01:25 +0200"  >&lt;p&gt;This is intentional behaviour. Tripwire can be all floating or all grounded, but not a mixture of both. It behaves in subtly different ways depending on its suspension status, so it logically just cannot function while in a mixed state.&lt;/p&gt;</comment>
                            <comment id="13916" author="wouter1602" created="Fri, 26 Oct 2012 13:17:30 +0200"  >&lt;p&gt;still... internet connection ffffffffffuuuuuuuuuuuuuuuuuuu&lt;/p&gt;</comment>
                            <comment id="13887" author="plutgamer" created="Fri, 26 Oct 2012 10:45:52 +0200"  >&lt;p&gt;LOL Grammar nazi&lt;/p&gt;</comment>
                            <comment id="13881" author="wouter1602" created="Fri, 26 Oct 2012 10:13:19 +0200"  >&lt;p&gt;still not uploaded &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/sad.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="13880" author="wouter1602" created="Fri, 26 Oct 2012 10:12:55 +0200"  >&lt;p&gt;tanks for the better titel&lt;/p&gt;</comment>
                            <comment id="13664" author="daedalusyoung" created="Fri, 26 Oct 2012 00:10:26 +0200"  >&lt;p&gt;Please edit your summary to something more descriptive. &quot;trip wire break&quot; in itself is not really a bug, you may want to change it to something like &quot;floating trip wire doesn&apos;t mix with non-floating trip wire - it will just pop off&quot; if you believe that is the bug.&lt;/p&gt;</comment>
                            <comment id="13596" author="wouter1602" created="Thu, 25 Oct 2012 22:50:09 +0200"  >&lt;p&gt;the video is very slow with uploading so it can take a few hours when you can watch it i comment again when its done&lt;/p&gt;</comment>
                            <comment id="13524" author="sciguyryan" created="Thu, 25 Oct 2012 22:13:36 +0200"  >&lt;p&gt;This is an intentional feature as I understand it. Floating tripwire and block-based tripwire cannot be mixed.&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="19212">MC-6540</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="21334">MC-8412</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="22488">MC-9046</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="28007">MC-13077</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="32701">MC-16787</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="36019">MC-17891</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="66520">MC-42451</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="102246">MC-74236</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="105968">MC-77338</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="16573">MC-4147</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
                            <issuelinktype id="10103">
                    <name>Relates</name>
                                                                <inwardlinks description="relates to">
                                        <issuelink>
            <issuekey id="28065">MC-13129</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
                    </issuelinks>
                <attachments>
                            <attachment id="10951" name="2012-10-25_22.01.24.png" size="155440" author="wouter1602" created="Thu, 25 Oct 2012 22:12:24 +0200"/>
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