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    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-529] Buggy fall damage in 1-deep water</title>
                <link>https://bugs.mojang.com/browse/MC-529</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;Mobs and players landing in 1-deep water take fall damage from certain heights that they should not take fall damage from, and do not take fall damage from certain heights that they should take fall damage from.&lt;/p&gt;

&lt;p&gt;World save is attached.&lt;/p&gt;</description>
                <environment>Operating system: Mac OS X 10.6.8 (10K549)&lt;br/&gt;
&lt;br/&gt;
Java version: Java SE 6 (1.6.0_33-b03-424), 64-bit</environment>
        <key id="11796">MC-529</key>
            <summary>Buggy fall damage in 1-deep water</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="bugsbunny">Hawk J</reporter>
                        <labels>
                            <label>damage</label>
                            <label>fall-damage</label>
                            <label>gameplay</label>
                            <label>mob</label>
                            <label>player</label>
                            <label>water</label>
                    </labels>
                <created>Thu, 25 Oct 2012 20:11:35 +0200</created>
                <updated>Sat, 6 May 2017 00:04:54 +0200</updated>
                            <resolved>Thu, 1 Nov 2012 09:46:06 +0100</resolved>
                                    <version>Minecraft 1.4.1</version>
                    <version>Minecraft 1.4.2</version>
                                    <fixVersion>Minecraft 1.4.3</fixVersion>
                                                        <votes>6</votes>
                                    <watches>2</watches>
                                                                            <comments>
                            <comment id="381635" author="saincai" created="Sat, 6 May 2017 00:04:54 +0200"  >&lt;p&gt;Not sure how old this topic is, but happening as of latest TU (52)&lt;/p&gt;</comment>
                            <comment id="111661" author="timjswan" created="Tue, 15 Oct 2013 01:02:09 +0200"  >&lt;p&gt;Block types represent what damage occurs when walking off block height into the tube with water 6 blocks above the ground.&lt;br/&gt;
Redstone: death&lt;br/&gt;
Spruce: 0 heart&lt;br/&gt;
Lapis: -1/2 heart&lt;br/&gt;
Sandstone: -1 heart&lt;/p&gt;</comment>
                            <comment id="111658" author="timjswan" created="Tue, 15 Oct 2013 00:51:48 +0200"  >&lt;p&gt;This issue still has not been fixed. I played with the snapshot because I wanted to develop my mob system. With a water source 6 blocks above the ground, fall damage is some non-increasing function of height, however, it is consistent. Every time I fall 55 blocks above the ground (49 above the water) I get 1/2 half heart of damage. If I fall 60 blocks in the same set up, I get 1 heart of damage. However, if I fall 61 blocks, I always get 0 damage. 62 blocks, always 1 heart. 63 blocks, 0. 64, 1. 65 blocks, always death. 66 blocks, always 1 heart. 68 blocks, always no damage. 70 blocks, death.&lt;/p&gt;</comment>
                            <comment id="13409" author="detachablemonkey" created="Thu, 25 Oct 2012 20:19:49 +0200"  >&lt;p&gt;Thank you for providing the world download (It made it easy to test). I can confirm that the fall damage is inconsistent from varying heights when falling into 1 high water blocks. Windows 7&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
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                                            <outwardlinks description="relates to">
                                        <issuelink>
            <issuekey id="11345">MC-100</issuekey>
        </issuelink>
                            </outwardlinks>
                                                                <inwardlinks description="relates to">
                                        <issuelink>
            <issuekey id="12612">MC-1289</issuekey>
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                <attachments>
                            <attachment id="44548" name="2013-10-14_17.54.06.png" size="212148" author="timjswan" created="Tue, 15 Oct 2013 01:02:09 +0200"/>
                            <attachment id="11073" name="fall damage in 1-deep water bug.zip" size="209436" author="bugsbunny" created="Fri, 26 Oct 2012 18:01:50 +0200"/>
                            <attachment id="11072" name="screenshot-result.jpg" size="89628" author="bugsbunny" created="Fri, 26 Oct 2012 18:00:45 +0200"/>
                            <attachment id="11071" name="screenshot-setup.jpg" size="75515" author="bugsbunny" created="Fri, 26 Oct 2012 18:00:34 +0200"/>
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