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<channel>
    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-5169] Huge FPS drop in areas with a lot of signs and hanging signs</title>
                <link>https://bugs.mojang.com/browse/MC-5169</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;h3&gt;&lt;a name=&quot;Thebug&quot;&gt;&lt;/a&gt;The bug&lt;/h3&gt;
&lt;p&gt;Basically, signs and their characters are rendered over a very large distance. Now, this is fine for small stuff, like Survival Single Player, but for servers using iConomy chestshops, and building markets out of them, this turns into a nightmare.&lt;/p&gt;

&lt;p&gt;I&apos;ve witnessed fps drops from 134 fps to 5 fps due to this annoyance. There is &lt;a href=&quot;https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1279127-1-4-6-1-4-7-sign-lag-fix-major-fps-boost-for-some&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;a mod&lt;/a&gt; that fixed this problem, but not everyone is capable of modding that easily. Mostly happens on computers with low-end hardware.&lt;/p&gt;

&lt;h3&gt;&lt;a name=&quot;Example&quot;&gt;&lt;/a&gt;Example&lt;/h3&gt;
&lt;p&gt;Below you can see a screenshot of a server-market I mean. It might not look that impressive from that angle, but believe me, walking through it reduced fps by something around 90%.&lt;/p&gt;

&lt;p&gt;Now look at the second screenshot. Imagine the market filled.. Each shop averagely has about 15-20 chest-shops. that&apos;s about 15-20 signs each having at least more than 20 characters on em, averagely 25. The grid is 10x10 minus lets say.. 9 shops (middle and corners), makes 91. About every sign&apos;s text gets rendered when standing in there. There are probably like 75 random signs with other text spread through the market, each definitely having more than 40 chars, say 50 averagely?&lt;/p&gt;

&lt;p&gt;Calculation: (20 * 20 * 91) + (50 * 75) = 36400 + 3750 = 40150 characters.&lt;/p&gt;

&lt;h3&gt;&lt;a name=&quot;Potentialfix&quot;&gt;&lt;/a&gt;Potential fix&lt;/h3&gt;
&lt;p&gt;Please make a slider in the options menu that adjusts the character-on-sign rendering distance, perhaps make it change along with the &quot;fast/fancy&quot; render setting, it would be a huge relief to those that don&apos;t have the processing power to draw all those signs in a server-market. This would make a server-market a lot more viable use, instead of scaring people away because their computer can&apos;t handle it.&lt;/p&gt;</description>
                <environment></environment>
        <key id="17742">MC-5169</key>
            <summary>Huge FPS drop in areas with a lot of signs and hanging signs</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="4" iconUrl="https://bugs.mojang.com/images/icons/statuses/reopened.png" description="This issue was once resolved, but the resolution was deemed incorrect. From here issues are either marked assigned or resolved.">Reopened</status>
                    <statusCategory id="2" key="new" colorName="default"/>
                                    <resolution id="-1">Unresolved</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="Wulfdao">Wulfdao</reporter>
                        <labels>
                            <label>fps-drop</label>
                            <label>lag</label>
                            <label>sign</label>
                    </labels>
                <created>Sat, 22 Dec 2012 00:43:11 +0100</created>
                <updated>Tue, 24 Dec 2024 16:10:22 +0100</updated>
                                            <version>Minecraft 1.4.5</version>
                    <version>Minecraft 1.4.6</version>
                    <version>Minecraft 1.4.7</version>
                    <version>Minecraft 1.5</version>
                    <version>Snapshot 13w11a</version>
                    <version>Minecraft 1.6.2</version>
                    <version>Minecraft 1.7.1</version>
                    <version>Minecraft 1.7.4</version>
                    <version>Minecraft 14w21b</version>
                    <version>Minecraft 14w27b</version>
                    <version>Minecraft 14w28b</version>
                    <version>Minecraft 14w29b</version>
                    <version>Minecraft 14w30c</version>
                    <version>Minecraft 14w32a</version>
                    <version>Minecraft 14w33c</version>
                    <version>Minecraft 14w34a</version>
                    <version>Minecraft 14w34b</version>
                    <version>Minecraft 14w34d</version>
                    <version>Minecraft 1.8</version>
                    <version>Minecraft 1.8.1</version>
                    <version>Minecraft 1.8.2-pre1</version>
                    <version>Minecraft 1.8.3</version>
                    <version>Minecraft 1.8.4</version>
                    <version>Minecraft 1.8.5</version>
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                    <version>Minecraft 1.8.8</version>
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                    <version>Minecraft 15w38a</version>
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                    <version>Minecraft 15w39b</version>
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                    <version>Minecraft 15w43b</version>
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                    <version>Minecraft 16w05a</version>
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                    <version>Minecraft 17w16b</version>
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                    <version>Minecraft 18w06a</version>
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                    <version>Minecraft 18w49a</version>
                    <version>Minecraft 18w50a</version>
                    <version>Minecraft 19w03a</version>
                    <version>Minecraft 19w03b</version>
                    <version>Minecraft 19w03c</version>
                    <version>Minecraft 19w04b</version>
                    <version>Minecraft 19w05a</version>
                    <version>Minecraft 19w06a</version>
                    <version>Minecraft 19w07a</version>
                    <version>Minecraft 19w09a</version>
                    <version>Minecraft 1.14.1</version>
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                    <version>21w41a</version>
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                    <version>1.18.2</version>
                    <version>22w18a</version>
                    <version>1.19</version>
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                    <version>1.19.3</version>
                    <version>1.20.4</version>
                    <version>1.20.6</version>
                    <version>24w18a</version>
                    <version>24w19b</version>
                                                                        <votes>136</votes>
                                    <watches>43</watches>
                                                                            <comments>
                            <comment id="1199941" author="JIRAUSER566325" created="Wed, 14 Sep 2022 21:16:41 +0200"  >&lt;p&gt;Can confirm in 1.19.2.&lt;/p&gt;</comment>
                            <comment id="1170290" author="JIRAUSER566325" created="Wed, 8 Jun 2022 14:53:04 +0200"  >&lt;p&gt;Can confirm in 1.19.&lt;/p&gt;</comment>
                            <comment id="1144842" author="JIRAUSER566325" created="Wed, 2 Mar 2022 15:14:52 +0100"  >&lt;p&gt;Can confirm in 1.18.2.&lt;/p&gt;</comment>
                            <comment id="1126080" author="JIRAUSER566325" created="Tue, 14 Dec 2021 18:39:00 +0100"  >&lt;p&gt;Can confirm in 1.18.1.&lt;/p&gt;</comment>
                            <comment id="1092980" author="JIRAUSER648933" created="Wed, 20 Oct 2021 02:42:48 +0200"  >&lt;p&gt;Can confirm in 21w41a.&lt;/p&gt;</comment>
                            <comment id="1083540" author="tpehep" created="Sun, 3 Oct 2021 15:00:17 +0200"  >&lt;p&gt;In 21w39a&lt;/p&gt;</comment>
                            <comment id="854946" author="JIRAUSER566325" created="Wed, 2 Dec 2020 21:23:13 +0100"  >&lt;p&gt;Have done.&#160;&lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/thumbs_up.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="854933" author="johnibur" created="Wed, 2 Dec 2020 21:17:54 +0100"  >&lt;p&gt;@&lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=Avoma&quot; class=&quot;user-hover&quot; rel=&quot;Avoma&quot;&gt;Avoma&lt;/a&gt; Can you provide a screenshot with alt-F3 graphs?&lt;/p&gt;</comment>
                            <comment id="854923" author="JIRAUSER566325" created="Wed, 2 Dec 2020 21:13:56 +0100"  >&lt;p&gt;Can confirm in 20w49a.&lt;/p&gt;</comment>
                            <comment id="854838" author="preversedmitry" created="Wed, 2 Dec 2020 19:56:10 +0100"  >&lt;p&gt;It&apos;s actually better in 20w49a&lt;/p&gt;</comment>
                            <comment id="854832" author="miwob" created="Wed, 2 Dec 2020 19:49:00 +0100"  >&lt;p&gt;How is the performance with signs in 20w49a? Anyone noticing an improvement here?&lt;/p&gt;</comment>
                            <comment id="849464" author="JIRAUSER566325" created="Wed, 25 Nov 2020 20:52:28 +0100"  >&lt;p&gt;Can confirm in 20w48a.&lt;/p&gt;</comment>
                            <comment id="782630" author="JIRAUSER508442" created="Fri, 7 Aug 2020 21:26:32 +0200"  >&lt;p&gt;In 1.16.1 and 1.16.2 RC-1&lt;/p&gt;</comment>
                            <comment id="766499" author="echino" created="Fri, 17 Jul 2020 01:37:22 +0200"  >&lt;p&gt;Can confirm that it happens in 1.16.1. Using an R7 1700X and RX 5500XT and my FPS was cut in half with about fifty signs in one area, some with text, some without (water elevator). FPS boosted back to nominal levels.&lt;/p&gt;</comment>
                            <comment id="753890" author="tpehep" created="Thu, 2 Jul 2020 17:50:09 +0200"  >&lt;p&gt;still happens in 20w27a&lt;/p&gt;</comment>
                            <comment id="462838" author="qwerty23495" created="Sat, 23 Jun 2018 08:07:05 +0200"  >&lt;p&gt;Can confirm in 1.13-pre3.&lt;/p&gt;</comment>
                            <comment id="408405" author="bugrep" created="Sun, 24 Sep 2017 05:49:15 +0200"  >&lt;p&gt;Issue remains in version 1.12.2.&lt;/p&gt;</comment>
                            <comment id="397872" author="lapisdemon" created="Sun, 6 Aug 2017 14:08:22 +0200"  >&lt;p&gt;Confirmed for 1.12.1.&lt;/p&gt;</comment>
                            <comment id="390843" author="lapisdemon" created="Sun, 25 Jun 2017 19:36:15 +0200"  >&lt;p&gt;Confirmed for 1.12 release.&lt;/p&gt;

&lt;p&gt;Maybe the title could be changed, as there are generally FPS drops with &lt;em&gt;all&lt;/em&gt; amassed block entities, as far as previous tests throughout the community yielded? And e.g. chests + end gateway portal block bugposts with this FPS drop issue were resolved as duplicate of this bugpost that only got &quot;signs&quot; in the title.&lt;/p&gt;

&lt;p&gt;Would it be maybe good for a better overview to have a collection post that lists all block entity FPS drop issues?&lt;br/&gt;
Maybe with a FPS drop test analysis with all block entities in the same test setup, to figure which drops could be seen as &quot;within normal range&quot; and everything that goes above a certain amount of block entites as &quot;Won&apos;t Fix&quot; (analogue to &lt;a href=&quot;https://bugs.mojang.com/browse/MC-98822&quot; title=&quot;Exponential lag because of entities in 1.9&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-98822&quot;&gt;&lt;del&gt;MC-98822&lt;/del&gt;&lt;/a&gt; with regular entities that got resolved as such)?&lt;/p&gt;</comment>
                            <comment id="357350" author="nintendobest" created="Fri, 3 Feb 2017 23:24:17 +0100"  >&lt;p&gt;I don&apos;t really know how they could/would fix that... &lt;br/&gt;
Because the real reason of why the Signs does make frame rate fps drop is because each sign have a texture.&lt;br/&gt;
If there is 700 Signs... it&apos;s likely like spawning 700 zombie...&lt;/p&gt;</comment>
                            <comment id="353156" author="miwob" created="Sun, 8 Jan 2017 15:35:31 +0100"  >&lt;p&gt;Relates to &lt;a href=&quot;https://bugs.mojang.com/browse/MC-1138&quot; title=&quot;Item frames cause lag / huge FPS drops when rendered&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-1138&quot;&gt;&lt;del&gt;MC-1138&lt;/del&gt;&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="302694" author="stimpy08" created="Mon, 2 May 2016 18:25:50 +0200"  >&lt;p&gt;It&apos;s &lt;b&gt;1.9.2&lt;/b&gt; and it&apos;s becoming more &lt;b&gt;important&lt;/b&gt; to fix this since you can reproduce this in &lt;em&gt;Vanilla Singleplayer&lt;/em&gt;&lt;br/&gt;
&lt;b&gt;Extreme FPS drop&lt;/b&gt; &lt;em&gt;only&lt;/em&gt; when &lt;b&gt;within a few chunks&lt;/b&gt; of &lt;b&gt;JSON sign shop&lt;/b&gt; &lt;em&gt;AND&lt;/em&gt; &lt;b&gt;looking towards it&lt;/b&gt;... Heard it could be a few different reasons now (Lighting issues, Too much JSON, Due to loading text) and I&apos;ve concluded it happens to &lt;b&gt;all tile entities that store data&lt;/b&gt; (Item frames, Chests, etc.) even if there&apos;s no data stored.&lt;/p&gt;

&lt;p&gt;This really needs to get sorted out if we&apos;re ever going to have a fully functional &lt;tt&gt;Vanilla&lt;/tt&gt; Economy/Sign Shop alternative!&lt;br/&gt;
Here&apos;s my economy and sign shop I&apos;ve been fiddling with for weeks (Reproduces Issue)&lt;/p&gt;

&lt;p&gt;Forgot to add... Decreasing the distance they render at &lt;b&gt;WON&apos;T&lt;/b&gt; make a difference in my circumstance as I need all my &lt;em&gt;200 or so&lt;/em&gt; signs loaded and in clicking reach.&lt;/p&gt;</comment>
                            <comment id="251814" author="wulfdao" created="Thu, 24 Sep 2015 23:04:47 +0200"  >&lt;p&gt;redstonehelper: Ok.&lt;/p&gt;</comment>
                            <comment id="251488" author="redstonehelper" created="Wed, 23 Sep 2015 14:27:08 +0200"  >&lt;p&gt;Wulfdao: Gave you the issue since original reporter is invalid. Now you can update affected versions yourself.&lt;/p&gt;</comment>
                            <comment id="251425" author="wulfdao" created="Tue, 22 Sep 2015 23:53:52 +0200"  >&lt;p&gt;Still exists in 15w39b.&lt;/p&gt;</comment>
                            <comment id="250381" author="wulfdao" created="Thu, 17 Sep 2015 23:30:58 +0200"  >&lt;p&gt;Still exists in 15w38b.&lt;/p&gt;</comment>
                            <comment id="250100" author="wulfdao" created="Wed, 16 Sep 2015 22:54:14 +0200"  >&lt;p&gt;Still exists in 15w38a.&lt;/p&gt;</comment>
                            <comment id="248814" author="wulfdao" created="Sat, 12 Sep 2015 01:05:39 +0200"  >&lt;p&gt;Still exists on 15w37a.&lt;/p&gt;</comment>
                            <comment id="247043" author="vmachiel" created="Thu, 3 Sep 2015 08:17:27 +0200"  >&lt;p&gt;Some guy on reddit examined why text rendering is bad and how to fix it. I&apos;m not that technical, but could that be the underlying issue here? &lt;/p&gt;

&lt;p&gt;Link: &lt;a href=&quot;https://www.reddit.com/r/Minecraft/comments/3ek0o7/why_text_rendering_is_horrible_how_it_can_be&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;https://www.reddit.com/r/Minecraft/comments/3ek0o7/why_text_rendering_is_horrible_how_it_can_be&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="247027" author="wulfdao" created="Thu, 3 Sep 2015 07:09:03 +0200"  >&lt;p&gt;Still exists in 15w36c.&lt;/p&gt;</comment>
                            <comment id="231111" author="wulfdao" created="Sun, 14 Jun 2015 23:03:58 +0200"  >&lt;p&gt;Still exists in 1.8.7.&lt;/p&gt;</comment>
                            <comment id="228038" author="wulfdao" created="Sat, 23 May 2015 23:19:23 +0200"  >&lt;p&gt;Still exists in 1.8.5.&lt;/p&gt;</comment>
                            <comment id="224941" author="wulfdao" created="Sat, 18 Apr 2015 06:15:46 +0200"  >&lt;p&gt;Still exists in 1.8.4.&lt;/p&gt;</comment>
                            <comment id="220119" author="wulfdao" created="Mon, 23 Feb 2015 23:06:18 +0100"  >&lt;p&gt;Still exists in 1.8.3.&lt;/p&gt;</comment>
                            <comment id="214942" author="wulfdao" created="Sun, 4 Jan 2015 23:31:51 +0100"  >&lt;p&gt;Still exists in 1.8.2 pre1.&lt;/p&gt;</comment>
                            <comment id="210587" author="wulfdao" created="Wed, 3 Dec 2014 03:20:27 +0100"  >&lt;p&gt;Still exists in 1.8.1.&lt;/p&gt;</comment>
                            <comment id="203474" author="vmachiel" created="Wed, 15 Oct 2014 14:15:23 +0200"  >&lt;p&gt;So signs and banners and the like (tile entities right?) are renderend no matter what once their chunk gets loaded. So it seems to mee that this issue won&apos;t be fixed until the way this stuff gets rendered is changed. &lt;/p&gt;</comment>
                            <comment id="200930" author="wulfdao" created="Sat, 20 Sep 2014 23:58:51 +0200"  >&lt;p&gt;Still exists in 1.8.&lt;/p&gt;</comment>
                            <comment id="192029" author="wulfdao" created="Thu, 21 Aug 2014 21:47:34 +0200"  >&lt;p&gt;Still exists in 14w34d.&lt;/p&gt;</comment>
                            <comment id="190549" author="wulfdao" created="Tue, 19 Aug 2014 01:35:50 +0200"  >&lt;p&gt;Still exists in 14w34b.&lt;/p&gt;</comment>
                            <comment id="185494" author="wulfdao" created="Thu, 7 Aug 2014 06:17:47 +0200"  >&lt;p&gt;Still exists in 14w32a.&lt;/p&gt;</comment>
                            <comment id="182668" author="wulfdao" created="Wed, 30 Jul 2014 23:26:01 +0200"  >&lt;p&gt;Still exists in 14w31a.&lt;/p&gt;</comment>
                            <comment id="179623" author="dreamwraith" created="Fri, 25 Jul 2014 02:18:18 +0200"  >&lt;p&gt;Even with the wonderful optimizations in 14w30, this still exists in a, b, and c.&lt;/p&gt;</comment>
                            <comment id="177031" author="wulfdao" created="Sat, 19 Jul 2014 03:17:15 +0200"  >&lt;p&gt;Still exists in 14w29b.&lt;/p&gt;</comment>
                            <comment id="173422" author="wulfdao" created="Fri, 11 Jul 2014 20:10:33 +0200"  >&lt;p&gt;Still exists in 14w28b.&lt;/p&gt;</comment>
                            <comment id="170204" author="wulfdao" created="Wed, 2 Jul 2014 23:52:16 +0200"  >&lt;p&gt;Still exists in 14w27b.&lt;/p&gt;</comment>
                            <comment id="141566" author="darrenstraight" created="Wed, 19 Feb 2014 13:10:17 +0100"  >&lt;p&gt;I would also like to confirm this is still an issue on 1.7.4.&lt;/p&gt;</comment>
                            <comment id="139879" author="dreamwraith" created="Thu, 13 Feb 2014 01:56:51 +0100"  >&lt;p&gt;This is certainly still an issue as of 1.7.4. Huge FPS drops in densly populated signage areas rendering &quot;storage houses&quot; useless.&lt;/p&gt;</comment>
                            <comment id="128806" author="andrewpo" created="Fri, 3 Jan 2014 15:01:55 +0100"  >&lt;p&gt;This is an incredibly irritating issue on my Multiplayer server, players report FPS drops of 70-90% in areas densely populated by signs.&lt;br/&gt;
Adding a mod called MinecraftLFM ( &lt;a href=&quot;http://www.minecraftforum.net/topic/1547522-162&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://www.minecraftforum.net/topic/1547522-162&lt;/a&gt; ) fixes this problem and also fixes the sign colour rendering on certain laptops with Intel HD 3000 graphics.&lt;/p&gt;

&lt;p&gt;Please look into this!&lt;/p&gt;</comment>
                            <comment id="123588" author="paradise decay" created="Fri, 6 Dec 2013 15:23:10 +0100"  >&lt;p&gt;This is correct and has been a problem for a long while. When I was building my &apos;Rise of the Rebellion&apos; map the Tie-Fighter bay was made up of hundreds of pictures, the lag was terrible. I ended up having to remove all the pictures.&lt;/p&gt;</comment>
                            <comment id="114787" author="darrenstraight" created="Fri, 25 Oct 2013 10:23:55 +0200"  >&lt;p&gt;Been hoping this issue would disappear in each snapshot and the latest 1.7.1 pre-release, unfortunately however the issues persists. Such a shame as fixing this really would solve a lot of issues for players. Just need to stop text on signs being rendered when at a distance that you can&apos;t actually read the text.&lt;/p&gt;</comment>
                            <comment id="102878" author="darrenstraight" created="Fri, 13 Sep 2013 13:54:28 +0200"  >&lt;p&gt;I can confirm this is a massive issue in 1.6 and wasnt in 1.5. I have gone back to test the same copy of worlds in 1.5 and indeed no issues.&lt;/p&gt;

&lt;p&gt;The main culprit as said above is signs with text on, blanks signs are not as bad on lowering FPS.&lt;/p&gt;

&lt;p&gt;I went out in the wild where I was getting 80-100 FPS and generated a 255 block high wall containing wall signs (totalling 10200 signs) and measured the FPS, it was low but not as bad as I thought it would be, 25 FPS or so. I was getting worse in areas with less signs.&lt;/p&gt;

&lt;p&gt;So I then decided to do the same again, 1 wall containing 10200 wall signs, but this time with every sign containing 4 lines of random text, as soon as I generated this my FPS decreased drastically, ranging from 2 - 8 FPS.&lt;/p&gt;

&lt;p&gt;This of course was a bit of an overkill on signs, but it was an interesting test and made me find out that it was indeed signs with text on that caused the problem.&lt;/p&gt;

&lt;p&gt;The problem is Minecraft seems to render the text even if you cant actually read it from far away, which in my opinion is pointless.&lt;/p&gt;

&lt;p&gt;Ive been using optifine as a solution which only renders sign text when you are actually near enough to be able to read it but as we run a family friendly server with people of all ages, some of the younger ones are unsure how to install this or not allowed to by their parents.&lt;/p&gt;

&lt;p&gt;it would be nice if the default client, did what optifine does.&lt;/p&gt;</comment>
                            <comment id="99580" author="riking" created="Tue, 20 Aug 2013 06:33:52 +0200"  >&lt;p&gt;It appears that this issue has resurfaced in 1.6. I would implore the developers to examine the diff in the sign renderer, as this has been corroberated by multiple server owners - areas with 200+ signs cause FPS drops in 1.6 compared to 1.5 when they were fine.&lt;/p&gt;</comment>
                            <comment id="92218" author="wulfdao" created="Wed, 17 Jul 2013 11:02:45 +0200"  >&lt;p&gt;I ran into this problem as well.  The FPS drop is significant even when all signs are blank, and it gets measurably worse when each sign text is unique.  The two attached schematics files can be used to demonstrate this.&lt;/p&gt;</comment>
                            <comment id="47071" author="tenebrae" created="Fri, 22 Feb 2013 15:35:16 +0100"  >&lt;p&gt;The most awesome solution would still be.. To only render signs when they are within line of sight, with an addition of a slider for the maximum render distance.&lt;/p&gt;

&lt;p&gt;Same with itemframes, they seem to cause similar lag issues for people.&lt;/p&gt;</comment>
                            <comment id="47049" author="maxetto" created="Fri, 22 Feb 2013 14:51:05 +0100"  >&lt;p&gt;I really hope to get this problem fixed in 1.5, the fix is simple, just make a configurable option that when you approach renders the signs.&lt;/p&gt;

&lt;p&gt;I know that SpoutCraft client has an option like this and it optimize a lot the FPS drop! Also because many signs can be not renderized as they can be far from you and you can&apos;t see them. &lt;/p&gt;</comment>
                            <comment id="30187" author="tenebrae" created="Sat, 22 Dec 2012 22:07:20 +0100"  >&lt;p&gt;I&apos;m happy to help making this a better game &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/tongue.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;

&lt;p&gt;Hope Mojang will consider fixing this.&lt;/p&gt;</comment>
                            <comment id="30170" author="kumasasa" created="Sat, 22 Dec 2012 21:18:10 +0100"  >&lt;p&gt;Thanks for your work, creating a ticket with a good documentation and reproduction steps.&lt;br/&gt;
My work is done here, the rest is up to Mojang.&lt;/p&gt;
</comment>
                            <comment id="30130" author="tenebrae" created="Sat, 22 Dec 2012 13:06:50 +0100"  >&lt;p&gt;As you can see, performance has improved a little bit, lets say 3 times the fps, but still pretty low.&lt;/p&gt;

&lt;p&gt;The sluggish mouse movement is still there when walking though :\&lt;/p&gt;</comment>
                            <comment id="30128" author="tenebrae" created="Sat, 22 Dec 2012 12:38:16 +0100"  >&lt;p&gt;There&apos;s an easy way to test that, will try it out, because I was wondering the same thing.&lt;/p&gt;

&lt;p&gt;I&apos;ll just save the entire thing as a worldedit schematic, and then paste it again, it won&apos;t copy the data on the signs, so they will be blank.&lt;/p&gt;

&lt;p&gt;I&apos;ll post the result asap.&lt;/p&gt;

&lt;p&gt;EDIT: meh, it didn&apos;t work, will do it the hard way then.&lt;/p&gt;

&lt;p&gt;EDIT: found another way, just turned all signs into signs again, now they are all empty, will show you in a screenshot asap&lt;/p&gt;</comment>
                            <comment id="30122" author="kumasasa" created="Sat, 22 Dec 2012 12:29:21 +0100"  >&lt;p&gt;Does it make a difference in FPS, if there is text on the signs or if they are blank ?&lt;/p&gt;</comment>
                            <comment id="30121" author="kumasasa" created="Sat, 22 Dec 2012 12:23:06 +0100"  >&lt;p&gt;Can confirm in SSP.&lt;br/&gt;
~40 FPS outside the structure, ~8 FPS inside.&lt;/p&gt;</comment>
                            <comment id="30120" author="tenebrae" created="Sat, 22 Dec 2012 12:10:52 +0100"  >&lt;p&gt;world is attached, check world.zip, just consider it as a &quot;save&quot; and load it in minecraft SP. First screenshot is on SP, second one on MP, both on vanilla 1.4.6.&lt;/p&gt;

&lt;p&gt;There were about 30 signs per structure, and there were 42 structures.&lt;/p&gt;

&lt;p&gt;If you don&apos;t spawn near it, look for a 128 blocks tall glowstone tower&lt;/p&gt;

&lt;p&gt;Can somebody please put this back to &quot;unresolved&quot;?&lt;/p&gt;</comment>
                            <comment id="30117" author="tenebrae" created="Sat, 22 Dec 2012 11:56:55 +0100"  >&lt;p&gt;I reproduced it, will post the results asap, got me from 104 fps to 9 fps this time, with sluggish mouse response while walking, making the game barely playable.&lt;/p&gt;

&lt;p&gt;EDIT:&lt;br/&gt;
-Confirmed on bukkit server 1.4.6&lt;br/&gt;
-Confirmed on vanilla SP 1.4.6&lt;br/&gt;
-Confirmed on vanilla MP server 1.4.6, will upload world and screenshots now.&lt;/p&gt;</comment>
                            <comment id="30103" author="tenebrae" created="Sat, 22 Dec 2012 11:12:24 +0100"  >&lt;p&gt;Will try to do so, thank you for the quick response&lt;/p&gt;</comment>
                            <comment id="30100" author="kumasasa" created="Sat, 22 Dec 2012 11:07:20 +0100"  >&lt;p&gt;Reproduce this issue with vanilla client and server.&lt;br/&gt;
At best you&apos;ll attach the created world here, so everyone can reproduce and confirm this.&lt;/p&gt;</comment>
                            <comment id="30098" author="tenebrae" created="Sat, 22 Dec 2012 11:02:57 +0100"  >&lt;p&gt;Can this be re-opened please?&lt;/p&gt;

&lt;p&gt;This is not a feature request.. It is a bug, because it makes the game unplayable for various people with slightly lower end systems in specific areas while it shouldn&apos;t.&lt;/p&gt;

&lt;p&gt;Secondly, this is not about modded stuff, this already happens on a vanilla client, and the plugin creator had been asked already, but it&apos;s not a plugin issue, it&apos;s an issue with the allowed rendering of so incredibly many signs because the render distance is large, check the links I provided, there are people with the same problem.&lt;/p&gt;

&lt;p&gt;This was tested on a bukkit server, and I will now try to prove this on both vanilla SP and vanilla MP, if I can find proof of the same sluggish performance, I want this ticket to be re-opened please.&lt;/p&gt;

&lt;p&gt;I can tell you 100% it&apos;s true, because if a mod that reduces the render distance of the characters on signs actually helps, it would have NOTHING to do with the server being modded/bukkit/whatever.&lt;/p&gt;</comment>
                            <comment id="30088" author="kumasasa" created="Sat, 22 Dec 2012 08:49:27 +0100"  >&lt;p&gt;This site is for bug reports only. For feature suggestions/changes please use the &lt;a href=&quot;http://www.minecraftforum.net/forum/1-suggestions/&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;MineCraft Forums: Suggestions&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;and&lt;/p&gt;

&lt;p&gt;This ticket is invalid as it relates to a modded or 3rd party client/server.&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;Any non-standard client/server build needs to be taken up with the appropriate team, not Mojang.&lt;/li&gt;
	&lt;li&gt;Any plugin issues need to be addressed to the plugin creator.&lt;/li&gt;
	&lt;li&gt;This site is for addressing issues related to the base unmodded MineCraft&lt;/li&gt;
&lt;/ul&gt;
</comment>
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