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<channel>
    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-4923] Flint and steel and fire charges can place fire at invalid positions</title>
                <link>https://bugs.mojang.com/browse/MC-4923</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;h3&gt;&lt;a name=&quot;Thebug&quot;&gt;&lt;/a&gt;The bug&lt;/h3&gt;
&lt;p&gt;Flint and steel places fire at invalid positions, for example on the side of non-inflammable blocks like stone which causes the fire block to disappear the next time it is updated.&lt;/p&gt;

&lt;h3&gt;&lt;a name=&quot;Howtoreproduce&quot;&gt;&lt;/a&gt;How to reproduce&lt;/h3&gt;
&lt;ol&gt;
	&lt;li&gt;Right click with a flint and steel on a side of block that can&apos;t normally catch on fire (Stone for example).&lt;/li&gt;
	&lt;li&gt;The fire block will appear for a tick.&lt;/li&gt;
&lt;/ol&gt;


&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; The fire does not set any entities at the position on fire.&lt;/p&gt;

&lt;h3&gt;&lt;a name=&quot;Codeanalysis&quot;&gt;&lt;/a&gt;Code analysis&lt;/h3&gt;
&lt;p&gt;The following is based on decompiled version of Minecraft 1.8 using MCP. All method and class names are the names used in the decompiled version.&lt;/p&gt;

&lt;p&gt;The reason for this is that the fire block is actually created. However, the &lt;tt&gt;public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)&lt;/tt&gt; method of the &lt;tt&gt;net.minecraft.block.BlockFire&lt;/tt&gt; class is called right after it was placed and removes the block as it is at an invalid position.&lt;br/&gt;
This could / should be fixed by having the &lt;tt&gt;public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)&lt;/tt&gt; method of the &lt;tt&gt;net.minecraft.item.ItemFlintAndSteel&lt;/tt&gt; class only place a fire block is the position is valid. Other items like the bucket might be affected as well, however currently you can place water and lava on every block so it causes no problems.&lt;/p&gt;
&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;/**
 * Called when a Block is right-clicked with &lt;span class=&quot;code-keyword&quot;&gt;this&lt;/span&gt; Item
 *  
 * @param pos The block being right-clicked
 * @param side The side being right-clicked
 */
&lt;span class=&quot;code-keyword&quot;&gt;public&lt;/span&gt; &lt;span class=&quot;code-object&quot;&gt;boolean&lt;/span&gt; onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, &lt;span class=&quot;code-object&quot;&gt;float&lt;/span&gt; hitX, &lt;span class=&quot;code-object&quot;&gt;float&lt;/span&gt; hitY, &lt;span class=&quot;code-object&quot;&gt;float&lt;/span&gt; hitZ)
{
    pos = pos.offset(side);

    &lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (!playerIn.func_175151_a(pos, side, stack))
    {
        &lt;span class=&quot;code-keyword&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;code-keyword&quot;&gt;false&lt;/span&gt;;
    }
    &lt;span class=&quot;code-keyword&quot;&gt;else&lt;/span&gt;
    {
        &lt;span class=&quot;code-comment&quot;&gt;// Changed &lt;span class=&quot;code-keyword&quot;&gt;this&lt;/span&gt;
&lt;/span&gt;        &lt;span class=&quot;code-comment&quot;&gt;//&lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (worldIn.getBlockState(pos).getBlock().getMaterial() == Material.air)
&lt;/span&gt;        &lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (worldIn.getBlockState(pos).getBlock().getMaterial() == Material.air &amp;amp;&amp;amp; Blocks.fire.canPlaceBlockAt(worldIn, pos))
        {
            worldIn.playSoundEffect((&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt;)pos.getX() + 0.5D, (&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt;)pos.getY() + 0.5D, (&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt;)pos.getZ() + 0.5D, &lt;span class=&quot;code-quote&quot;&gt;&quot;fire.ignite&quot;&lt;/span&gt;, 1.0F, itemRand.nextFloat() * 0.4F + 0.8F);
            worldIn.setBlockState(pos, Blocks.fire.getDefaultState());
        }

        stack.damageItem(1, playerIn);
        &lt;span class=&quot;code-keyword&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;code-keyword&quot;&gt;true&lt;/span&gt;;
    }
}
&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;

&lt;h5&gt;&lt;a name=&quot;Notes&quot;&gt;&lt;/a&gt;Notes&lt;/h5&gt;
&lt;ul class=&quot;alternate&quot; type=&quot;square&quot;&gt;
	&lt;li&gt;A similar fix would be needed for the &lt;tt&gt;fire_charge&lt;/tt&gt; item and also for the &lt;tt&gt;net.minecraft.init.Bootstrap.registerDispenserBehaviors&lt;/tt&gt; for these items.&lt;/li&gt;
	&lt;li&gt;This fix does not include the use of these items at invalid locations to activate a Nether portal, which could then be moved from &lt;tt&gt;net.minecraft.block.BlockFire.onBlockAdded(World, BlockPos, IBlockState)&lt;/tt&gt; to the respective methods when using an item to create a fire block.&lt;/li&gt;
&lt;/ul&gt;

</description>
                <environment></environment>
        <key id="17481">MC-4923</key>
            <summary>Flint and steel and fire charges can place fire at invalid positions</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="Excited">Maria Lem&#243;n</assignee>
                                    <reporter username="firehunterx">FireHunterX</reporter>
                        <labels>
                            <label>fire</label>
                            <label>flint_and_steel</label>
                            <label>use-item</label>
                    </labels>
                <created>Tue, 18 Dec 2012 03:49:02 +0100</created>
                <updated>Tue, 30 Jan 2018 01:19:17 +0100</updated>
                            <resolved>Tue, 23 Jan 2018 13:12:32 +0100</resolved>
                                    <version>Minecraft 1.4.6</version>
                    <version>Minecraft 1.4.7</version>
                    <version>Snapshot 13w02a</version>
                    <version>Snapshot 13w04a</version>
                    <version>Minecraft 1.5</version>
                    <version>Snapshot 13w11a</version>
                    <version>Minecraft 1.5.2</version>
                    <version>Minecraft 1.6.2</version>
                    <version>Minecraft 1.6.4</version>
                    <version>Minecraft 13w36b</version>
                    <version>Minecraft 13w37b</version>
                    <version>Minecraft 1.7.4</version>
                    <version>Minecraft 14w11b</version>
                    <version>Minecraft 14w27b</version>
                    <version>Minecraft 14w28a</version>
                    <version>Minecraft 1.8-pre2</version>
                    <version>Minecraft 1.8</version>
                    <version>Minecraft 1.8.1</version>
                    <version>Minecraft 1.8.2-pre1</version>
                    <version>Minecraft 1.8.4</version>
                    <version>Minecraft 1.8.7</version>
                    <version>Minecraft 1.8.9</version>
                    <version>Minecraft 16w05b</version>
                    <version>Minecraft 1.9 Pre-Release 1</version>
                    <version>Minecraft 1.9</version>
                    <version>Minecraft 1.9.1 Pre-Release 3</version>
                    <version>Minecraft 1.9.1</version>
                    <version>Minecraft 1.9.2</version>
                    <version>Minecraft 16w15b</version>
                    <version>Minecraft 1.10.2</version>
                    <version>Minecraft 16w32a</version>
                    <version>Minecraft 16w32b</version>
                    <version>Minecraft 16w33a</version>
                    <version>Minecraft 16w36a</version>
                    <version>Minecraft 16w38a</version>
                    <version>Minecraft 16w39b</version>
                    <version>Minecraft 16w39c</version>
                    <version>Minecraft 16w40a</version>
                    <version>Minecraft 16w41a</version>
                    <version>Minecraft 16w42a</version>
                    <version>Minecraft 16w43a</version>
                    <version>Minecraft 1.11 Pre-Release 1</version>
                    <version>Minecraft 1.11</version>
                    <version>Minecraft 16w50a</version>
                    <version>Minecraft 1.11.1</version>
                    <version>Minecraft 1.11.2</version>
                    <version>Minecraft 17w06a</version>
                    <version>Minecraft 17w13b</version>
                    <version>Minecraft 17w15a</version>
                    <version>Minecraft 17w16b</version>
                    <version>Minecraft 17w17b</version>
                    <version>Minecraft 17w18b</version>
                    <version>Minecraft 1.12 Pre-Release 2</version>
                    <version>Minecraft 1.12 Pre-Release 6</version>
                    <version>Minecraft 1.12.1</version>
                    <version>Minecraft 1.12.2</version>
                    <version>Minecraft 17w45b</version>
                    <version>Minecraft 17w46a</version>
                    <version>Minecraft 17w47a</version>
                    <version>Minecraft 17w47b</version>
                    <version>Minecraft 17w48a</version>
                    <version>Minecraft 18w02a</version>
                                    <fixVersion>Minecraft 17w48a</fixVersion>
                    <fixVersion>Minecraft 18w05a</fixVersion>
                                                        <votes>17</votes>
                                    <watches>18</watches>
                                                                            <comments>
                            <comment id="428495" author="JIRAUSER71590" created="Fri, 12 Jan 2018 12:04:32 +0100"  >&lt;p&gt;As of 18w02a it no longer creates a fire block (it seems), but still triggers observers and BUD pistons.&lt;/p&gt;</comment>
                            <comment id="421357" author="JIRAUSER71590" created="Sun, 3 Dec 2017 12:48:47 +0100"  >&lt;p&gt;Not fixed for fire charges, they have the same problem.&lt;/p&gt;</comment>
                            <comment id="420630" author="toboe_irbis" created="Tue, 28 Nov 2017 12:04:24 +0100"  >&lt;p&gt;@FVbico I will report that tho. This maybe was a bug based feature, but used worldwide and accepted as a feature that was removed since 17w48a. I can only ask mods to not closing it and leaving it for devs to look at our-gamers problem.&lt;br/&gt;
New report:&lt;br/&gt;
&lt;a href=&quot;https://bugs.mojang.com/browse/MC-122651&quot; title=&quot;Flint and steel no longer creates fire on side of block / cause block update&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-122651&quot;&gt;&lt;del&gt;MC-122651&lt;/del&gt;&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="420362" author="violine1101" created="Mon, 27 Nov 2017 17:30:57 +0100"  >&lt;p&gt;Please re-read &lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=jirauser71590&quot; class=&quot;user-hover&quot; rel=&quot;jirauser71590&quot;&gt;jirauser71590&lt;/a&gt;&apos;s comment, he never said that reports for the current release aren&apos;t accepted; he just said that reports for future snapshots and releases aren&apos;t accepted before those versions are released, and that the new behaviour is very highly likely most definitely probably certainly intended and won&apos;t change.&lt;/p&gt;

&lt;p&gt;Also, no off-topic comments anymore here, please.&lt;/p&gt;</comment>
                            <comment id="420360" author="_methodzz_" created="Mon, 27 Nov 2017 17:24:02 +0100"  >&lt;p&gt;so 1.12.2 is still worked on? we both know nothing is going to change in 1.12.2 nor is there gonna be a 1.12.3 especially not since snapshots are beeing worked on i just think its realy funny how 1 moderator on this bugtacker usually makes completly  false statements , tells ppl to not even bother making reports etc.  if we shouldnt report bugs in snapshots why are snapshots beeing made? whats the point of this bugtracker ? &lt;/p&gt;</comment>
                            <comment id="420357" author="violine1101" created="Mon, 27 Nov 2017 17:21:20 +0100"  >&lt;p&gt;@&lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=_MethodZz_&quot; class=&quot;user-hover&quot; rel=&quot;_MethodZz_&quot;&gt;&lt;em&gt;MethodZz&lt;/em&gt;&lt;/a&gt; That&apos;s incorrect, reports for the latest release are always accepted (currently 1.12.2)&lt;/p&gt;</comment>
                            <comment id="420356" author="_methodzz_" created="Mon, 27 Nov 2017 17:13:57 +0100"  >&lt;p&gt;so to summ this up: dont make reports about old versions, dont make reports about not released versions and the version thats full release right now counts to old version already bc mojang is already in the snapshot development. I would realy like to know when its appropiate to make any bugreports at all from you FVBico!&lt;/p&gt;</comment>
                            <comment id="420355" author="ilmango" created="Mon, 27 Nov 2017 17:13:09 +0100"  >&lt;p&gt;at least provide an intended alternative for this widely used behaviour without any downsides. &lt;/p&gt;</comment>
                            <comment id="420323" author="JIRAUSER71590" created="Mon, 27 Nov 2017 15:13:53 +0100"  >&lt;p&gt;No don&apos;t make reports for versions that aren&apos;t even released yet, and don&apos;t bother after the snapshot is released either. The fix will be the intended behavior, so if you report it, it will be resolved as works as intended really fast.&lt;/p&gt;</comment>
                            <comment id="420320" author="toboe_irbis" created="Mon, 27 Nov 2017 14:45:56 +0100"  >&lt;p&gt;Up to now flint and steel was used to update observers manually, but since that fix it won&apos;t work. I think that fixing 1-tick fire as bug destroys feature of manual activating observers by flint and steel without placing block. This is used by many youtubers and players. Should I report a new bug with future version affected?&lt;/p&gt;</comment>
                            <comment id="336295" author="litargirio" created="Fri, 21 Oct 2016 15:43:40 +0200"  >&lt;p&gt;Sorry I was only looking at the comments not the versions.&lt;/p&gt;</comment>
                            <comment id="336290" author="suncat" created="Fri, 21 Oct 2016 14:43:03 +0200"  >&lt;p&gt;&lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=Litargirio&quot; class=&quot;user-hover&quot; rel=&quot;Litargirio&quot;&gt;Litargirio&lt;/a&gt;, it was already marked as affected&lt;/p&gt;</comment>
                            <comment id="336287" author="litargirio" created="Fri, 21 Oct 2016 14:18:40 +0200"  >&lt;p&gt;Confirmed for 16w42a&lt;/p&gt;</comment>
                            <comment id="322028" author="marcono1234" created="Mon, 25 Jul 2016 12:49:50 +0200"  >&lt;ol&gt;
	&lt;li&gt;In case you are talking about a full block on which the fire can stay, no. But I don&apos;t think that this is a bug anyways.&lt;/li&gt;
	&lt;li&gt;Currently it happens also when you are no fire block could be placed. Place for example a fence on a block and right click the top of the block below the fence. &lt;del&gt;I might create a report for that.&lt;/del&gt; It is now &lt;a href=&quot;https://bugs.mojang.com/browse/MC-105591&quot; title=&quot;Flint and Steel loses durability and fire charge is used up even if no fire was placed&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-105591&quot;&gt;&lt;del&gt;MC-105591&lt;/del&gt;&lt;/a&gt;&lt;/li&gt;
	&lt;li&gt;Yes. For new slime block contraptions people could have a full cube block diagonally below the piston. My personal favourite would be to have the class &lt;tt&gt;BlockPistonBase&lt;/tt&gt; override the method &lt;tt&gt;net.minecraft.block.Block.onBlockActivated(World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float)&lt;/tt&gt; to notify the block itself. Then the player could update the piston by clicking with any item that does not interact with the block or is not used, or if the player is not holding an item.&lt;/li&gt;
&lt;/ol&gt;
</comment>
                            <comment id="321915" author="farogaming" created="Sun, 24 Jul 2016 11:04:09 +0200"  >&lt;p&gt;1. Is this the same bug as when clicking on the top of a non-flammable block?&lt;br/&gt;
2. Is the usage of one durability point when doing that also a bug?&lt;br/&gt;
3. Would fixing this bug prevent people from causing block updates with flint and steel e.g. on slime block machines?&lt;/p&gt;</comment>
                            <comment id="300238" author="suncat" created="Thu, 14 Apr 2016 22:17:08 +0200"  >&lt;p&gt;Still in 16w15b&lt;/p&gt;</comment>
                            <comment id="298916" author="suncat" created="Thu, 7 Apr 2016 06:59:39 +0200"  >&lt;p&gt;Still in 1.9.2&lt;/p&gt;</comment>
                            <comment id="294472" author="suncat" created="Sat, 12 Mar 2016 18:08:17 +0100"  >&lt;p&gt;Still in 1.9.1-pre3&lt;/p&gt;</comment>
                            <comment id="292804" author="suncat" created="Sat, 5 Mar 2016 22:36:27 +0100"  >&lt;p&gt;Confirmed for 1.9&lt;/p&gt;</comment>
                            <comment id="287290" author="marcono1234" created="Thu, 18 Feb 2016 18:30:40 +0100"  >&lt;p&gt;Please link to this comment in the description of the report.&lt;/p&gt;

&lt;p&gt;The following is based on decompiled version of Minecraft 1.8 using MCP. All method and class names are the names used in the decompiled version.&lt;/p&gt;

&lt;p&gt;The reason for this is that the fire block is actually created. However, the &lt;tt&gt;public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)&lt;/tt&gt; method of the &lt;tt&gt;net.minecraft.block.BlockFire&lt;/tt&gt; class is called right after it was placed and removes the block as it is at an invalid position.&lt;br/&gt;
This could / should be fixed by having the &lt;tt&gt;public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)&lt;/tt&gt; method of the &lt;tt&gt;net.minecraft.item.ItemFlintAndSteel&lt;/tt&gt; class only place a fire block is the position is valid. Other items like the bucket might be affected as well, however currently you can place water and lava on every block so it causes no problems.&lt;/p&gt;
&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;/**
 * Called when a Block is right-clicked with &lt;span class=&quot;code-keyword&quot;&gt;this&lt;/span&gt; Item
 *  
 * @param pos The block being right-clicked
 * @param side The side being right-clicked
 */
&lt;span class=&quot;code-keyword&quot;&gt;public&lt;/span&gt; &lt;span class=&quot;code-object&quot;&gt;boolean&lt;/span&gt; onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, &lt;span class=&quot;code-object&quot;&gt;float&lt;/span&gt; hitX, &lt;span class=&quot;code-object&quot;&gt;float&lt;/span&gt; hitY, &lt;span class=&quot;code-object&quot;&gt;float&lt;/span&gt; hitZ)
{
    pos = pos.offset(side);

    &lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (!playerIn.func_175151_a(pos, side, stack))
    {
        &lt;span class=&quot;code-keyword&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;code-keyword&quot;&gt;false&lt;/span&gt;;
    }
    &lt;span class=&quot;code-keyword&quot;&gt;else&lt;/span&gt;
    {
        &lt;span class=&quot;code-comment&quot;&gt;// Changed &lt;span class=&quot;code-keyword&quot;&gt;this&lt;/span&gt;
&lt;/span&gt;        &lt;span class=&quot;code-comment&quot;&gt;//&lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (worldIn.getBlockState(pos).getBlock().getMaterial() == Material.air)
&lt;/span&gt;        &lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (worldIn.getBlockState(pos).getBlock().getMaterial() == Material.air &amp;amp;&amp;amp; Blocks.fire.canPlaceBlockAt(worldIn, pos))
        {
            worldIn.playSoundEffect((&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt;)pos.getX() + 0.5D, (&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt;)pos.getY() + 0.5D, (&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt;)pos.getZ() + 0.5D, &lt;span class=&quot;code-quote&quot;&gt;&quot;fire.ignite&quot;&lt;/span&gt;, 1.0F, itemRand.nextFloat() * 0.4F + 0.8F);
            worldIn.setBlockState(pos, Blocks.fire.getDefaultState());
        }

        stack.damageItem(1, playerIn);
        &lt;span class=&quot;code-keyword&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;code-keyword&quot;&gt;true&lt;/span&gt;;
    }
}
&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;

&lt;p&gt;&lt;b&gt;Notes:&lt;/b&gt;&lt;/p&gt;
&lt;ul class=&quot;alternate&quot; type=&quot;square&quot;&gt;
	&lt;li&gt;A similar fix would be needed for the &lt;tt&gt;fire_charge&lt;/tt&gt; item and also for the &lt;tt&gt;net.minecraft.init.Bootstrap.registerDispenserBehaviors&lt;/tt&gt; for these items.&lt;/li&gt;
	&lt;li&gt;This fix does not include the use of these items at invalid locations to activate a Nether portal.&lt;/li&gt;
&lt;/ul&gt;
</comment>
                            <comment id="286993" author="immaterialise" created="Wed, 17 Feb 2016 22:44:26 +0100"  >&lt;p&gt;Confirmed for 1.9-pre1&lt;/p&gt;</comment>
                            <comment id="283272" author="suncat" created="Fri, 5 Feb 2016 19:19:47 +0100"  >&lt;p&gt;Still in 16w05b&lt;br/&gt;
Also, this &lt;b&gt;can&lt;/b&gt; be done in creative.&lt;/p&gt;</comment>
                            <comment id="215142" author="ericz1" created="Wed, 7 Jan 2015 06:45:20 +0100"  >&lt;p&gt;Confirmed for 1.8.2-pre1.&lt;/p&gt;</comment>
                            <comment id="209781" author="ericz1" created="Tue, 25 Nov 2014 04:09:06 +0100"  >&lt;p&gt;Still in 1.8.1. Strangely, this does not occur with fire charges.&lt;/p&gt;</comment>
                            <comment id="199505" author="ericz1" created="Fri, 12 Sep 2014 05:58:43 +0200"  >&lt;p&gt;Still in 1.8.&lt;/p&gt;</comment>
                            <comment id="194737" author="ericz1" created="Thu, 28 Aug 2014 03:09:29 +0200"  >&lt;p&gt;Confirmed for 1.8-pre2.&lt;/p&gt;</comment>
                            <comment id="172664" author="marcono1234" created="Thu, 10 Jul 2014 10:58:07 +0200"  >&lt;p&gt;Confirmed for 14w28a&lt;/p&gt;

&lt;p&gt;Also somehow with dispensers: &lt;a href=&quot;https://bugs.mojang.com/browse/MC-8232&quot; title=&quot;Dispensers and Flint &amp;amp; Steel&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-8232&quot;&gt;&lt;del&gt;MC-8232&lt;/del&gt;&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="170979" author="shawntriangles" created="Sat, 5 Jul 2014 17:51:30 +0200"  >&lt;p&gt;Confirmed for 14w27b.&lt;/p&gt;</comment>
                            <comment id="142838" author="ezekielelin" created="Mon, 24 Feb 2014 15:16:25 +0100"  >&lt;p&gt;Is this still a concern in the latest Minecraft version &lt;b&gt;14w08a&lt;/b&gt;? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.&lt;/p&gt;</comment>
                            <comment id="29345" author="firehunterx" created="Tue, 18 Dec 2012 20:46:05 +0100"  >&lt;p&gt;You can set the top of a non-flammable block on fire, not the side. Fire will appear if you right-click the top of the block, but it won&apos;t if you click on the side.&lt;/p&gt;

&lt;p&gt;I&apos;m talking about when you right click the side.&lt;/p&gt;</comment>
                            <comment id="29274" author="5thhorseman" created="Tue, 18 Dec 2012 06:26:09 +0100"  >&lt;p&gt;I don&apos;t think this is a bug. I&apos;m pretty sure that flash of fire is how a nether portal knows it needs to be lit.&lt;/p&gt;</comment>
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