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<channel>
    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-4715] Crash when using spawned in firework / Server kicks you with an End of Stream error</title>
                <link>https://bugs.mojang.com/browse/MC-4715</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;When a spawned in firework is launched the server kicks with End of stream and can not reconnect until entity is despawned.&lt;br/&gt;
java.lang.NullPointerException&lt;br/&gt;
	at ef.a(SourceFile:310)&lt;br/&gt;
	at mj.a(SourceFile:237)&lt;br/&gt;
	at mj.a(SourceFile:157)&lt;br/&gt;
	at et.a(SourceFile:36)&lt;br/&gt;
	at ef.a(SourceFile:214)&lt;br/&gt;
	at cg.h(SourceFile:178)&lt;br/&gt;
	at cg.d(SourceFile:15)&lt;br/&gt;
	at ci.run(SourceFile:114)&lt;/p&gt;</description>
                <environment></environment>
        <key id="17246">MC-4715</key>
            <summary>Crash when using spawned in firework / Server kicks you with an End of Stream error</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="yukonapplegeek">YukonAppleGeek</reporter>
                        <labels>
                            <label>crash</label>
                            <label>fireworks_rocket</label>
                            <label>null-pointer-exception</label>
                    </labels>
                <created>Sat, 15 Dec 2012 04:29:25 +0100</created>
                <updated>Sat, 3 Jun 2017 16:35:23 +0200</updated>
                            <resolved>Fri, 28 Dec 2012 17:27:56 +0100</resolved>
                                    <version>Snapshot 12w50b</version>
                    <version>Minecraft 1.4.6</version>
                                    <fixVersion>Minecraft 1.4.7</fixVersion>
                                                        <votes>32</votes>
                                    <watches>11</watches>
                                                                            <comments>
                            <comment id="30467" author="nightkev" created="Mon, 24 Dec 2012 12:16:04 +0100"  >&lt;p&gt;&amp;gt; &quot;Minor&quot; is the only possible priority in this bug tracker.&lt;br/&gt;
Well that&apos;s pretty dumb, you&apos;d think at least mods would be able to promote severe issues like this to &quot;major&quot; or something.&lt;/p&gt;</comment>
                            <comment id="30451" author="nikitatratorov" created="Mon, 24 Dec 2012 09:36:12 +0100"  >&lt;blockquote&gt;&lt;p&gt;Can anyone else confirm that this only happens under the following circumstances:&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;Yes. While fireworks is lunched, I can&apos;t log in to server. This method works for me:&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Eli: keep trying to log in over and over. Each log-in causes a little game time to pass, so after about 20 or so failures, the firework will despawn, and you will be able to get in.&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;So, there is a problem with fireworks in multiplayer. &lt;br/&gt;
But in single player all works fine, even with dispenser.&lt;/p&gt;</comment>
                            <comment id="30444" author="webjocky" created="Mon, 24 Dec 2012 08:03:13 +0100"  >&lt;p&gt;Can anyone else confirm that this only happens under the following circumstances:&lt;br/&gt;
End of Stream Crash with or without dispensers with plain Firework Rockets.&lt;br/&gt;
End of Stream Crash WITH Dispensers and any color Small Ball fireworks (no trails/twinkle/etc.., just plain Small Ball).&lt;br/&gt;
All other firework scenarios with or without dispensers seem to work fine.&lt;/p&gt;</comment>
                            <comment id="30374" author="nikitatratorov" created="Sun, 23 Dec 2012 21:10:13 +0100"  >&lt;p&gt;When I try to lunch fireworks - server (1.4.6 with diablo-jdk1.6) kicks me out. And I can&apos;t connect anymore.&lt;br/&gt;
I updated java to openjdk6, but still cant connect, see the log:&lt;br/&gt;
Starting Minecraft...&lt;br/&gt;
210 recipes&lt;br/&gt;
27 achievements&lt;br/&gt;
2012-12-23 13:43:56 INFO Starting minecraft server version 1.4.6&lt;br/&gt;
2012-12-23 13:43:56 INFO Loading properties&lt;br/&gt;
2012-12-23 13:43:56 INFO Default game type: SURVIVAL&lt;br/&gt;
2012-12-23 13:43:56 INFO Generating keypair&lt;br/&gt;
2012-12-23 13:43:57 INFO Starting Minecraft server on *:25565&lt;br/&gt;
2012-12-23 13:43:57 WARNING **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!&lt;br/&gt;
2012-12-23 13:43:57 WARNING The server will make no attempt to authenticate usernames. Beware.&lt;br/&gt;
2012-12-23 13:43:57 WARNING While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.&lt;br/&gt;
2012-12-23 13:43:57 WARNING To change this, set &quot;online-mode&quot; to &quot;true&quot; in the server.properties file.&lt;br/&gt;
2012-12-23 13:43:57 INFO Preparing level &quot;world&quot;&lt;br/&gt;
2012-12-23 13:43:57 INFO Preparing start region for level 0&lt;br/&gt;
2012-12-23 13:43:58 INFO Done (1,132s)! For help, type &quot;help&quot; or &quot;?&quot;&lt;br/&gt;
Invalid argument &amp;lt;- Client opens LAN games&lt;br/&gt;
Invalid argument &amp;lt;- Client try to connect&lt;br/&gt;
2012-12-23 13:44:03 INFO NikitaTratorov/95.28.208.227:53318 logged in with entity id 27 at (-357.0897381757311, 64.0, -493.33058578735177)&lt;br/&gt;
java.lang.NullPointerException&lt;br/&gt;
at ef.a(SourceFile:310)&lt;br/&gt;
at mj.a(SourceFile:237)&lt;br/&gt;
at mj.a(SourceFile:157)&lt;br/&gt;
at et.a(SourceFile:36)&lt;br/&gt;
at ef.a(SourceFile:214)&lt;br/&gt;
at cg.h(SourceFile:178)&lt;br/&gt;
at cg.d(SourceFile:15)&lt;br/&gt;
at ci.run(SourceFile:114)&lt;br/&gt;
2012-12-23 13:44:04 INFO NikitaTratorov lost connection: disconnect.genericReason&lt;br/&gt;
stop&lt;br/&gt;
2012-12-23 13:48:57 INFO Stopping the server&lt;br/&gt;
2012-12-23 13:48:57 INFO Stopping server&lt;br/&gt;
2012-12-23 13:48:57 INFO Saving players&lt;br/&gt;
java.net.SocketException: Socket closed&lt;br/&gt;
at java.net.PlainSocketImpl.socketAccept(Native Method)&lt;br/&gt;
at java.net.AbstractPlainSocketImpl.accept(AbstractPlainSocketImpl.java:375)&lt;br/&gt;
at java.net.ServerSocket.implAccept(ServerSocket.java:470)&lt;br/&gt;
at java.net.ServerSocket.accept(ServerSocket.java:438)&lt;br/&gt;
at hu.run(SourceFile:66)&lt;br/&gt;
Closing listening thread2012-12-23 13:48:57 INFO Saving worlds&lt;br/&gt;
2012-12-23 13:48:57 INFO Saving chunks for level &apos;world&apos;/Overworld&lt;br/&gt;
2012-12-23 13:48:57 INFO Saving chunks for level &apos;world&apos;/Nether&lt;br/&gt;
2012-12-23 13:48:57 INFO Saving chunks for level &apos;world&apos;/The End&lt;/p&gt;</comment>
                            <comment id="30186" author="kumasasa" created="Sat, 22 Dec 2012 22:03:08 +0100"  >&lt;p&gt;&quot;Minor&quot; is the &lt;b&gt;only&lt;/b&gt; possible priority in this bug tracker.&lt;/p&gt;</comment>
                            <comment id="30185" author="banana478" created="Sat, 22 Dec 2012 21:59:17 +0100"  >&lt;p&gt;There are no other priorities.&lt;/p&gt;</comment>
                            <comment id="30173" author="bob_the_hamster" created="Sat, 22 Dec 2012 21:20:23 +0100"  >&lt;p&gt;I am going to guess that &quot;Minor&quot; is the default priority, and nobody with permissions to edit the priority has noticed this bug yet.&lt;/p&gt;</comment>
                            <comment id="30169" author="jaxxblade" created="Sat, 22 Dec 2012 21:14:41 +0100"  >&lt;p&gt;How is this only a minor issue? Seems like a relatively big deal, if it can keep people from playing altogether.&lt;/p&gt;</comment>
                            <comment id="30162" author="twoprops" created="Sat, 22 Dec 2012 20:05:23 +0100"  >&lt;p&gt;No surprise, but noted that it occurs on LAN worlds as well. My 7 year old discovered this bug within two hours of updating &amp;#8211; it&apos;s not likely to go unnoticed!&lt;/p&gt;</comment>
                            <comment id="30154" author="kiloforce" created="Sat, 22 Dec 2012 17:26:11 +0100"  >&lt;p&gt;Agreed, why is this considered a minor issue?&lt;/p&gt;</comment>
                            <comment id="30030" author="shelter" created="Sat, 22 Dec 2012 01:45:05 +0100"  >&lt;p&gt;You can always edit your player.dat file with nbtedit to change your coords... but that requires that you have access to the server.&lt;/p&gt;</comment>
                            <comment id="30019" author="bob_the_hamster" created="Sat, 22 Dec 2012 00:52:05 +0100"  >&lt;p&gt;Eli: keep trying to log in over and over. Each log-in causes a little game time to pass, so after about 20 or so failures, the firework will despawn, and you will be able to get in.&lt;/p&gt;

&lt;p&gt;God help you if there is a dispenser full of fireworks on a redstone loop &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/tongue.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="30014" author="vksnr" created="Sat, 22 Dec 2012 00:41:35 +0100"  >&lt;p&gt;Is there any way to relocate the player without them being logged in?  My server keeps me out, but my daughter (in another part of the world) can still log in successfully.  A work around would sure be nice until this is fixed.&lt;/p&gt;</comment>
                            <comment id="30011" author="sudox" created="Sat, 22 Dec 2012 00:32:22 +0100"  >&lt;p&gt;This issue seems to be quite serious for server security and stability, I would think the priority would be much higher.&lt;/p&gt;</comment>
                            <comment id="29990" author="shelter" created="Fri, 21 Dec 2012 22:52:13 +0100"  >&lt;p&gt;Yea, everyone get this bug. I&apos;m suprised this wasn&apos;t hotfixed.&lt;br/&gt;
Like someone mentioned, it can be used as a DoS attack. &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/sad.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="29935" author="ruan" created="Fri, 21 Dec 2012 17:49:58 +0100"  >&lt;p&gt;This happened on my server as well. I spawned in a blank firework, right click on the ground with it, and myself and the other person on the server nearby were kicked off the server with an End of Stream message. Trying to log back in would give us more end of stream errors or communication errors, as well as a particular java.socket error (didn&apos;t manage to copy down which one)&lt;/p&gt;

&lt;p&gt;We repeated this twice, and did not want to try it anymore, as it required us both to attempt logging in dozens of times before we could get back on.&lt;/p&gt;

&lt;p&gt;This is a horrifying bug, as it allows the server to be swiftly shut down with ill intent or innocent ignorance of this bug. &lt;/p&gt;</comment>
                            <comment id="29880" author="denney" created="Fri, 21 Dec 2012 10:19:15 +0100"  >&lt;p&gt;Confirming this on v1.4.6 final. No error log is generated on either the client or the server. Doesn&apos;t kill my server but does disconnect the user with an &quot;End of Stream&quot; error.&lt;/p&gt;

&lt;p&gt;Kicks players regardless of whether rocket was launched by hand or dispenser.&lt;/p&gt;</comment>
                            <comment id="29879" author="jaxxblade" created="Fri, 21 Dec 2012 10:04:51 +0100"  >&lt;p&gt;Just happened to me on my server, as well.&lt;/p&gt;</comment>
                            <comment id="29764" author="zachbora" created="Fri, 21 Dec 2012 00:17:16 +0100"  >&lt;p&gt;Apparently my problem is related to this so posting MY stack trace. Need to fix this one too while you do this ticket which in my opinion is 2 different issues.&lt;/p&gt;

&lt;p&gt;java.lang.NullPointerException&lt;br/&gt;
	at ayp.a(SourceFile:303)&lt;br/&gt;
	at azi.j_(SourceFile:74)&lt;br/&gt;
	at azr.a(SourceFile:51)&lt;br/&gt;
	at net.minecraft.client.Minecraft.l(SourceFile:1347)&lt;br/&gt;
	at net.minecraft.client.Minecraft.J(SourceFile:582)&lt;br/&gt;
	at net.minecraft.client.Minecraft.run(SourceFile:534)&lt;br/&gt;
	at java.lang.Thread.run(Unknown Source)&lt;/p&gt;</comment>
                            <comment id="29757" author="grimreapper" created="Thu, 20 Dec 2012 23:45:59 +0100"  >&lt;p&gt;The users client side crashes anyone on a server nearby where the firework is placed. The 3x gunpowder + paper is what method I used. From what information I have gathered, I found out that ANYONE WITHIN 64 blocks will be kicked (including the placer of said firework) and receive the error message &quot;End of Stream&quot;.&lt;/p&gt;

&lt;p&gt;I created these from scratch AND spawned them using &quot;gamemode 1&quot; environment.&lt;/p&gt;

&lt;p&gt;I checked the server.log but there are no useful information there.&lt;/p&gt;

&lt;p&gt;*I can log back into the server just fine.&lt;/p&gt;

&lt;p&gt;*I&apos;m using a Linux server.&lt;/p&gt;</comment>
                            <comment id="29754" author="bob_the_hamster" created="Thu, 20 Dec 2012 23:37:36 +0100"  >&lt;p&gt;Griefers apparently can use this as a denial-of-service attack &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/sad.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="29716" author="simplypeachy" created="Thu, 20 Dec 2012 21:21:20 +0100"  >&lt;p&gt;I find the same symptoms when launching a crafted firework using a dispenser.&lt;/p&gt;</comment>
                            <comment id="29706" author="magmaster" created="Thu, 20 Dec 2012 20:42:02 +0100"  >&lt;p&gt;Still confirmed in 1.4.6&lt;br/&gt;
The server kicks all players on the server with end of stream (not only the one that launched the rocket)&lt;br/&gt;
Also launching using dispensers works fine.&lt;/p&gt;</comment>
                            <comment id="29673" author="tophatant123" created="Thu, 20 Dec 2012 17:45:53 +0100"  >&lt;p&gt;If your server is experiencing issues with the fireworks you can load the map on single player. This will make the firework despawn and will allow you to rejoin the server. If that doesn&apos;t work open the world in mcedit and delete the fireworks entity.&lt;/p&gt;</comment>
                            <comment id="29618" author="rizz360" created="Thu, 20 Dec 2012 13:53:53 +0100"  >&lt;p&gt;Happens for me, too. Crafted a normal rocket (paper + gun powder) - placing it on the ground (using right-click) instantly kicks every player from the server. &lt;br/&gt;
I was no longer able to connect until after I tried for the 10th time.&lt;/p&gt;</comment>
                            <comment id="29599" author="shelter" created="Thu, 20 Dec 2012 12:59:30 +0100"  >&lt;p&gt;And even if i restart the server, it won&apos;t let me connect properly. &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/sad.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="29597" author="shelter" created="Thu, 20 Dec 2012 12:56:52 +0100"  >&lt;p&gt;Well, if you can&apos;t login the entity won&apos;t despawn afaik.&lt;br/&gt;
I&apos;m not sure but maybe it wasn&apos;t up on launching the fireworks the server crashed, could&apos;ve been that my friend dropped them from the invenotry to the ground. Still, it&apos;s a bad bug.&lt;/p&gt;

&lt;p&gt;Or it could be related to this &lt;a href=&quot;https://bugs.mojang.com/browse/MC-4723&quot; title=&quot;Using a Firework Rocket with no stars (just paper and gunpowder) kicks the player with an End of Stream error.&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-4723&quot;&gt;&lt;del&gt;MC-4723&lt;/del&gt;&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="29579" author="yukonapplegeek" created="Thu, 20 Dec 2012 07:54:52 +0100"  >&lt;p&gt;The way you fix it is constantly keep connecting and after about 10-30 connects the entity despawns and it no longer kicks you.&lt;/p&gt;</comment>
                            <comment id="29566" author="burnin8r55555" created="Thu, 20 Dec 2012 04:28:08 +0100"  >&lt;p&gt;The server I&apos;m on has been down for just about 2 days now because of this.&lt;/p&gt;

&lt;p&gt;Still shows up in the server list, but trying to connect either gives a communication error or End of Stream.&lt;/p&gt;

&lt;p&gt;No idea what the server&apos;s saying since I don&apos;t own it.&lt;/p&gt;</comment>
                            <comment id="29505" author="shelter" created="Wed, 19 Dec 2012 20:36:18 +0100"  >&lt;p&gt;Confirmed, just installed 1.4.6pre to try out the fireworks, instant crash upon firing them. &lt;br/&gt;
This obviously needs fixing since it&apos;s one of the features announced for 1.4.6.&lt;/p&gt;

&lt;p&gt;I&apos;m not sure what the title implys but this firework was created with gunpowder/paper.&lt;/p&gt;

&lt;p&gt;Crashes with &quot;INFO java.lang.NullPointerException&quot;.&lt;/p&gt;</comment>
                            <comment id="28567" author="kumasasa" created="Sat, 15 Dec 2012 09:27:50 +0100"  >&lt;p&gt;updated title&lt;/p&gt;</comment>
                            <comment id="28564" author="yukonapplegeek" created="Sat, 15 Dec 2012 09:16:58 +0100"  >&lt;p&gt;It only happens on a server and it repeatedly kicks you until the entity is despawned and the console only outputs that.&lt;/p&gt;</comment>
                            <comment id="28550" author="kumasasa" created="Sat, 15 Dec 2012 06:45:35 +0100"  >&lt;p&gt;Can you please attach the &lt;b&gt;complete&lt;/b&gt; crash report ?&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="17976">MC-5374</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18226">MC-5596</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18867">MC-6204</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="18976">MC-6307</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="19252">MC-6577</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="19287">MC-6610</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="19404">MC-6638</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="20300">MC-7504</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="16806">MC-4358</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17254">MC-4723</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17262">MC-4731</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17321">MC-4783</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17350">MC-4809</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17373">MC-4828</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17426">MC-4874</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17447">MC-4895</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17497">MC-4939</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17504">MC-4946</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17506">MC-4948</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17552">MC-4994</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17573">MC-5014</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17587">MC-5027</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17594">MC-5034</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17602">MC-5040</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17603">MC-5041</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17607">MC-5045</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17612">MC-5050</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17631">MC-5066</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17650">MC-5083</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17652">MC-5085</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17656">MC-5089</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17657">MC-5090</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17682">MC-5114</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17690">MC-5122</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17691">MC-5123</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17700">MC-5131</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17723">MC-5150</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17763">MC-5190</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17774">MC-5200</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17826">MC-5248</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17836">MC-5258</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17844">MC-5265</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
                    </issuelinks>
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