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<channel>
    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-4686] Client movement when teleported</title>
                <link>https://bugs.mojang.com/browse/MC-4686</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;h3&gt;&lt;a name=&quot;Thebug&quot;&gt;&lt;/a&gt;The bug&lt;/h3&gt;
&lt;p&gt;Currently, when teleporting a player (either relatively or absolutely) the motion of the teleport is visible sometimes, but not always. This behaviour is inconsistent even at 60fps.&lt;/p&gt;

&lt;h3&gt;&lt;a name=&quot;Howtoreproduce&quot;&gt;&lt;/a&gt;How to reproduce&lt;/h3&gt;
&lt;ol&gt;
	&lt;li&gt;Make two identical buildings 16 blocks apart from each other on the worlds X axis&lt;/li&gt;
	&lt;li&gt;Keep executing the following two commands
&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;/tp ~16 ~ ~&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;/tp ~-16 ~ ~&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;&#8594; Note the occasional flash in between the teleports&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;


&lt;h3&gt;&lt;a name=&quot;Results&quot;&gt;&lt;/a&gt;Results&lt;/h3&gt;
&lt;p&gt;When a teleportation occurs, a flash is sometimes seen. Sometimes blocks even disappear until you move your mouse.&lt;br/&gt;
This flash is caused by extra frames generated during the teleportation. Causing an image to be rendered from the position in between the start position and the destination. The disappearing blocks is a different issue that deserves its own ticket.&lt;/p&gt;

&lt;h3&gt;&lt;a name=&quot;Expected&quot;&gt;&lt;/a&gt;Expected&lt;/h3&gt;
&lt;p&gt;To either not see a flash at all, or see it all the time (at 60fps).&lt;/p&gt;

&lt;h3&gt;&lt;a name=&quot;Possiblefix&quot;&gt;&lt;/a&gt;Possible fix&lt;/h3&gt;

&lt;p&gt;It appears that this happens because only one of the two previous position fields is updated when teleporting.  Specifically, &lt;tt&gt;setPositionAndRotation&lt;/tt&gt; updates &lt;tt&gt;prevPosX&lt;/tt&gt;/&lt;tt&gt;Y&lt;/tt&gt;/&lt;tt&gt;Z&lt;/tt&gt;, but leaves &lt;tt&gt;lastTickX&lt;/tt&gt;/&lt;tt&gt;Y&lt;/tt&gt;/&lt;tt&gt;Z&lt;/tt&gt; alone.  Both of these fields are used to interpolate position (each in different contexts), and only using one causes this bug.  (Side note: I&apos;m not entirely sure why there are two fields that have more or less the same purpose - perhaps they can be merged).&lt;/p&gt;

&lt;p&gt;This is my (&lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=pokechu22&quot; class=&quot;user-hover&quot; rel=&quot;pokechu22&quot;&gt;pokechu22&lt;/a&gt;) fix (in &lt;tt&gt;NetHandlerPlayClient.handlePlayerPosLook&lt;/tt&gt;):&lt;/p&gt;

&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;EntityPlayer player = &lt;span class=&quot;code-keyword&quot;&gt;this&lt;/span&gt;.gameController.player;
&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt; x = packetIn.getX();
&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt; y = packetIn.getY();
&lt;span class=&quot;code-object&quot;&gt;double&lt;/span&gt; z = packetIn.getZ();
&lt;span class=&quot;code-object&quot;&gt;float&lt;/span&gt; yaw = packetIn.getYaw();
&lt;span class=&quot;code-object&quot;&gt;float&lt;/span&gt; pitch = packetIn.getPitch();

&lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.X))
{
    player.lastTickPosX += x;
    player.chasingPosX += x;
    player.prevChasingPosX += x;
    x += player.posX;
}
&lt;span class=&quot;code-keyword&quot;&gt;else&lt;/span&gt;
{
    player.lastTickPosX = x;
    player.chasingPosX = x;
    player.prevChasingPosX = x;
    player.motionX = 0.0D;
}

&lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Y))
{
    player.lastTickPosY += y;
    player.chasingPosY += y;
    player.prevChasingPosY += y;
    y += player.posY;
}
&lt;span class=&quot;code-keyword&quot;&gt;else&lt;/span&gt;
{
    player.lastTickPosY = y;
    player.chasingPosY = y;
    player.prevChasingPosY = y;
    player.motionY = 0.0D;
}

&lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Z))
{
    player.lastTickPosZ += z;
    player.chasingPosZ += z;
    player.prevChasingPosZ += z;
    z += player.posZ;
}
&lt;span class=&quot;code-keyword&quot;&gt;else&lt;/span&gt;
{
    player.lastTickPosZ = z;
    player.chasingPosZ = z;
    player.prevChasingPosZ = z;
    player.motionZ = 0.0D;
}
&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;

&lt;p&gt;I update &lt;tt&gt;lastTickPosX&lt;/tt&gt;/&lt;tt&gt;Y&lt;/tt&gt;/&lt;tt&gt;Z&lt;/tt&gt; by the delta if it is a relative teleport, and set it directly if it is an absolute teleport.  Changing it by the delta is important - if we just set it to the new position, then there actually is a (subtle) pause as the camera stays in the new position for the entire tick rather than moving between the offset old position and the new position.&lt;/p&gt;

&lt;p&gt;I also update &lt;tt&gt;prevChasingPos&lt;/tt&gt;/&lt;tt&gt;chasingPosX&lt;/tt&gt;/&lt;tt&gt;Y&lt;/tt&gt;/&lt;tt&gt;Z&lt;/tt&gt;, which are used to render capes.  This keeps capes from spazing out when teleporting (but isn&apos;t too important to the core problem).&lt;/p&gt;

&lt;p&gt;I don&apos;t touch &lt;tt&gt;prevPosX&lt;/tt&gt;/&lt;tt&gt;Y&lt;/tt&gt;/&lt;tt&gt;Z&lt;/tt&gt; at all in this code, simply because any changes made would be overwritten by the call to &lt;tt&gt;setPositionAndRotation&lt;/tt&gt;.  It may be better to also adjust &lt;tt&gt;prevPosX&lt;/tt&gt;/&lt;tt&gt;Y&lt;/tt&gt;/&lt;tt&gt;Z&lt;/tt&gt; by the delta, but I couldn&apos;t detect a significant difference and that would require tweaking &lt;tt&gt;setPositionAndRotation&lt;/tt&gt;.&lt;/p&gt;

&lt;p&gt;(note that &lt;a href=&quot;https://bugs.mojang.com/browse/MC-120545&quot; title=&quot;Teleportation wraps rotation angles causing first-person hand to rotate incorrectly&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-120545&quot;&gt;MC-120545&lt;/a&gt; needs to also be fixed for seamless teleporting)&lt;/p&gt;</description>
                <environment></environment>
        <key id="17214">MC-4686</key>
            <summary>Client movement when teleported</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="rherlitz">Rikard Herlitz</assignee>
                                    <reporter username="jespertheend">Jesper the End</reporter>
                        <labels>
                            <label>/tp</label>
                            <label>movement</label>
                            <label>teleport</label>
                            <label>visual</label>
                    </labels>
                <created>Fri, 14 Dec 2012 23:17:52 +0100</created>
                <updated>Tue, 3 Dec 2019 23:46:21 +0100</updated>
                            <resolved>Mon, 17 Sep 2018 23:14:47 +0200</resolved>
                                    <version>Minecraft 1.4.5</version>
                    <version>Snapshot 12w50b</version>
                    <version>Snapshot 13w10a</version>
                    <version>Minecraft 1.5</version>
                    <version>Snapshot 13w11a</version>
                    <version>Minecraft 1.5.1</version>
                    <version>Minecraft 1.5.2</version>
                    <version>Snapshot 13w17a</version>
                    <version>Snapshot 13w18b</version>
                    <version>Snapshot 13w18c</version>
                    <version>Snapshot 13w19a</version>
                    <version>Snapshot 13w21b</version>
                    <version>Snapshot 13w26a</version>
                    <version>Minecraft 1.6.2</version>
                    <version>Minecraft 14w33c</version>
                    <version>Minecraft 14w34b</version>
                    <version>Minecraft 1.8-pre1</version>
                    <version>Minecraft 1.8-pre3</version>
                    <version>Minecraft 1.8</version>
                    <version>Minecraft 1.8.1-pre3</version>
                    <version>Minecraft 1.8.1-pre4</version>
                    <version>Minecraft 1.8.1</version>
                    <version>Minecraft 1.8.8</version>
                    <version>Minecraft 15w35e</version>
                    <version>Minecraft 1.8.9</version>
                    <version>Minecraft 16w02a</version>
                    <version>Minecraft 16w05a</version>
                    <version>Minecraft 16w05b</version>
                    <version>Minecraft 16w06a</version>
                    <version>Minecraft 16w07a</version>
                    <version>Minecraft 1.9 Pre-Release 2</version>
                    <version>Minecraft 1.9 Pre-Release 3</version>
                    <version>Minecraft 1.9 Pre-Release 4</version>
                    <version>Minecraft 1.9</version>
                    <version>Minecraft 1.9.1 Pre-Release 3</version>
                    <version>Minecraft 1.9.2</version>
                    <version>Minecraft 1.9.3 Pre-Release 1</version>
                    <version>Minecraft 1.9.3 Pre-Release 2</version>
                    <version>Minecraft 1.9.4</version>
                    <version>Minecraft 1.10 Pre-Release 1</version>
                    <version>Minecraft 1.10</version>
                    <version>Minecraft 16w32b</version>
                    <version>Minecraft 16w33a</version>
                    <version>Minecraft 16w44a</version>
                    <version>Minecraft 1.11</version>
                    <version>Minecraft 1.11.2</version>
                    <version>Minecraft 17w06a</version>
                    <version>Minecraft 17w13b</version>
                    <version>Minecraft 1.12</version>
                    <version>Minecraft 1.12.1</version>
                    <version>Minecraft 1.12.2 Pre-Release 1</version>
                    <version>Minecraft 1.12.2 Pre-Release 2</version>
                    <version>Minecraft 1.12.2</version>
                    <version>Minecraft 17w48a</version>
                    <version>Minecraft 18w01a</version>
                    <version>Minecraft 18w02a</version>
                    <version>Minecraft 18w03b</version>
                    <version>Minecraft 18w06a</version>
                    <version>Minecraft 18w10d</version>
                    <version>Minecraft 18w11a</version>
                    <version>Minecraft 18w14b</version>
                    <version>Minecraft 18w15a</version>
                    <version>Minecraft 18w16a</version>
                    <version>Minecraft 18w19b</version>
                    <version>Minecraft 18w20a</version>
                    <version>Minecraft 18w20c</version>
                    <version>Minecraft 18w21a</version>
                    <version>Minecraft 18w22c</version>
                    <version>Minecraft 1.13-pre1</version>
                    <version>Minecraft 1.13-pre2</version>
                    <version>Minecraft 1.13-pre3</version>
                    <version>Minecraft 1.13-pre5</version>
                    <version>Minecraft 1.13-pre6</version>
                    <version>Minecraft 1.13-pre8</version>
                    <version>Minecraft 1.13-pre9</version>
                    <version>Minecraft 1.13-pre10</version>
                    <version>Minecraft 1.13</version>
                    <version>Minecraft 18w30b</version>
                    <version>Minecraft 18w31a</version>
                    <version>Minecraft 18w32a</version>
                    <version>Minecraft 1.13.1-pre1</version>
                    <version>Minecraft 1.13.1-pre2</version>
                    <version>Minecraft 1.13.1</version>
                    <version>Minecraft 1.13.2</version>
                                    <fixVersion>Minecraft 1.7.10</fixVersion>
                    <fixVersion>Minecraft 18w43a</fixVersion>
                                                        <votes>138</votes>
                                    <watches>60</watches>
                                                                            <comments>
                            <comment id="565327" author="elebugs" created="Fri, 12 Jul 2019 21:12:21 +0200"  >&lt;p&gt;holy crap, they fixed it!&lt;/p&gt;</comment>
                            <comment id="516660" author="pokechu22" created="Sun, 3 Feb 2019 07:52:21 +0100"  >&lt;p&gt;18w43a is the first snapshot for 1.14.  I&apos;ve added 1.13.2 to the list since it is still affected, though.&lt;/p&gt;</comment>
                            <comment id="516659" author="piptypong" created="Sun, 3 Feb 2019 07:44:33 +0100"  >&lt;p&gt;Still getting this in 1.13.2&lt;/p&gt;

&lt;p&gt;How??????&lt;/p&gt;</comment>
                            <comment id="491456" author="jespertheend" created="Fri, 28 Sep 2018 23:59:50 +0200"  >&lt;p&gt;Fixed :O&lt;br/&gt;
I guess I&apos;ll have to make the Code IV now &#129300;&lt;/p&gt;</comment>
                            <comment id="474990" author="xerool" created="Mon, 23 Jul 2018 03:01:56 +0200"  >&lt;p&gt;confirmed for 1.13 release&lt;/p&gt;</comment>
                            <comment id="472279" author="mryurihi redstone" created="Tue, 17 Jul 2018 14:56:29 +0200"  >&lt;p&gt;1.13-pre9&lt;/p&gt;</comment>
                            <comment id="468709" author="mryurihi redstone" created="Sun, 8 Jul 2018 14:56:52 +0200"  >&lt;p&gt;And 1.13-pre6.&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;Is there any talk of fixing this?&lt;/p&gt;</comment>
                            <comment id="460975" author="mryurihi redstone" created="Sat, 16 Jun 2018 20:12:00 +0200"  >&lt;p&gt;1.13-pre2 also.&lt;/p&gt;</comment>
                            <comment id="459693" author="oinkymomo" created="Sun, 10 Jun 2018 17:33:18 +0200"  >&lt;p&gt;You can also see other teleporting players moving for a few frames. I&apos;m pretty sure this is the same bug&lt;/p&gt;</comment>
                            <comment id="455359" author="mryurihi redstone" created="Thu, 24 May 2018 23:26:13 +0200"  >&lt;p&gt;and 18w21a&lt;/p&gt;</comment>
                            <comment id="453855" author="hugman_76" created="Sat, 19 May 2018 17:22:58 +0200"  >&lt;p&gt;Affects 18w20c&lt;/p&gt;</comment>
                            <comment id="452582" author="mryurihi redstone" created="Tue, 15 May 2018 18:44:30 +0200"  >&lt;p&gt;And 18w20a&lt;/p&gt;</comment>
                            <comment id="447645" author="lord_quadrato" created="Wed, 18 Apr 2018 18:03:33 +0200"  >&lt;p&gt;Tested and confirmed for &lt;em&gt;18w11a&lt;/em&gt;, &lt;em&gt;18w14b&lt;/em&gt; and &lt;em&gt;18w15a&lt;/em&gt;.&lt;br/&gt;
I would love to see this fixed, especially for the technical side of 1.13 and since this bug is &lt;b&gt;really old&lt;/b&gt; (came up in 1.4.5)&lt;br/&gt;
Edit: Now also confirmed for &lt;em&gt;18w16a&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Still happens in both &lt;b&gt;18w19a *and *18w19b&lt;/b&gt;&lt;/p&gt;</comment>
                            <comment id="440737" author="lord_quadrato" created="Sat, 10 Mar 2018 20:29:00 +0100"  >&lt;p&gt;Confirmed for 18w10d.&lt;br/&gt;
Someone please update affected versions.&lt;/p&gt;</comment>
                            <comment id="430681" author="onepointzero" created="Tue, 23 Jan 2018 02:30:06 +0100"  >&lt;p&gt;Confirmed for 18w03b&lt;/p&gt;</comment>
                            <comment id="428786" author="mryurihi redstone" created="Sat, 13 Jan 2018 23:15:49 +0100"  >&lt;p&gt;Also, confirmed for 18w02a&lt;/p&gt;</comment>
                            <comment id="428785" author="mryurihi redstone" created="Sat, 13 Jan 2018 23:15:39 +0100"  >&lt;p&gt;It was probably a coincidence, but it stopped it for a short while &lt;b&gt;sometimes&lt;/b&gt;&lt;/p&gt;</comment>
                            <comment id="426928" author="farogaming" created="Thu, 4 Jan 2018 12:52:59 +0100"  >&lt;p&gt;Are you sure that you&apos;re commenting on the right report? And pressing Escape pauses the game, how does that toggle an in-game behaviour?&lt;/p&gt;</comment>
                            <comment id="426926" author="mryurihi redstone" created="Thu, 4 Jan 2018 12:42:18 +0100"  >&lt;p&gt;Something interesting is that clicking escape toggles this effect (sometimes)&lt;/p&gt;</comment>
                            <comment id="426923" author="mryurihi redstone" created="Thu, 4 Jan 2018 12:26:13 +0100"  >&lt;p&gt;confirmed for 18w01a&lt;/p&gt;</comment>
                            <comment id="395577" author="morbytogan" created="Tue, 25 Jul 2017 23:18:38 +0200"  >&lt;p&gt;Bug still relevant and extremely annoying - this needs to get more attention as it ruins many custom maps.&lt;/p&gt;</comment>
                            <comment id="387859" author="basemaker5" created="Fri, 9 Jun 2017 04:24:53 +0200"  >&lt;p&gt;Still happening in 1.12 (in case someone wants to update the affected versions)&lt;/p&gt;</comment>
                            <comment id="375358" author="mcpye" created="Sat, 1 Apr 2017 15:54:09 +0200"  >&lt;p&gt;17w13b confirmed &lt;/p&gt;</comment>
                            <comment id="359660" author="yuliang99" created="Sun, 12 Feb 2017 11:33:42 +0100"  >&lt;p&gt;Still happening sometimes on 17w06a&lt;/p&gt;</comment>
                            <comment id="357606" author="elebugs" created="Sun, 5 Feb 2017 17:56:08 +0100"  >&lt;p&gt;Can confirm. I made a lot of short puzzle maps that use relative teleportation, and the flashing really ruins it.&lt;br/&gt;
It is inconsistent, so sometimes I&apos;m lucky and it looks smooth, other times I see a flash that completely gives away that you are teleported.&lt;br/&gt;
How is this unassigned &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/sad.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="357522" author="urielsalis" created="Sun, 5 Feb 2017 01:21:30 +0100"  >&lt;p&gt;Seems to be happening reliably for me&lt;/p&gt;</comment>
                            <comment id="357519" author="naitronbomb" created="Sun, 5 Feb 2017 01:14:51 +0100"  >&lt;p&gt;I really hope this gets fixed, this was one of my favorite features before it broke. &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/sad.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="340706" author="fm22" created="Sun, 6 Nov 2016 11:47:17 +0100"  >&lt;p&gt;Ben are you experiencing this in the latest version?&lt;/p&gt;</comment>
                            <comment id="340691" author="deli73" created="Sun, 6 Nov 2016 08:45:23 +0100"  >&lt;p&gt;How many times is this gonna be reopened?&lt;br/&gt;
This is never getting fixed is it&lt;/p&gt;</comment>
                            <comment id="340624" author="fm22" created="Sun, 6 Nov 2016 02:02:32 +0100"  >&lt;p&gt;Is this still an issue on the latest snapshot 16w44a?&lt;/p&gt;</comment>
                            <comment id="325537" author="fefinix" created="Tue, 16 Aug 2016 02:58:30 +0200"  >&lt;p&gt;Confirmed for 16w32b.&lt;/p&gt;</comment>
                            <comment id="321967" author="jespertheend" created="Sun, 24 Jul 2016 21:06:24 +0200"  >&lt;p&gt;Done.&lt;/p&gt;</comment>
                            <comment id="321960" author="JIRAUSER71590" created="Sun, 24 Jul 2016 20:12:44 +0200"  >&lt;p&gt;Done.&lt;/p&gt;</comment>
                            <comment id="321957" author="farogaming" created="Sun, 24 Jul 2016 19:16:13 +0200"  >&lt;p&gt;Ok, could you please update the description if you like and could some mod change him to the reporter then?&lt;/p&gt;</comment>
                            <comment id="321949" author="jespertheend" created="Sun, 24 Jul 2016 17:42:36 +0200"  >&lt;p&gt;Even when the client constantly has 60 fps this issue sometimes does, and sometimes doesn&apos;t happen. You&apos;d expect to either see 2 blended frames (since the server runs on 20 ticks per second) or no blended frames at all. Right now it&apos;s just random.&lt;/p&gt;</comment>
                            <comment id="321936" author="farogaming" created="Sun, 24 Jul 2016 16:13:48 +0200"  >&lt;p&gt;That could be client lag.&lt;/p&gt;</comment>
                            <comment id="321921" author="jespertheend" created="Sun, 24 Jul 2016 14:34:11 +0200"  >&lt;p&gt;Hmm, even if that is how it&apos;s supposed to be working then it still wouldn&apos;t be working as intended since sometimes it does generate extra frames in between and sometimes it doesn&apos;t.&lt;/p&gt;</comment>
                            <comment id="321914" author="farogaming" created="Sun, 24 Jul 2016 10:43:48 +0200"  >&lt;p&gt;Doesn&apos;t this work as intended? If you, for example, make a repeating command block to teleport an armor stand 0.1 blocks in every tick into one direction, it looks really smooth because of the movement between the game ticks. Movement that gets controlled by the server and teleportation (also by the server) are the same for the client. If you for example have internet lag on a server and a player seemingly stands still for a while, you can then see the direction he went when you get the next positional data instead of the other player just disappearing.&lt;/p&gt;</comment>
                            <comment id="319004" author="jespertheend" created="Sat, 2 Jul 2016 13:40:08 +0200"  >&lt;p&gt;Here&apos;s the world I always use to test if the bug still exists. (&lt;span class=&quot;nobr&quot;&gt;&lt;a href=&quot;https://bugs.mojang.com/secure/attachment/121308/121308_tp+on+a+clock.zip&quot; title=&quot;tp on a clock.zip attached to MC-4686&quot;&gt;tp on a clock.zip&lt;sup&gt;&lt;img class=&quot;rendericon&quot; src=&quot;https://bugs.mojang.com/images/icons/link_attachment_7.gif&quot; height=&quot;7&quot; width=&quot;7&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/sup&gt;&lt;/a&gt;&lt;/span&gt;)&lt;/p&gt;</comment>
                            <comment id="318975" author="libraryaddict" created="Sat, 2 Jul 2016 08:30:35 +0200"  >&lt;p&gt;As requested by md_5, a world which illustrates the difference between absolute teleports and relative teleports.&lt;/p&gt;

&lt;p&gt;Easy way to tell the difference between the two types in the current version of MC is to be jumping as you click the buttons.&lt;/p&gt;</comment>
                            <comment id="318959" author="md_5" created="Sat, 2 Jul 2016 06:21:24 +0200"  >&lt;p&gt;Can someone please attach a world that shows this bug.&lt;/p&gt;

&lt;p&gt;Thanks&lt;/p&gt;</comment>
                            <comment id="316685" author="nextgensparx" created="Thu, 23 Jun 2016 10:42:49 +0200"  >&lt;p&gt;Confirmed for 1.10&lt;/p&gt;</comment>
                            <comment id="310380" author="florikator" created="Sun, 5 Jun 2016 00:18:20 +0200"  >&lt;p&gt;Confirmed for 1.10-pre1&lt;/p&gt;</comment>
                            <comment id="306263" author="nextgensparx" created="Sat, 21 May 2016 13:32:29 +0200"  >&lt;p&gt;Confirmed for 1.9.4&lt;/p&gt;</comment>
                            <comment id="302453" author="nextgensparx" created="Sun, 1 May 2016 16:35:35 +0200"  >&lt;p&gt;Confirmed for 1.9.3-pre2&lt;/p&gt;</comment>
                            <comment id="301410" author="nextgensparx" created="Sat, 23 Apr 2016 17:30:36 +0200"  >&lt;p&gt;Confirmed for 1.9.2 and 1.9.3-pre1&lt;/p&gt;</comment>
                            <comment id="296839" author="7err0r" created="Sat, 26 Mar 2016 15:38:22 +0100"  >&lt;p&gt;Isn&apos;t the fix so simple as setting player&apos;s lastPosX = teleportX etc. to prevent animation when packet arrives?&lt;br/&gt;
This change shouldn&apos;t break any entity trackers, I hope.&lt;/p&gt;</comment>
                            <comment id="294553" author="jespertheend" created="Sat, 12 Mar 2016 21:57:17 +0100"  >&lt;p&gt;I&apos;m still able to reproduce in 1.9.1-pre3&lt;/p&gt;</comment>
                            <comment id="294492" author="redstonehelper" created="Sat, 12 Mar 2016 18:56:44 +0100"  >&lt;p&gt;Anybody still able to reproduce?&lt;/p&gt;</comment>
                            <comment id="294397" author="fooify" created="Sat, 12 Mar 2016 01:33:39 +0100"  >&lt;p&gt;This seems to be fixed in 1.9.1 pre-release 3! There is no longer a flash on the screen, and it only very rarely jitters if you&apos;re moving swiftly.&lt;/p&gt;</comment>
                            <comment id="289770" author="fooify" created="Fri, 26 Feb 2016 16:45:40 +0100"  >&lt;p&gt;This is still an issue in 1.9 pre-release 4.&lt;/p&gt;</comment>
                            <comment id="289460" author="m33uw" created="Thu, 25 Feb 2016 18:31:32 +0100"  >&lt;p&gt;Still in Minecraft 1.9 pre-release 3&lt;/p&gt;</comment>
                            <comment id="288119" author="m33uw" created="Sat, 20 Feb 2016 19:39:52 +0100"  >&lt;p&gt;Most of the time you don&apos;t see the glitch. But sometimes you see it very clearly.&lt;/p&gt;</comment>
                            <comment id="288114" author="redstonehelper" created="Sat, 20 Feb 2016 19:33:50 +0100"  >&lt;p&gt;In what way? Do we keep this ticket open?&lt;/p&gt;</comment>
                            <comment id="288063" author="m33uw" created="Sat, 20 Feb 2016 16:21:59 +0100"  >&lt;p&gt;Sort of fixed in Minecraft 1.9 pre-release 2&lt;/p&gt;</comment>
                            <comment id="285709" author="fooify" created="Mon, 15 Feb 2016 17:35:23 +0100"  >&lt;p&gt;This seems to still be an issue in 16w07a.&lt;/p&gt;</comment>
                            <comment id="284162" author="fooify" created="Wed, 10 Feb 2016 17:15:50 +0100"  >&lt;p&gt;Still an issue in 16w06a.&lt;/p&gt;</comment>
                            <comment id="283410" author="m33uw" created="Sat, 6 Feb 2016 10:55:20 +0100"  >&lt;p&gt;Still in 16w05b.&lt;/p&gt;</comment>
                            <comment id="282692" author="fooify" created="Wed, 3 Feb 2016 18:35:02 +0100"  >&lt;p&gt;This is still an issue in 16w05a.&lt;/p&gt;</comment>
                            <comment id="278579" author="JIRAUSER71590" created="Sun, 17 Jan 2016 21:52:42 +0100"  >&lt;p&gt;&lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=ryanzlion40%40gmail.com&quot; class=&quot;user-hover&quot; rel=&quot;ryanzlion40@gmail.com&quot;&gt;ryanzlion40@gmail.com&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt; Affected versions:          Minecraft 1.4.5, Snapshot 12w50b, Snapshot 13w10a, Minecraft 1.5, Snapshot 13w11a, Minecraft 1.5.1, Minecraft 1.5.2, Snapshot 13w17a, Snapshot 13w18b, Snapshot 13w18c, Snapshot 13w19a, Snapshot 13w21b, Snapshot 13w26a, Minecraft 1.6.2, Minecraft 14w33c, Minecraft 14w34b, Minecraft 1.8-pre1, Minecraft 1.8-pre3, Minecraft 1.8, Minecraft 1.8.1-pre3, Minecraft 1.8.1-pre4, Minecraft 1.8.1, Minecraft 1.8.8, Minecraft 15w35e, Minecraft 16w02a&lt;/p&gt;&lt;/blockquote&gt;</comment>
                            <comment id="278576" author="ryanzlion40@gmail.com" created="Sun, 17 Jan 2016 21:49:08 +0100"  >&lt;p&gt;Update the issue to 1.8 instead of staying at 1.7.10, then maybe they will see it.&lt;/p&gt;</comment>
                            <comment id="277675" author="fooify" created="Wed, 13 Jan 2016 19:14:04 +0100"  >&lt;p&gt;Still an issue in16w02a.&lt;/p&gt;</comment>
                            <comment id="273594" author="boefjim" created="Sun, 20 Dec 2015 12:43:03 +0100"  >&lt;p&gt;That&apos;s minecraft is &quot;smoothing&quot; the movement between the start and end, for an instantanious teleport, you need no smoothing (no frames in-between teleports)&lt;/p&gt;</comment>
                            <comment id="273593" author="kingsupernova" created="Sun, 20 Dec 2015 12:35:26 +0100"  >&lt;p&gt;Yes, that&apos;s the bug report. Current teleports are not smooth. i.e. the player can see a flash of movement while moving.&lt;/p&gt;</comment>
                            <comment id="273589" author="boefjim" created="Sun, 20 Dec 2015 12:03:49 +0100"  >&lt;p&gt;Well I have actually quite some situations where I could really benefit from having a smooth teleport I&apos;d rather even have some in-between frames than not having a smooth teleport.&lt;/p&gt;</comment>
                            <comment id="273587" author="kingsupernova" created="Sun, 20 Dec 2015 11:54:47 +0100"  >&lt;p&gt;So have a tag to determine whether the bug happens or not? Great idea! Or, they could just fix the bug, and not waste time adding a useless tag.&lt;/p&gt;</comment>
                            <comment id="273584" author="boefjim" created="Sun, 20 Dec 2015 11:45:36 +0100"  >&lt;p&gt;Why don&apos;t they just add a special tag for &quot;Instant&quot;&lt;br/&gt;
Like: /tp (target) &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/error.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt; &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/thumbs_up.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt; (z) &lt;span class=&quot;error&quot;&gt;&amp;#91;instant&amp;#93;&lt;/span&gt; or /tp (target) (2nd target) &lt;span class=&quot;error&quot;&gt;&amp;#91;instant&amp;#93;&lt;/span&gt;&lt;br/&gt;
It defaults to false, for a smooth teleport.&lt;br/&gt;
If set to true, it will teleport without moving the hand and it won&apos;t have any in-between frames.&lt;/p&gt;

&lt;p&gt;It seems like a good idea to me &lt;sup&gt;_&lt;/sup&gt;&lt;/p&gt;</comment>
                            <comment id="246687" author="gearzv2" created="Tue, 1 Sep 2015 22:12:06 +0200"  >&lt;p&gt;Confirmed  for 15w35e&lt;/p&gt;</comment>
                            <comment id="246684" author="gearzv2" created="Tue, 1 Sep 2015 22:07:17 +0200"  >&lt;p&gt;Has this problem been flixed or even worked on in the newest 15w35e snapshot? Because I would really love to see it fixed because I use teleports a lot to make minecraft adventure maps  and those few frames between teleports ruin the experience. &lt;/p&gt;</comment>
                            <comment id="220827" author="kingsupernova" created="Tue, 3 Mar 2015 13:11:28 +0100"  >&lt;p&gt;There are over 3000 unresolved bugs. Be patient.&lt;/p&gt;</comment>
                            <comment id="220825" author="sanb bans" created="Tue, 3 Mar 2015 12:14:59 +0100"  >&lt;p&gt;By the way Alexander bakradze is my old account.&lt;/p&gt;</comment>
                            <comment id="220824" author="sanb bans" created="Tue, 3 Mar 2015 12:14:29 +0100"  >&lt;p&gt;When you freakin gonna fix it mojang??&lt;br/&gt;
Fix FIX FIX FIX FIX FIX FIX FIX FIX AND FIX FIX Every tp bug! Make teleports as seamless and as hidden as Possible as soon as possible please! And make sure that annoying stupid bug never comes back. If u can.&lt;/p&gt;</comment>
                            <comment id="217121" author="mcgaming476" created="Mon, 26 Jan 2015 20:25:31 +0100"  >&lt;p&gt;Block&apos;s won&apos;t render when you are not looking at them.&lt;/p&gt;</comment>
                            <comment id="217120" author="mcgaming476" created="Mon, 26 Jan 2015 20:25:06 +0100"  >&lt;p&gt;Maybe this bug is caused because of the new render system.&lt;/p&gt;</comment>
                            <comment id="216737" author="sadghoster87" created="Fri, 23 Jan 2015 05:38:01 +0100"  >&lt;p&gt;Confirmed for 1.8.1. (Mojang, for WHAT reason did you put this bug back in?)&lt;/p&gt;</comment>
                            <comment id="216672" author="mcgaming476" created="Thu, 22 Jan 2015 17:08:32 +0100"  >&lt;p&gt;I hate this bug so much. It ruined every single hidden teleportation.&lt;/p&gt;</comment>
                            <comment id="215708" author="mcgaming476" created="Mon, 12 Jan 2015 16:04:11 +0100"  >&lt;p&gt;Once and for all!&lt;/p&gt;</comment>
                            <comment id="215707" author="mcgaming476" created="Mon, 12 Jan 2015 16:03:58 +0100"  >&lt;p&gt;Please fix it for minecraft! And teleportation maps.&lt;/p&gt;</comment>
                            <comment id="215706" author="mcgaming476" created="Mon, 12 Jan 2015 15:49:49 +0100"  >&lt;p&gt;Then ask mojang to delete that new render system and teleportation will become more seamless.&lt;/p&gt;</comment>
                            <comment id="211084" author="nghhi_crul" created="Mon, 8 Dec 2014 17:32:43 +0100"  >&lt;p&gt;Confirmed for 1.8.1&lt;/p&gt;</comment>
                            <comment id="208594" author="avantir_yihn" created="Tue, 11 Nov 2014 03:57:57 +0100"  >&lt;p&gt;Confirmed for 1.8.1-pre4&lt;/p&gt;</comment>
                            <comment id="205425" author="nghhi_crul" created="Sat, 25 Oct 2014 17:16:28 +0200"  >&lt;p&gt;Confirmed for 1.8.1-pre3&lt;/p&gt;</comment>
                            <comment id="202480" author="jespertheend" created="Sun, 5 Oct 2014 17:51:40 +0200"  >&lt;p&gt;Well it was fixed for a while, but the problem came back when the new render system was implemented.&lt;/p&gt;</comment>
                            <comment id="202159" author="deli73" created="Thu, 2 Oct 2014 00:55:37 +0200"  >&lt;p&gt;Maybe they should make a teleport an actual, INSTANTANEOUS teleport. The way you see entities and players fly off when teleported, along with this issue, both imply that it&apos;s actually just a very very fast noclip movement, which is obviously why it sometimes shows crap in-between.&lt;/p&gt;</comment>
                            <comment id="197634" author="jespertheend" created="Thu, 4 Sep 2014 23:47:13 +0200"  >&lt;p&gt;Confirmed for 1.8&lt;/p&gt;</comment>
                            <comment id="195845" author="zudohackz" created="Mon, 1 Sep 2014 10:47:55 +0200"  >&lt;p&gt;Confirmed for 1.8-pre3&lt;/p&gt;</comment>
                            <comment id="192448" author="bratrilliantg7" created="Fri, 22 Aug 2014 18:27:21 +0200"  >&lt;p&gt;Confirmed for 1.8-pre1&lt;/p&gt;</comment>
                            <comment id="190730" author="jespertheend" created="Tue, 19 Aug 2014 16:30:58 +0200"  >&lt;p&gt;confirmed for 14w34b&lt;/p&gt;</comment>
                            <comment id="186807" author="jespertheend" created="Sat, 9 Aug 2014 08:44:03 +0200"  >&lt;p&gt;This bug is back in the latest snapshots (14w32d) can a mod reopen this issue?&lt;/p&gt;</comment>
                            <comment id="174496" author="kumasasa" created="Tue, 15 Jul 2014 07:58:23 +0200"  >&lt;p&gt;Ok, resolved.&lt;/p&gt;</comment>
                            <comment id="174494" author="trazlander" created="Tue, 15 Jul 2014 07:51:30 +0200"  >&lt;p&gt;Ya this was fixed back in January or so &lt;a href=&quot;https://twitter.com/Dinnerbone/status/420956915578179584&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;https://twitter.com/Dinnerbone/status/420956915578179584&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="133389" author="galaxy_2alex" created="Wed, 22 Jan 2014 00:11:03 +0100"  >&lt;p&gt;Is this still a concern in the &lt;em&gt;latest developement Minecraft version&lt;/em&gt; &lt;b&gt;14w03b&lt;/b&gt; / Launcher version &lt;b&gt;1.3.8&lt;/b&gt; or later? If so, please &lt;em&gt;update the affected versions&lt;/em&gt; in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.&lt;/p&gt;</comment>
                            <comment id="110791" author="jespertheend" created="Fri, 11 Oct 2013 19:49:15 +0200"  >&lt;p&gt;ok so it is sort of fixed in 13w41a you do not see the movement but your velocity will still be reset and sometimes your hand moves. Resolve as fixed or keep it open?&lt;/p&gt;</comment>
                            <comment id="110696" author="jespertheend" created="Fri, 11 Oct 2013 15:07:47 +0200"  >&lt;p&gt;this might be fixed in 13w41a or maybe I&apos;m just having a lot of lagg. I&apos;ll do more testing...&lt;/p&gt;</comment>
                            <comment id="81039" author="jespertheend" created="Wed, 3 Jul 2013 00:11:14 +0200"  >&lt;p&gt;well, I guess we&apos;re just going to have to all play at 20 fps&lt;/p&gt;</comment>
                            <comment id="76665" author="jespertheend" created="Mon, 24 Jun 2013 20:27:32 +0200"  >&lt;p&gt;confirmed for 13w26a&lt;/p&gt;</comment>
                            <comment id="69221" author="jespertheend" created="Mon, 27 May 2013 17:56:26 +0200"  >&lt;p&gt;confirmed for 13w21b&lt;/p&gt;</comment>
                            <comment id="68862" author="jespertheend" created="Sun, 26 May 2013 13:57:32 +0200"  >&lt;p&gt;try teleporting using a command you typed in chat, you will see your hand moving&lt;br/&gt;
and yes the velocity is reset when teleporting. Just fly up very high in creative, let yourself fall. and use /tp @p ~0 ~0 ~1 and you will see you start to fall again.&lt;br/&gt;
Sure, this glitch is also caused by the frames in-between ticks. But if you don&apos;t want to see the teleportation, mojang has to fix all of these 3 issues.&lt;/p&gt;</comment>
                            <comment id="68837" author="ian5133" created="Sun, 26 May 2013 09:30:33 +0200"  >&lt;p&gt;The hand was moving because of a button press, not because of teleportation. Also, velocity isn&apos;t changed by teleportation. This glitch is caused by the way Minecraft renders frames in-between ticks in order to produce smoother-looking animation.&lt;/p&gt;</comment>
                            <comment id="66130" author="jespertheend" created="Sat, 11 May 2013 16:41:24 +0200"  >&lt;p&gt;confirmed for 13w19a&lt;/p&gt;</comment>
                            <comment id="65361" author="jespertheend" created="Tue, 7 May 2013 17:03:38 +0200"  >&lt;p&gt;confirmed for 13w18c&lt;/p&gt;</comment>
                            <comment id="64060" author="jespertheend" created="Sun, 28 Apr 2013 16:20:14 +0200"  >&lt;p&gt;confirmed for 13w17a&lt;/p&gt;

&lt;p&gt;If you want to fix this you have to fixt these 3 things:&lt;br/&gt;
-stop the hand from moving when teleported&lt;br/&gt;
-make sure you don&apos;t see any frames during the teleportation&lt;br/&gt;
-make sure the velocity stays the same when you teleport&lt;/p&gt;</comment>
                            <comment id="64059" author="jespertheend" created="Sun, 28 Apr 2013 16:18:28 +0200"  >&lt;p&gt;my issue might be related/a duplicate of this issue: &lt;a href=&quot;https://bugs.mojang.com/browse/MC-14861&quot; title=&quot;teleporting using commands resets the velocity&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-14861&quot;&gt;&lt;del&gt;MC-14861&lt;/del&gt;&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="60173" author="ian5133" created="Sat, 13 Apr 2013 18:37:51 +0200"  >&lt;p&gt;It&apos;s still in existence in 1.5.1. It&apos;s actually causing problems in a custom map that I&apos;m making. I frequently need to teleport the player to rooms that look almost the same as the room they were in. It&apos;s supposed to be unnoticeable, but since this bug exists there is somewhat of a &apos;flash&apos; when they teleport.&lt;/p&gt;

&lt;p&gt;In my opinion, teleportation should be seamless, without rendering of the space between the start and end locations in-between the two ticks.&lt;/p&gt;</comment>
                            <comment id="58690" author="kumasasa" created="Wed, 3 Apr 2013 21:29:59 +0200"  >&lt;p&gt;Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.&lt;/p&gt;</comment>
                            <comment id="49839" author="ypetremann" created="Tue, 5 Mar 2013 02:05:00 +0100"  >&lt;p&gt;Still in 13w10a&lt;/p&gt;</comment>
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                                                                <inwardlinks description="relates to">
                                        <issuelink>
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