<!-- 
RSS generated by JIRA (9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13) at Sun Jan 12 12:04:39 UTC 2025

It is possible to restrict the fields that are returned in this document by specifying the 'field' parameter in your request.
For example, to request only the issue key and summary append 'field=key&field=summary' to the URL of your request.
-->
<rss version="0.92" >
<channel>
    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-4465] Floating Ghast Bombs / Wither skulls / Fire Charges</title>
                <link>https://bugs.mojang.com/browse/MC-4465</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;Died while multiple Ghasts were shooting me. I&apos;m assuming that the Nether closed up at the point and everything stood still, therefore leaving the shots in the air. I have terribly put a picture together of three instances of such. I know that &lt;a href=&quot;https://bugs.mojang.com/browse/MC-27&quot; title=&quot;Matrix Fireball&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-27&quot;&gt;&lt;del&gt;MC-27&lt;/del&gt;&lt;/a&gt; refers to this issue, however i wanted to provide proof and didn&apos;t know how to add it.  Also, bear with me, as this is my first post!&lt;/p&gt;

&lt;p&gt;EDIT: forgot to mention that I posted this because this glitch is still here despite it being said to be fixed in 1.4.4&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://bugs.mojang.com/browse/MC-5566&quot; title=&quot;Random ghasts fireball&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-5566&quot;&gt;&lt;del&gt;MC-5566&lt;/del&gt;&lt;/a&gt; mentions some ghast bombs were there as user entered the nether while in peacefull.&lt;/p&gt;</description>
                <environment></environment>
        <key id="16981">MC-4465</key>
            <summary>Floating Ghast Bombs / Wither skulls / Fire Charges</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="samifish">Sami Nash</reporter>
                        <labels>
                    </labels>
                <created>Tue, 11 Dec 2012 19:31:08 +0100</created>
                <updated>Tue, 11 Aug 2020 14:26:28 +0200</updated>
                            <resolved>Fri, 4 Sep 2015 16:36:54 +0200</resolved>
                                    <version>Minecraft 1.4.5</version>
                    <version>Minecraft 1.4.6</version>
                    <version>Minecraft 1.5</version>
                    <version>Minecraft 1.5.1</version>
                    <version>Snapshot 13w18b</version>
                    <version>Snapshot 13w18c</version>
                    <version>Minecraft 1.6.2</version>
                    <version>Minecraft 1.7.10</version>
                    <version>Minecraft 14w33a</version>
                    <version>Minecraft 1.8</version>
                    <version>Minecraft 1.8.1-pre3</version>
                    <version>Minecraft 1.8.1</version>
                    <version>Minecraft 1.8.2-pre6</version>
                    <version>Minecraft 1.8.4</version>
                    <version>Minecraft 1.8.7</version>
                    <version>Minecraft 1.8.8</version>
                    <version>Minecraft 15w35e</version>
                                    <fixVersion>Minecraft 15w36c</fixVersion>
                                                        <votes>18</votes>
                                    <watches>13</watches>
                                                                            <comments>
                            <comment id="308220" author="niknokinater" created="Sun, 29 May 2016 07:09:46 +0200"  >&lt;p&gt;I just had a peculiar encounter with a Ghast. It fired a at me, and as the fireball neared me, both the Ghast and the fireball disappeared. I continued my travel (toward where the Ghast was), and found a floating fireball on a wall of netherrack. Hitting it appeared to only push it into the wall, and it merely popped out again. 2 hits plus a critical caused it to explode. The Ghast was nowhere to be found. I&apos;m playing 1.9.4 and this world is 1.8 generated.&lt;/p&gt;</comment>
                            <comment id="295743" author="kumasasa" created="Sun, 20 Mar 2016 01:39:59 +0100"  >&lt;p&gt;&lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=silverflamej%40gmail.com&quot; class=&quot;user-hover&quot; rel=&quot;silverflamej@gmail.com&quot;&gt;silverflamej@gmail.com&lt;/a&gt;: Was this world created in 1.9 or an upgraded old world ? If the latter, then this is normal, since this issue was fixed in 1.9. Floating fireballs from 1.8 won&apos;t get removed.&lt;/p&gt;</comment>
                            <comment id="295673" author="silverflamej@gmail.com" created="Sat, 19 Mar 2016 21:24:47 +0100"  >&lt;p&gt;can confirm this bug still exists in 1.9 on realms, my friends MC kept crashing in the nether, i investigated and found lots of little fireballs hovering in the air. I cant shoot or destroy them. no idea how they got there.&lt;/p&gt;</comment>
                            <comment id="285451" author="mpontillo" created="Sun, 14 Feb 2016 19:07:43 +0100"  >&lt;p&gt;This worked for me to delete the floating fire charges on our server:&lt;/p&gt;

&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;/kill @e[type=SmallFireball]
&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;</comment>
                            <comment id="247304" author="torabi" created="Fri, 4 Sep 2015 16:36:54 +0200"  >&lt;p&gt;Just tested in 15w36c, I can confirm that this appears to be fixed. 15w34a is no longer available for marking as fixed, so using 15w36c.&lt;/p&gt;</comment>
                            <comment id="247286" author="mrpingouin1" created="Fri, 4 Sep 2015 14:02:19 +0200"  >&lt;p&gt;This bug is fixed in 15w34a. Obviously, only newly launched fireball are fixed, those who were generated in previous version won&apos;t start moving again.&lt;/p&gt;</comment>
                            <comment id="234032" author="bigman1103" created="Sun, 12 Jul 2015 15:25:21 +0200"  >&lt;p&gt;I have had this problem for fire charges. At first the fire charges would flicker in and out of view but now they just float there and randomly catch fire for a fraction of a second.&lt;/p&gt;</comment>
                            <comment id="232270" author="inertia" created="Thu, 25 Jun 2015 08:08:59 +0200"  >&lt;p&gt;I can say with certainly that this issue is still present (in 1.8.7) with any kind of projectile (e.g., new wither battles and old ones).  I have subroutines in my external tool to look specifically for floating projectiles and remove them:&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://github.com/inertia186/cobblebot/blob/master/app/concerns/detectable.rb&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;https://github.com/inertia186/cobblebot/blob/master/app/concerns/detectable.rb&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Typically, I have these subroutines execute when a player authenticates.  Today, it found over 500 floating projectiles, which seems like a lot.  I only have about 60 unique players every day on my server.&lt;/p&gt;

&lt;p&gt;The way it works is, when a player authenticates, my app tries to determine if there are any projectiles loaded.  If it finds any, it marks them with an &quot;isJunk&quot; objective.  It then kills any projectile with an isJunk score above 1, which usually means it&apos;s frozen.&lt;/p&gt;

&lt;p&gt;This is accomplished entirely with RCON in vanilla, not using plug-ins or jar modifications.&lt;/p&gt;</comment>
                            <comment id="232265" author="jonathan.hynes" created="Thu, 25 Jun 2015 06:20:17 +0200"  >&lt;p&gt;Present in 1.8.7 for Wither skulls. Visible in 1.8.7, but the actual Wither battle may have occurred in 1.8.6&lt;/p&gt;</comment>
                            <comment id="212177" author="violine1101" created="Fri, 19 Dec 2014 07:35:29 +0100"  >&lt;p&gt;@Sonicwave That was another bug which got fixed in 1.8.2. &lt;/p&gt;</comment>
                            <comment id="212169" author="ericz1" created="Fri, 19 Dec 2014 06:12:33 +0100"  >&lt;p&gt;Not sure if this is the same issue, but when you have a wither (that is shooting its skulls) in a world in 1.8.1 and reload that world in 1.8.2-pre1, floating, upwards-facing wither skulls result.&lt;/p&gt;</comment>
                            <comment id="207301" author="kumasasa" created="Fri, 31 Oct 2014 23:49:10 +0100"  >&lt;p&gt;Still in 1.8, see &lt;a href=&quot;https://bugs.mojang.com/browse/MC-73891&quot; title=&quot;Flying Fire Charges&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-73891&quot;&gt;&lt;del&gt;MC-73891&lt;/del&gt;&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="188829" author="inertia" created="Thu, 14 Aug 2014 18:03:23 +0200"  >&lt;p&gt;There are thousands of these projectiles floating about on my server.  In order to deal with these problems, I&apos;ve got some commands that run every so often.&lt;/p&gt;

&lt;p&gt;Setup (run once):&lt;/p&gt;

&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;/scoreboard objectives add isJunk dummy&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;

&lt;p&gt;Run periodically:&lt;/p&gt;

&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;/scoreboard players add @e[type=WitherSkull] isJunk 1
/scoreboard players add @e[type=Arrow] isJunk 1

/kill @e[type=Item,score_isJunk_min=1]&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;

&lt;p&gt;I run scripts similar to this with rcon.  If I use /kill directly on the projectiles, I will often get ConcurrentModificationException, but not every time.  Using the scoreboard objectives eliminates the Exception.&lt;/p&gt;</comment>
                            <comment id="188827" author="inertia" created="Thu, 14 Aug 2014 17:53:38 +0200"  >&lt;p&gt;Using the new /entitydata command, I was able to pull the entity data for these WitherSkulls:&lt;/p&gt;

&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;/entitydata @e[c=1,type=WitherSkull] {}
The data tag did not change: {Motion:[0:4.4E-323d,1:4.4E-323d,2:-4.4E-323d,],xTile:-1s,UUIDLeast:-5943542692992487930L,inGround:0b,Invulnerable:0b,Air:300s,OnGround:0b,Dimension:0,PortalCooldown:0,Rotation:[0:45.000008f,1:-89.999985f,],FallDistance:0.0f,inTile:&lt;span class=&quot;code-quote&quot;&gt;&quot;&quot;,UUIDMost:1757454117284302355L,Pos:[0:3615.696000611837d,1:16.4260386987285d,2:-7967.125136944639d,],zTile:-1s,Fire:20s,yTile:-1s,id:&quot;&lt;/span&gt;WitherSkull&quot;,direction:[0:4.4E-323d,1:4.4E-323d,2:-4.4E-323d,],}&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;

&lt;p&gt;This data came from a server on 14w33a.&lt;/p&gt;</comment>
                            <comment id="144383" author="inertia" created="Mon, 3 Mar 2014 19:13:03 +0100"  >&lt;p&gt;Observed in 14w08a.&lt;/p&gt;

&lt;p&gt;To test if your world is full of wither skulls, use this command:&lt;/p&gt;

&lt;div class=&quot;preformatted panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;preformattedContent panelContent&quot;&gt;
&lt;pre&gt;/tp @e[c=1,type=WitherSkull]&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;

&lt;p&gt;If the /tp works, then you have at least one instance of the wither skull just hanging out in a loaded chunk.  To clear them all, use:&lt;/p&gt;

&lt;div class=&quot;preformatted panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;preformattedContent panelContent&quot;&gt;
&lt;pre&gt;/kill @e[type=WitherSkull]&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;

&lt;p&gt;You can also find eternal arrows by using type=Arrow.&lt;/p&gt;</comment>
                            <comment id="137378" author="sniffiestcoma5" created="Sun, 2 Feb 2014 03:34:04 +0100"  >&lt;p&gt;This has been happening in 14w04x and 14w05x snapshots as well.&lt;/p&gt;</comment>
                            <comment id="119076" author="mistersanderson" created="Wed, 13 Nov 2013 00:45:05 +0100"  >&lt;p&gt;Happened to me again in 1.7.2.&lt;/p&gt;</comment>
                            <comment id="117267" author="mistersanderson" created="Sun, 3 Nov 2013 00:03:18 +0100"  >&lt;p&gt;Happened to me in 1.7.2.&lt;/p&gt;</comment>
                            <comment id="106631" author="greatmastermario" created="Thu, 26 Sep 2013 19:57:56 +0200"  >&lt;p&gt;I just attached a picture of the phantom fireball in the most recent snapshot (13w39a). As of 1.6.2/4 and the 1.7 snapshots it still exists.&lt;/p&gt;</comment>
                            <comment id="70479" author="rjo" created="Sun, 2 Jun 2013 09:20:22 +0200"  >&lt;p&gt;I just wanted to comment in that this is happening in 1.5.2 as well (wasn&apos;t in the list of affected versions)&lt;/p&gt;</comment>
                            <comment id="65290" author="bljat" created="Mon, 6 May 2013 20:16:26 +0200"  >&lt;p&gt;For Fire Charges: In a new world place a dispenser high in the air(&amp;gt;100) and shoot a bunch of them into the distance. Follow their path and eventually you&apos;ll see them flicker in midair.&lt;/p&gt;</comment>
                            <comment id="63604" author="clamlol" created="Sat, 27 Apr 2013 01:28:32 +0200"  >&lt;p&gt;ONE LAST THING! I&apos;ve also seen this with shot fire charges and maybe blaze fireballs too, so I think it can happen with any projectile.&lt;/p&gt;</comment>
                            <comment id="63601" author="clamlol" created="Sat, 27 Apr 2013 01:25:04 +0200"  >&lt;p&gt;and one other thing: the skulls in the screenshot appeared for a fraction of a second, once every few seconds.  I think they did it most often when activity on my SSD was at its lowest, meaning i wasn&apos;t moving the mouse or touching any keys.  It took about 30 consecutive screenshots before I finally got one with the skulls in it.&lt;/p&gt;</comment>
                            <comment id="63600" author="clamlol" created="Sat, 27 Apr 2013 01:18:22 +0200"  >&lt;p&gt;&#8593;I&apos;m talking about the &quot;wither skull glitch.png&quot; i uploaded&lt;/p&gt;</comment>
                            <comment id="63599" author="clamlol" created="Sat, 27 Apr 2013 01:16:50 +0200"  >&lt;p&gt;Here&apos;s a screenshot of the wither skull flash glitch.  I don&apos;t know much technical information about Minecraft, but I think the problem with this is that the game remembers entities&apos; positions when the chunk they are in unloads, but since wither skulls (and maybe the ghast fireballs too) disappear when the wither (or ghast) is killed, the game is confused about whether or not the skull (or fireball) should be there.  Also, I&apos;ve stood inside one of the skulls and tried hitting it and snowballing it, and it didn&apos;t explode.  Oddly enough, it was facing up instead of south like i thought it would.&lt;/p&gt;</comment>
                            <comment id="63598" author="clamlol" created="Sat, 27 Apr 2013 01:16:25 +0200"  >&lt;p&gt;the skulls kinda ruin what would otherwise have been a great screenshot&lt;/p&gt;</comment>
                            <comment id="62134" author="chewsterchew" created="Sun, 21 Apr 2013 03:28:25 +0200"  >&lt;p&gt;This happens if a fireball/skull gets out of the loaded chunks. You can hit the skull/fireball with a sword/bow.&lt;/p&gt;</comment>
                            <comment id="57925" author="evknucklehead" created="Sat, 30 Mar 2013 09:30:57 +0100"  >&lt;p&gt;Managed to catch a screenshot of the distant fireballs. Also, was able to make my way over to the near fireball and hit it away, meaning it was an actual fireball and not a phantom. Next step is to see if I can get closer to where the flickering fireballs seem to be.&lt;/p&gt;

&lt;p&gt;Edit: Alright, managed to get to one of the flickering fireballs. Turns out this one is a phantom, and seemingly smaller than a normal fireball. All the other fireballs in the screenshot seem to flash at regular intervals and in unison with the known phantom, which suggests that all the flashing ones are phantoms. &lt;/p&gt;

&lt;p&gt;I&apos;m beginning to think the phantoms may be a separate issue with similar causes, but I don&apos;t know for certain. As for why the real fireball appeared on Peaceful with no velocity, it is possible that, like skeletons generated by monster spawners, that a ghast is spawning for a split second and is able to create the fireball, but not assign a velocity to the fireball before it despawns, leaving it stuck in midair. Pure speculation, mind you, but still a possible explanation.&lt;/p&gt;</comment>
                            <comment id="57922" author="evknucklehead" created="Sat, 30 Mar 2013 09:12:15 +0100"  >&lt;p&gt;Just had this happen to me, also on 1.5.1. What I saw was one fireball fairly close and additional flickers scattered around the area. This was on Peaceful in a newly generated section of the Nether. (I started my map back in 1.3.2 and had to get to a new area to find any quartz ore.)&lt;/p&gt;

&lt;p&gt;Oddly enough, while attempting to take screenshots, the closest fireball would occasionally disappear briefly. Not sure what to make of that.&lt;/p&gt;</comment>
                            <comment id="56750" author="purple" created="Sun, 24 Mar 2013 01:13:49 +0100"  >&lt;p&gt;Flickering ghast fireballs in 1.5.1&lt;br/&gt;
&lt;a href=&quot;http://youtu.be/uGnBf9D3Sx8&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://youtu.be/uGnBf9D3Sx8&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="52860" author="mistersanderson" created="Thu, 14 Mar 2013 16:39:42 +0100"  >&lt;p&gt;This happened to me in 1.5. I don&apos;t know if it was like &lt;a href=&quot;https://bugs.mojang.com/browse/MC-4465&quot; title=&quot;Floating Ghast Bombs / Wither skulls / Fire Charges&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-4465&quot;&gt;&lt;del&gt;MC-4465&lt;/del&gt;&lt;/a&gt; or &lt;a href=&quot;https://bugs.mojang.com/browse/MC-5566&quot; title=&quot;Random ghasts fireball&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-5566&quot;&gt;&lt;del&gt;MC-5566&lt;/del&gt;&lt;/a&gt; explains, because I was restarting the game several times.&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10101">
                    <name>Cloners</name>
                                                                <inwardlinks description="is cloned by">
                                        <issuelink>
            <issuekey id="363111">MC-197646</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="18194">MC-5566</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="28177">MC-13218</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="31694">MC-15900</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="36979">MC-18580</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="43671">MC-24387</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="47118">MC-27286</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="52828">MC-31548</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="100402">MC-72563</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="101872">MC-73891</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="105974">MC-77343</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="106294">MC-77605</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="107134">MC-78297</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="110200">MC-80459</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="113157">MC-82310</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="115026">MC-83873</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="120048">MC-87683</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="132049">MC-96035</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17320">MC-4782</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="17486">MC-4928</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="30663">MC-14973</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
                            <issuelinktype id="10103">
                    <name>Relates</name>
                                                                <inwardlinks description="relates to">
                                        <issuelink>
            <issuekey id="132785">MC-96320</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
                    </issuelinks>
                <attachments>
                            <attachment id="24640" name="2013-03-13_18.39.55.png" size="953008" author="mistersanderson" created="Thu, 14 Mar 2013 16:39:41 +0100"/>
                            <attachment id="24641" name="2013-03-13_18.39.58.png" size="986993" author="mistersanderson" created="Thu, 14 Mar 2013 16:39:41 +0100"/>
                            <attachment id="24642" name="2013-03-13_18.40.01.png" size="915196" author="mistersanderson" created="Thu, 14 Mar 2013 16:39:41 +0100"/>
                            <attachment id="24643" name="2013-03-13_18.40.04.png" size="910888" author="mistersanderson" created="Thu, 14 Mar 2013 16:39:41 +0100"/>
                            <attachment id="24644" name="2013-03-13_18.40.06.png" size="925717" author="mistersanderson" created="Thu, 14 Mar 2013 16:39:41 +0100"/>
                            <attachment id="24645" name="2013-03-13_18.40.10.png" size="910223" author="mistersanderson" created="Thu, 14 Mar 2013 16:39:41 +0100"/>
                            <attachment id="24646" name="2013-03-13_18.40.12.png" size="918098" author="mistersanderson" created="Thu, 14 Mar 2013 16:39:42 +0100"/>
                            <attachment id="24647" name="2013-03-13_18.40.18.png" size="1160426" author="mistersanderson" created="Thu, 14 Mar 2013 16:39:42 +0100"/>
                            <attachment id="26416" name="2013-03-30_01.18.52.png" size="895457" author="evknucklehead" created="Sat, 30 Mar 2013 09:30:57 +0100"/>
                            <attachment id="42534" name="2013-09-26_09.57.42.png" size="655064" author="greatmastermario" created="Thu, 26 Sep 2013 19:57:56 +0200"/>
                            <attachment id="47321" name="2013-10-31_23.25.45.png" size="1173585" author="mistersanderson" created="Sun, 3 Nov 2013 00:03:18 +0100"/>
                            <attachment id="47322" name="2013-10-31_23.25.47.png" size="1175634" author="mistersanderson" created="Sun, 3 Nov 2013 00:03:18 +0100"/>
                            <attachment id="48097" name="2013-11-07_16.27.35.png" size="920269" author="mistersanderson" created="Wed, 13 Nov 2013 00:45:05 +0100"/>
                            <attachment id="48098" name="2013-11-07_16.27.38.png" size="999389" author="mistersanderson" created="Wed, 13 Nov 2013 00:45:05 +0100"/>
                            <attachment id="48099" name="2013-11-07_16.27.45.png" size="1054185" author="mistersanderson" created="Wed, 13 Nov 2013 00:45:05 +0100"/>
                            <attachment id="93249" name="2015-07-12_08.17.46.png" size="1066886" author="Bigman1103" created="Sun, 12 Jul 2015 15:23:29 +0200"/>
                            <attachment id="93250" name="2015-07-12_08.17.51.png" size="722863" author="Bigman1103" created="Sun, 12 Jul 2015 15:23:29 +0200"/>
                            <attachment id="93252" name="2015-07-12_08.17.55.png" size="244289" author="Bigman1103" created="Sun, 12 Jul 2015 15:23:29 +0200"/>
                            <attachment id="93251" name="2015-07-12_08.18.03.png" size="469922" author="Bigman1103" created="Sun, 12 Jul 2015 15:23:29 +0200"/>
                            <attachment id="15152" name="minecraft.png" size="2488561" author="samifish" created="Tue, 11 Dec 2012 19:31:13 +0100"/>
                            <attachment id="28437" name="wither skull glitch.png" size="890476" author="clamlol" created="Sat, 27 Apr 2013 01:16:25 +0200"/>
                    </attachments>
                <subtasks>
                    </subtasks>
                <customfields>
                                                                                                                                                                <customfield id="customfield_10701" key="com.atlassian.jira.plugin.system.customfieldtypes:datetime">
                        <customfieldname>CHK</customfieldname>
                        <customfieldvalues>
                            <customfieldvalue>Tue, 5 Feb 2013 22:43:00 +0100</customfieldvalue>
                        </customfieldvalues>
                    </customfield>
                                                                                            <customfield id="customfield_10500" key="com.atlassian.jira.plugin.system.customfieldtypes:radiobuttons">
                        <customfieldname>Confirmation Status</customfieldname>
                        <customfieldvalues>
                                <customfieldvalue key="10303"><![CDATA[Confirmed]]></customfieldvalue>

                        </customfieldvalues>
                    </customfield>
                                                                                                                        <customfield id="customfield_11700" key="com.atlassian.jira.plugins.jira-development-integration-plugin:devsummary">
                        <customfieldname>Development</customfieldname>
                        <customfieldvalues>
                            
                        </customfieldvalues>
                    </customfield>
                                                                                                                                                                                <customfield id="customfield_11100" key="com.atlassian.jira.plugin.system.customfieldtypes:float">
                        <customfieldname>Linked</customfieldname>
                        <customfieldvalues>
                            <customfieldvalue>6.0</customfieldvalue>
                        </customfieldvalues>
                    </customfield>
                                                                                                                                                                                                                                                                                                <customfield id="customfield_11600" key="com.pyxis.greenhopper.jira:gh-lexo-rank">
                        <customfieldname>Rank</customfieldname>
                        <customfieldvalues>
                            <customfieldvalue>0|i0j4y7:</customfieldvalue>

                        </customfieldvalues>
                    </customfield>
                                                                                                                                                                                                                                                                                                                                                                                    </customfields>
    </item>
</channel>
</rss>