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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
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        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-3781] Creepers make no attempt to get as close as possible to the Player to explode</title>
                <link>https://bugs.mojang.com/browse/MC-3781</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;Creepers no longer walk while you are in their radius rate. Like, if you stay AFK, and a creeper approaches, it will just stay at the farthest possible range and then explode, instead of coming as close as possible and then explode. This causes alot less damage. It would only be able to kill you if you would be injured already, and so far there likely is no &quot;mining when suddenly sssh BOOM. Death.&quot;, as you likely would have full health when mining.&lt;/p&gt;</description>
                <environment></environment>
        <key id="15942">MC-3781</key>
            <summary>Creepers make no attempt to get as close as possible to the Player to explode</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="rexbox">Matthijs de Jong</reporter>
                        <labels>
                            <label>creeper</label>
                            <label>explode</label>
                            <label>range</label>
                            <label>walking</label>
                    </labels>
                <created>Sat, 24 Nov 2012 10:30:02 +0100</created>
                <updated>Wed, 29 Nov 2017 04:40:29 +0100</updated>
                            <resolved>Wed, 24 Sep 2014 22:25:47 +0200</resolved>
                                    <version>Minecraft 1.4.5</version>
                    <version>Minecraft 1.4.7</version>
                    <version>Snapshot 13w04a</version>
                    <version>Minecraft 1.5</version>
                    <version>Snapshot 13w11a</version>
                    <version>Minecraft 1.7.10</version>
                    <version>Minecraft 14w34d</version>
                                    <fixVersion>Minecraft 1.8</fixVersion>
                                                        <votes>8</votes>
                                    <watches>6</watches>
                                                                            <comments>
                            <comment id="420763" author="tryashtar" created="Wed, 29 Nov 2017 04:40:29 +0100"  >&lt;p&gt;I wouldn&apos;t describe this as &quot;fixed&quot; in modern versions. Creepers regularly blow up when out of range of the player.&lt;/p&gt;</comment>
                            <comment id="200245" author="ericz1" created="Tue, 16 Sep 2014 05:33:40 +0200"  >&lt;p&gt;Can no longer reproduce in 1.8.&lt;/p&gt;</comment>
                            <comment id="191427" author="qmagnet" created="Wed, 20 Aug 2014 19:17:43 +0200"  >&lt;p&gt;Was reported for &lt;a href=&quot;https://bugs.mojang.com/browse/MC-68276&quot; title=&quot;Creepers suffering from premature eruption&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-68276&quot;&gt;&lt;del&gt;MC-68276&lt;/del&gt;&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="191421" author="jonathan.hynes" created="Wed, 20 Aug 2014 19:10:10 +0200"  >&lt;p&gt;I have no comparison to other versions, but in 14w34d:&lt;br/&gt;
Letting a creeper approach, then detonate on Normal difficulty with no armor on killed me (had full health).&lt;br/&gt;
Letting a creeper approach, then detonate on Normal difficulty with full diamond armor on (and full health) dealt 2 hearts of damage to me.&lt;/p&gt;</comment>
                            <comment id="186596" author="ezekielelin" created="Fri, 8 Aug 2014 23:09:22 +0200"  >&lt;p&gt;Is this still a concern in the latest Minecraft version &lt;b&gt;14w32d&lt;/b&gt;? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.&lt;/p&gt;</comment>
                            <comment id="27974" author="bljat" created="Thu, 13 Dec 2012 00:41:51 +0100"  >&lt;p&gt;Made a clearer title.&lt;/p&gt;</comment>
                            <comment id="24707" author="cubethethird" created="Sun, 25 Nov 2012 03:53:33 +0100"  >&lt;p&gt;Can confirm. Spawning a creeper and letting it approach, then detonate, resulted in 0.5 heart of damage.&lt;/p&gt;</comment>
                            <comment id="24658" author="5thhorseman" created="Sat, 24 Nov 2012 21:49:46 +0100"  >&lt;p&gt;I wondered the last time when a creeper blew up behind me, why I took almost no damage.&lt;/p&gt;

&lt;p&gt;I just tested this in a new world and it&apos;s true.&lt;/p&gt;</comment>
                    </comments>
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            <issuekey id="95854">MC-68276</issuekey>
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